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I have upwards of 6000 hours into this game, most of it on the Steam version. I transferred to the GOG version on April 25, 2024 because I play perma-death and I didn't want to upgrade in the middle of a game (the next gen "update" added some new content) so my plan was to upgrade when I died and had to start over. LOL, that still hasn't happened yet.

I can see ZERO differences between the games themselves, which makes sense since I'm sure the basic games are the same. But I do see, what I'll call "performance issues" although not what most folks normally think of as performance issues (usually FPS related). I see no difference in FPS, stuttering, crashing, etc.

However, I do notice a difference in three areas, and am curious as to whether anyone else has played both and if they're seeing the same thing.

1) When I double click on the F4 icon on the desktop, it takes two to three times longer for the launch screen to come up than it does in Steam.

2)When I click PLAY on the launch screen, it takes two to three times longer for the game to start (black screen for a longer period of time). Keep in mind, in both cases we're still just talking seconds. Maybe a difference of say on the Steam version 2-4 seconds whereas on the GOG version is more like 4-10 seconds.

3)My exit saves (I play survival only) fail WAY more often in the GOG version than the Steam version. The Steam version is not without failure, as I would encounter it once or twice a month maybe. But just since I've switched to the GOG version, I've already seen more than 7 exit save failures. [NOTE: Playing survival means saving can only occur when you sleep on a "bed" or when you exit. So, if I'm playing and RL intervenes and I must quit quickly, I will just quit, relying on the exit save to work. And when it doesn't, you lose all the progress you've made from the last time you slept.] This really hurt once when I had gone two game days without sleep, my sleep deprivation was at it's max, and I had one of my medical providers show up so I had to quit. That one really peeved me... but I've been peeved a couple of times with the Steam version too as that one it happens too, just seemingly not as often if my first few weeks with the GOG version seems to attest. I would recommend players of either version who play survival to attempt to sleep before you quit, as that way even if the exit save doesn't work, the regular sleep auto save offers a backup.

I am wondering about numbers 1 and 2 above, and wondering if there's something "in the game" that is looking to "hook up" with Steam or something and that's why the delays are longer??? Does that sound like a reasonable first guess?

Just wanted to post my observations here and see if there other "two way" players and they have noticed this as well.

Have a great weekend everybody, I know I will!!! In all the 8 years of playing this, and the literally likely hundreds of games I've played due to dying, I am on this very game at level 88 which is tied for the highest level I've reached before dying so far. I hope to break that record this weekend. And who knows, after all these failures in all these hours and games, maybe the one where I had to migrate from Steam to GOG will be the one I finally reach my goal of beating the game and all DLC's on survival playing perma-death. Ironic.
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OldFatGuy: I have upwards of 6000 hours into this game, most of it on the Steam version. I transferred to the GOG version on April 25, 2024 because I play perma-death and I didn't want to upgrade in the middle of a game (the next gen "update" added some new content) so my plan was to upgrade when I died and had to start over. LOL, that still hasn't happened yet.

I can see ZERO differences between the games themselves, which makes sense since I'm sure the basic games are the same. But I do see, what I'll call "performance issues" although not what most folks normally think of as performance issues (usually FPS related). I see no difference in FPS, stuttering, crashing, etc.

However, I do notice a difference in three areas, and am curious as to whether anyone else has played both and if they're seeing the same thing.

1) When I double click on the F4 icon on the desktop, it takes two to three times longer for the launch screen to come up than it does in Steam.

2)When I click PLAY on the launch screen, it takes two to three times longer for the game to start (black screen for a longer period of time). Keep in mind, in both cases we're still just talking seconds. Maybe a difference of say on the Steam version 2-4 seconds whereas on the GOG version is more like 4-10 seconds.

3)My exit saves (I play survival only) fail WAY more often in the GOG version than the Steam version. The Steam version is not without failure, as I would encounter it once or twice a month maybe. But just since I've switched to the GOG version, I've already seen more than 7 exit save failures. [NOTE: Playing survival means saving can only occur when you sleep on a "bed" or when you exit. So, if I'm playing and RL intervenes and I must quit quickly, I will just quit, relying on the exit save to work. And when it doesn't, you lose all the progress you've made from the last time you slept.] This really hurt once when I had gone two game days without sleep, my sleep deprivation was at it's max, and I had one of my medical providers show up so I had to quit. That one really peeved me... but I've been peeved a couple of times with the Steam version too as that one it happens too, just seemingly not as often if my first few weeks with the GOG version seems to attest. I would recommend players of either version who play survival to attempt to sleep before you quit, as that way even if the exit save doesn't work, the regular sleep auto save offers a backup.

I am wondering about numbers 1 and 2 above, and wondering if there's something "in the game" that is looking to "hook up" with Steam or something and that's why the delays are longer??? Does that sound like a reasonable first guess?

Just wanted to post my observations here and see if there other "two way" players and they have noticed this as well.

Have a great weekend everybody, I know I will!!! In all the 8 years of playing this, and the literally likely hundreds of games I've played due to dying, I am on this very game at level 88 which is tied for the highest level I've reached before dying so far. I hope to break that record this weekend. And who knows, after all these failures in all these hours and games, maybe the one where I had to migrate from Steam to GOG will be the one I finally reach my goal of beating the game and all DLC's on survival playing perma-death. Ironic.
It's trying to make an connection with creation club, but the GOG version does not have creation club.
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Luficer144: It's trying to make an connection with creation club, but the GOG version does not have creation club.
Yeah, I think that's right. I was thinking it was looking for the client, but perhaps it's the connection to CC that it's looking for.

As I said, it's nothing major (not like the looooooooooooooooooooonnnnngggg loading times in this game), but it is definitely noticeable and I think your explanation is most likely the right one. Thank you.

If anyone else is reading and has played both, and in particular both in survival made, I'd be interested in hearing your experience with the exit saves because I am definitely seeing it fail more on GOG than Steam. But it's possible that's a system specific thing for me (FTR, I have 2X2TB SSD's in RAID that makes it like 1X4TB where it is supposed to increase speed by utilizing both together... perhaps this is affecting my exit save success rate... though you would think it would be the same with either GOG or Steam version if that were the case. I dunno). Just would love to hear if anyone else has played both version on survival. (Must be survival because I don't think exit saves are a thing in the other difficulty options.)
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Luficer144: It's trying to make an connection with creation club, but the GOG version does not have creation club.
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OldFatGuy: Yeah, I think that's right. I was thinking it was looking for the client, but perhaps it's the connection to CC that it's looking for.

As I said, it's nothing major (not like the looooooooooooooooooooonnnnngggg loading times in this game), but it is definitely noticeable and I think your explanation is most likely the right one. Thank you.

If anyone else is reading and has played both, and in particular both in survival made, I'd be interested in hearing your experience with the exit saves because I am definitely seeing it fail more on GOG than Steam. But it's possible that's a system specific thing for me (FTR, I have 2X2TB SSD's in RAID that makes it like 1X4TB where it is supposed to increase speed by utilizing both together... perhaps this is affecting my exit save success rate... though you would think it would be the same with either GOG or Steam version if that were the case. I dunno). Just would love to hear if anyone else has played both version on survival. (Must be survival because I don't think exit saves are a thing in the other difficulty options.)
I'm more interested in your RIG and if you have problems with weapon debris. Without a steam launcher forcing you to use Vulkan OpenGl. I got a 3060 12gb and no weapon debris problems.
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OldFatGuy: Yeah, I think that's right. I was thinking it was looking for the client, but perhaps it's the connection to CC that it's looking for.

As I said, it's nothing major (not like the looooooooooooooooooooonnnnngggg loading times in this game), but it is definitely noticeable and I think your explanation is most likely the right one. Thank you.

If anyone else is reading and has played both, and in particular both in survival made, I'd be interested in hearing your experience with the exit saves because I am definitely seeing it fail more on GOG than Steam. But it's possible that's a system specific thing for me (FTR, I have 2X2TB SSD's in RAID that makes it like 1X4TB where it is supposed to increase speed by utilizing both together... perhaps this is affecting my exit save success rate... though you would think it would be the same with either GOG or Steam version if that were the case. I dunno). Just would love to hear if anyone else has played both version on survival. (Must be survival because I don't think exit saves are a thing in the other difficulty options.)
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Luficer144: I'm more interested in your RIG and if you have problems with weapon debris. Without a steam launcher forcing you to use Vulkan OpenGl. I got a 3060 12gb and no weapon debris problems.
I've never tried having Weapon Debris on before as I had heard it wouldn't work with any Nvidia after, I dunno, was it the 980 series or something? I'll give it a go and see but your 3060 is ahead of mine. Mine is 2000 series, can't recall which one. I'll look at that and see too before I post back here.
Okay, it crashed in the first 20 seconds after I enabled Weapon Debris. So, no, I still can't use Weapon Debris. And according to system info my GPU is NVIDIA GeForce RTX 2080 Super with Max-Q Design whatever all that fluff means, anyway it's a 2080.

However, you mentioned something about it not using a certain OpenGL, so it may be the case that because I still have the Steam version installed and then installed the GOG version that it's using the same Steam settings. I say this because ALL of the other settings transferred, as well as my save files.

When I first installed the GOG version on April 25, 2024, I was surprised when I ran it all of my game settings, all of my video settings, and everything were there and I was able to even just hit CONTINUE and it continued the game I was playing on my Steam version, almost as if nothing at all had changed. So, maybe it's because I had the Steam version installed when I did the GOG version so it was somehow not like a "fresh" install? I dunno.
Is the desktop icon launching via GOG Galaxy? I know that launching a game through galaxy takes longer for me than just running the game exe.

diziet
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Luficer144: I'm more interested in your RIG and if you have problems with weapon debris. Without a steam launcher forcing you to use Vulkan OpenGl. I got a 3060 12gb and no weapon debris problems.
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OldFatGuy: I've never tried having Weapon Debris on before as I had heard it wouldn't work with any Nvidia after, I dunno, was it the 980 series or something? I'll give it a go and see but your 3060 is ahead of mine. Mine is 2000 series, can't recall which one. I'll look at that and see too before I post back here.
It was indeed the 980 series, which had no problems. I had one, factory overclocked. All cards after, had problems.

The debris was not even the problem, it was the decals. Throwing more shadows.
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diziet_sma: Is the desktop icon launching via GOG Galaxy? I know that launching a game through galaxy takes longer for me than just running the game exe.

diziet
No. I've never even installed Galaxy on any of my machines through the years. I think the idea of looking for a connection to CC is the most likely answer. I was guessing that maybe it was looking for the Steam client so that too may be it, but to me the CC connection makes more sense, as that's more in line with Bethesda's self interest.

EDIT: Just wanted to add here that the exit save failed again when I quit last night. This is definitely more often than the Steam version. Beginning to piss me off TBH. lol
Post edited May 19, 2024 by OldFatGuy
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OldFatGuy: I have upwards of 6000 hours into this game, most of it on the Steam version. I transferred to the GOG version on April 25, 2024 because I play perma-death and I didn't want to upgrade in the middle of a game (the next gen "update" added some new content) so my plan was to upgrade when I died and had to start over. LOL, that still hasn't happened yet.

I can see ZERO differences between the games themselves, which makes sense since I'm sure the basic games are the same. But I do see, what I'll call "performance issues" although not what most folks normally think of as performance issues (usually FPS related). I see no difference in FPS, stuttering, crashing, etc.

However, I do notice a difference in three areas, and am curious as to whether anyone else has played both and if they're seeing the same thing.

1) When I double click on the F4 icon on the desktop, it takes two to three times longer for the launch screen to come up than it does in Steam.

2)When I click PLAY on the launch screen, it takes two to three times longer for the game to start (black screen for a longer period of time). Keep in mind, in both cases we're still just talking seconds. Maybe a difference of say on the Steam version 2-4 seconds whereas on the GOG version is more like 4-10 seconds.

3)My exit saves (I play survival only) fail WAY more often in the GOG version than the Steam version. The Steam version is not without failure, as I would encounter it once or twice a month maybe. But just since I've switched to the GOG version, I've already seen more than 7 exit save failures. [NOTE: Playing survival means saving can only occur when you sleep on a "bed" or when you exit. So, if I'm playing and RL intervenes and I must quit quickly, I will just quit, relying on the exit save to work. And when it doesn't, you lose all the progress you've made from the last time you slept.] This really hurt once when I had gone two game days without sleep, my sleep deprivation was at it's max, and I had one of my medical providers show up so I had to quit. That one really peeved me... but I've been peeved a couple of times with the Steam version too as that one it happens too, just seemingly not as often if my first few weeks with the GOG version seems to attest. I would recommend players of either version who play survival to attempt to sleep before you quit, as that way even if the exit save doesn't work, the regular sleep auto save offers a backup.

I am wondering about numbers 1 and 2 above, and wondering if there's something "in the game" that is looking to "hook up" with Steam or something and that's why the delays are longer??? Does that sound like a reasonable first guess?

Just wanted to post my observations here and see if there other "two way" players and they have noticed this as well.

Have a great weekend everybody, I know I will!!! In all the 8 years of playing this, and the literally likely hundreds of games I've played due to dying, I am on this very game at level 88 which is tied for the highest level I've reached before dying so far. I hope to break that record this weekend. And who knows, after all these failures in all these hours and games, maybe the one where I had to migrate from Steam to GOG will be the one I finally reach my goal of beating the game and all DLC's on survival playing perma-death. Ironic.
On both my PCs, I saw the opposite effect. When I switched to the GOG version of Fallout 4, it loads faster. I have never had an exit save failure so there must be a problem. Do you run mods that cause exit save failures?
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reallynonessential: On both my PCs, I saw the opposite effect. When I switched to the GOG version of Fallout 4, it loads faster. I have never had an exit save failure so there must be a problem. Do you run mods that cause exit save failures?
No mods, never had 'em, never will... unless someday I change my mind. lol That day isn't here and it's not on the horizon. I am 100% certain I won't use them until after I've beaten the game once. Something I have yet to do.

And the exit save failed once AGAIN last night. That's two nights in a row. As stated above, I had failures in the Steam version, but this is way over the top compared to the Steam version. I'm wondering if my specific RAID setup might be contributing, but it seems if that were the case, then they should both fail at roughly the same rate. This is not nearly equal. It has happening more often than not now with the GOG version. With Steam I would get a failure a couple of times a month or so. Not like this.

I'm also wondering whether the fact that Steam saves to the cloud might be what's explaining the difference in failures... but I always thought that mechanic didn't actually occur in the game itself, it was a Steam function that kicked in after quitting.

I dunno. But the longer start up times and the more frequent exit save failures are indeed very, very noticeable.

And for the record, the loading times (such as when you go from inside to outside) appear to both be the same. Very, very, very, loooooooooooonnnnnnnggggggg. lol
Post edited May 20, 2024 by OldFatGuy
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reallynonessential: On both my PCs, I saw the opposite effect. When I switched to the GOG version of Fallout 4, it loads faster. I have never had an exit save failure so there must be a problem. Do you run mods that cause exit save failures?
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OldFatGuy: No mods, never had 'em, never will... unless someday I change my mind. lol That day isn't here and it's not on the horizon. I am 100% certain I won't use them until after I've beaten the game once. Something I have yet to do.

And the exit save failed once AGAIN last night. That's two nights in a row. As stated above, I had failures in the Steam version, but this is way over the top compared to the Steam version. I'm wondering if my specific RAID setup might be contributing, but it seems if that were the case, then they should both fail at roughly the same rate. This is not nearly equal. It has happening more often than not now with the GOG version. With Steam I would get a failure a couple of times a month or so. Not like this.

I'm also wondering whether the fact that Steam saves to the cloud might be what's explaining the difference in failures... but I always thought that mechanic didn't actually occur in the game itself, it was a Steam function that kicked in after quitting.

I dunno. But the longer start up times and the more frequent exit save failures are indeed very, very noticeable.

And for the record, the loading times (such as when you go from inside to outside) appear to both be the same. Very, very, very, loooooooooooonnnnnnnggggggg. lol
Odd. It probably has to do with the hardware you're using then, perhaps the currently installed drivers/hardware combination is less stable than it should be. My experience with Fallout 4 on different motherboards is the reason I say that, since on some motherboards there is far less stability seen in games than others. The only 'save on exit" problem I know of is related to power armor - some crashing or failing to save on exit happens because you're still in power armor when you exit. The solution for that was simply to exit power armor in-game before exiting the game.
Post edited May 21, 2024 by reallynonessential
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OldFatGuy: I'm also wondering whether the fact that Steam saves to the cloud might be what's explaining the difference in failures... but I always thought that mechanic didn't actually occur in the game itself, it was a Steam function that kicked in after quitting.
Hi, maybe you could try changing the default save location to use an external pendrive or something? There are some google results of people doing that with "symlinks"? on Windows.
Also, do you backup your exit save before opening the game? When is it exactly failing? Is it after you load the save, or the save is not created?
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EV_Gamer: Hi, maybe you could try changing the default save location to use an external pendrive or something? There are some google results of people doing that with "symlinks"? on Windows.
Also, do you backup your exit save before opening the game? When is it exactly failing? Is it after you load the save, or the save is not created?
The file is never created. When you exit the game, it takes you back to the Main Menu (I think that there is an option to quit to desktop, but I always quit to Main Menu just so I can immediately hit the "Continue" button to see whether one is created or not. In other words, before I exit the game entirely, I can see when the exit save fails or not. And just now, before I came here, it failed again.

I slept. When awoke, I just moved a few feet away because I awoke "parched" so I moved to a water pump and drank. Then quit. But, when at Main Menu, you look under "Continue" there is the picture of a bed... staring at a bed... because that's the "hard" autosave that gets created when you sleep in Survival (and thank goodness, that has never failed yet... not even once). And it's easy to confirm that there is no exit save because you can just look under "Load" and see there is no exit save.

Now, as I do when I can, I only exit right after sleeping so that I know if it fails, I've only lost a minute or two (In this the moments it took me to walk from the bed to the water pump and drink. But sometimes RL interferes and I must quit right where I'm at. And it is frustrating when you lose more than a few minutes.

And for the record, the above post about Power Armor causing it, that's not the case for me, as I just said, I awoke, and went to get a drink. I wasn't in power armor. I never am when I quit right after sleeping because you can't sleep in power armor.

I'm judging from the responses so far that this is indeed not occurring to others so it must be something about my setup. And the only thing I can think of is the RAID setup I use. But then I'm perplexed as to why there is such a difference between the Steam version and the GOG version. I did get exit save failures in the Steam version... but man its not even close to what I'm seeing with the GOG version.

It may also, I suppose, have something to do with the fact that I never uninstalled the Steam version and as I stated above, everything "transferred" seamlessly as all of my game settings from the Steam version and all of my video settings and saves appeared in the GOG version the very first time I ran the game. I'm just wondering if there is some internal "confusion,", if you will, in my system due to the seamless transfer. I dunno.

And I have never changed save file locations in either version.
The "weapon debris" does not work with Nvidia RTX cards or other modern ones. This was already a frequent cause of crashes back then. Here is a fix so that you can use the debris:
https://www.nexusmods.com/fallout4/mods/48078
And here for the load-times:
https://www.nexusmods.com/fallout4/mods/73469
Sprint Stuttering Fix is here:
https://www.nexusmods.com/fallout4/mods/47760
For High FPS Physics:
https://www.nexusmods.com/fallout4/mods/44798
And last but not least the Moon Rotation Fix:
https://www.nexusmods.com/fallout4/mods/80005