Posted February 28, 2022
Melee's biggest weakness is the short range of your attacks when you're up against crowds of enemies with guns. You'd have to get close to your enemies in order to damage them and often you'll take too much damage. Some battles are just too difficult to win as a melee character no matter how powerful you are.
Early weapons in the Melee Weapons and Unarmed categories tend to be weaker than the early guns. And I've been told that Fallout Tactics is practically impossible later on in the game with Unarmed/Melee due to the difficulty spike of enemies in late game that can kill you easily.
In Fallout 3, due to the sheer numer of perks you can get thanks to the low perk rate, and the fact that you can max all your skills, and your stats if you pick a certain perk, it's practically encouraged to combine melee and ranged style. There's also practically no specialty perks for long range combat, but a few for melee range.
In New Vegas, there are tons of specialty perks, and from what I have seen, melee only builds can be incredibly powerful when you use certain consumables to buff yourself before combat, and it's probably better to focus on one style in that game due to all those specialty perks and others you'll be taking to benefit your build.
I've been told in 1, 2, and Tactics that you should focus on only one style, either melee or ranged and stick with it, picking perks that benefit it. The level cap in Fallout 1 is quite low, so it would be difficult to combine both into one build. Fallout 2 and Tactics have a higher level cap (especially Fallout 2) so would be easier to use both ranged and melee if it were a good idea.
Hey, why not? Many npcs have both ranged and melee weapons when they fight.
So should I combine both ranged and melee into one build? Or just stick to one style?
Early weapons in the Melee Weapons and Unarmed categories tend to be weaker than the early guns. And I've been told that Fallout Tactics is practically impossible later on in the game with Unarmed/Melee due to the difficulty spike of enemies in late game that can kill you easily.
In Fallout 3, due to the sheer numer of perks you can get thanks to the low perk rate, and the fact that you can max all your skills, and your stats if you pick a certain perk, it's practically encouraged to combine melee and ranged style. There's also practically no specialty perks for long range combat, but a few for melee range.
In New Vegas, there are tons of specialty perks, and from what I have seen, melee only builds can be incredibly powerful when you use certain consumables to buff yourself before combat, and it's probably better to focus on one style in that game due to all those specialty perks and others you'll be taking to benefit your build.
I've been told in 1, 2, and Tactics that you should focus on only one style, either melee or ranged and stick with it, picking perks that benefit it. The level cap in Fallout 1 is quite low, so it would be difficult to combine both into one build. Fallout 2 and Tactics have a higher level cap (especially Fallout 2) so would be easier to use both ranged and melee if it were a good idea.
Hey, why not? Many npcs have both ranged and melee weapons when they fight.
So should I combine both ranged and melee into one build? Or just stick to one style?