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Thank you so much for this. Some kid somewhere stole my electronic lockpick, which I only realised when I got to the toxic caves. Grrr. Your tool prevented me from tearing my hair out. Excellent work.
This is an excellent editor, but now I'm having the same "game appears to be in combat mode" problem.
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gh0s7: Ok, got sort of a bug: just arrived at the Den, saved the game and then exited, ran the editor, and a red sign with a yellow exclamation mark shows up next to the "Open game" button because "it appears to be in combat mode!". Tried to edit using the current version and its previous, but both failed to open the savegame.

I think the problem is the Explosive Rocket. The prototype for this item (in the faillout2 distribution) identifies it as an Armor, but it's actually an Ammo. Items of type Ammo have one extra byte, which of course my code is not reading because it thinks that Explosive Rocket is an Armor. This leads to an off-by-one problem for the rest of the inventory and thus the rest of the save file.
I am considering fixing this bug in the prototype file but I am someewhat concerned about side effects. If I don't find any, I will post a new build in the next day or two with a fixed file.
Anyone else having problems with Explosive Rockets?
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Weclock: I just wanted to say, that I have never used your product, and don't anticipate on using it, but I highly appreciate your input and work here.

Thanks! I mostly wrote the SGE for myself, but now that I'm done playing F2 it has taken on a life of its own for others to use. Makes me glad to see that my work is helpful to others. :)
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bluebottle: Thank you so much for this. Some kid somewhere stole my electronic lockpick, which I only realised when I got to the toxic caves. Grrr. Your tool prevented me from tearing my hair out. Excellent work.

Glad you enjoyed it :)
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Bowmore: This is an excellent editor, but now I'm having the same "game appears to be in combat mode" problem.

Did you perchance pick up an Explosive Rocket? Try dropping it and see if that helps. Otherwise, would you please send me the files from comment 6? Or, try 0.5 - it may fix the problem, or at least will make it easier to send me an error report.
-base
(edit: fixed bad quote attribution. Oops!)
(edit 2: added info about 0.5 to response to Bowmore)
Post edited January 03, 2009 by base10
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base10: I think the problem is the Explosive Rocket. The prototype for this item (in the faillout2 distribution) identifies it as an Armor, but it's actually an Ammo. Items of type Ammo have one extra byte, which of course my code is not reading because it thinks that Explosive Rocket is an Armor. This leads to an off-by-one problem for the rest of the inventory and thus the rest of the save file.

Er, nevermind. I read the wrong type field when I made this diagnosis. Back to the drawing board. ;P
(edit) Wow! I loaded your savegame and you don't even have an explosive rocket! Something is VERY wrong here - the editor thinks you have a rocket instead of that pistol. That usually means that there's a problem with the previous item - which in your case is 2 RadAways. I'll update this post as I find out more.
Post edited January 02, 2009 by base10
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gh0s7: Ok, got sort of a bug: just arrived at the Den, saved the game and then exited, ran the editor, and a red sign with a yellow exclamation mark shows up next to the "Open game" button because "it appears to be in combat mode!". Tried to edit using the current version and its previous, but both failed to open the savegame.

I think this issue is fixed. I was able to load and edit the savegame you sent me with version 0.5, which is now available on my site. Source is available too now, so feel free to peruse the mess. ;) I left version 0.4 up in case problems crop up with 0.5.
There's also now a button to generate a fake error, so that the editor will automatically compile and send me all the data I need to troubleshoot problems you're having. Just pick the savegame that's not working and click the Send Error Report button. It'll act like it had a real exception and offer to send off all the info.
Happy new year!
-base
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Bowmore: This is an excellent editor, but now I'm having the same "game appears to be in combat mode" problem.

If you are the user who sent the error reports on 1/4/09, would you please send me the file DATA/Text/English/Game/pro_item.msg? Or, download the new build from my site, which now includes that file in the error reports.
Thanks!
-e
Ok, tried out the 0.5 version and it's working fine. Can open and edit the file, thank you very much! ^_^
Like I've said in the e-mail, the only mod I'm using is Killap's unofficial patch. Don't know if it's in any way related to the error.
Post edited January 07, 2009 by gh0s7
im new 2 this game and about 2 dl i just wantid 2 say thx for the program
corrupted my save file
thankies
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pingas: corrupted my save file
thankies

I'm sorry to hear that! But don't worry, it makes backups of everything it changes. In your save folder, you'll find files named SAVE.DAT.(a long number). These files are backups of the original SAVE.DAT before the editor changed anything, so you can copy any of them over SAVE.DAT to undo anything the editor did.
Would you please send me an error report on the save file you had problems with? Just pick the save file in question and click the Send Error Report button.
Thanks,
-base
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pingas: corrupted my save file
thankies
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base10: I'm sorry to hear that! But don't worry, it makes backups of everything it changes. In your save folder, you'll find files named SAVE.DAT.(a long number). These files are backups of the original SAVE.DAT before the editor changed anything, so you can copy any of them over SAVE.DAT to undo anything the editor did.
Would you please send me an error report on the save file you had problems with? Just pick the save file in question and click the Send Error Report button.
Thanks,
-base

heh it doesnt matter man so dont freak, i was using the MI88 MegaMod with a new save file and the mod made the game unstable anyway. i recently unistalled fallout 2 and re-done the process FEW times trying to make the mod stable but it was a no go so i permanently hate team MI88 for all this trouble
i then went to use Killapps restoration project and patch and my game is working like a charm and is plenty compatible with your program with no corruption.
it was never your fault, it was apparently a compatibility issue, no worries
So I've been using the Brotherhood base in San Fran to store all my stuff and I'm a little tired of using only two lockers. I see there's the option to add them to my inventory in your program but I get a error basically saying; "YOU FOOL! YOU CAN"T HAVE A LOCKER IN YOUR INVENTORY!" Is there anyway that I can spawn an extra locker or something or is it just in the item list for kicks?
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The_Mighty_Aids: So I've been using the Brotherhood base in San Fran to store all my stuff and I'm a little tired of using only two lockers. I see there's the option to add them to my inventory in your program but I get a error basically saying; "YOU FOOL! YOU CAN"T HAVE A LOCKER IN YOUR INVENTORY!" Is there anyway that I can spawn an extra locker or something or is it just in the item list for kicks?

Sadly, no. The editor loads the list of items dynamically from the game files (which is why I always ask for all those extra files when there's a problem) and so it sees lockers as just another item. But the game engine doesn't like it.
If the locker information is stored as part of the map files, then theoretically you could spawn new ones, but I don't have plans at the moment to extend the editor to read the saved map files. The source code for the editor is available though, so feel free to customize it (or get someone you know who knows C# to customize it. :] )
-e
Hi guise... :) Sorry, but link seems to be dead... Anywhere else I can pick this up? Thanks...
Great work on the editor, very useful ! I used it to spawn another pair of Radscorpion Limbs to finish a quest.