gh0s7: Ok, got sort of a bug: just arrived at the Den, saved the game and then exited, ran the editor, and a red sign with a yellow exclamation mark shows up next to the "Open game" button because "it appears to be in combat mode!". Tried to edit using the current version and its previous, but both failed to open the savegame.
I think the problem is the Explosive Rocket. The prototype for this item (in the faillout2 distribution) identifies it as an Armor, but it's actually an Ammo. Items of type Ammo have one extra byte, which of course my code is not reading because it thinks that Explosive Rocket is an Armor. This leads to an off-by-one problem for the rest of the inventory and thus the rest of the save file.
I am considering fixing this bug in the prototype file but I am someewhat concerned about side effects. If I don't find any, I will post a new build in the next day or two with a fixed file.
Anyone else having problems with Explosive Rockets?
Weclock: I just wanted to say, that I have never used your product, and don't anticipate on using it, but I highly appreciate your input and work here.
Thanks! I mostly wrote the SGE for myself, but now that I'm done playing F2 it has taken on a life of its own for others to use. Makes me glad to see that my work is helpful to others. :)
bluebottle: Thank you so much for this. Some kid somewhere stole my electronic lockpick, which I only realised when I got to the toxic caves. Grrr. Your tool prevented me from tearing my hair out. Excellent work.
Glad you enjoyed it :)
Bowmore: This is an excellent editor, but now I'm having the same "game appears to be in combat mode" problem.
Did you perchance pick up an Explosive Rocket? Try dropping it and see if that helps. Otherwise, would you please send me the files from comment 6? Or, try 0.5 - it may fix the problem, or at least will make it easier to send me an error report.
-base
(edit: fixed bad quote attribution. Oops!)
(edit 2: added info about 0.5 to response to Bowmore)