Posted February 19, 2010
I really like the atmosphere, story, and open endedness of this game. But I HATE the combat.
What advantage does turn based combat like this have? Is there any aspect of it that is superior to that of the infinity engine? BG2 is much faster paced, yet allows for more tactical control by pausing whenever is necessary. I guess DnD doesn't transfer perfectly to real time (I wouldn't know) but that doesn't make the combat any worse for people who aren't familiar with it.
If this game was made in the infinity engine (I know it came out beforehand), it would be incredible, possibly my favourite RPG. But the infuriating lack of party control and terrible interface really makes combat painful for me.
So I'm curious, does anyone prefer this turn based combat to real time combat with pausing found in BG2 and why?
What advantage does turn based combat like this have? Is there any aspect of it that is superior to that of the infinity engine? BG2 is much faster paced, yet allows for more tactical control by pausing whenever is necessary. I guess DnD doesn't transfer perfectly to real time (I wouldn't know) but that doesn't make the combat any worse for people who aren't familiar with it.
If this game was made in the infinity engine (I know it came out beforehand), it would be incredible, possibly my favourite RPG. But the infuriating lack of party control and terrible interface really makes combat painful for me.
So I'm curious, does anyone prefer this turn based combat to real time combat with pausing found in BG2 and why?