GordanShumway: But surely you don't fault some of us for being a little nostalgic over a company that made a lot of gamers happy? Besides most of the people that I have talked to ( and myself included) already understand that there is a BIG difference between Interplay of yesteryear and the Interplay of today. Totally different beasts.
Don't fault you at all. I have extremely fond memories of good times with Interplay games, and of having almost every game on my shelf be an Interplay title. It just appeared that much of the anger towards Bethesda wasn't about FO as much as it was about "what those b's are doing to INTERPLAY!". And it's that focus that seems out of place.
As for what Bethesda did to the FO franchise themselves, well, I know that I disliked the game immensely. From a shallow technical standpoint of annoyance with the zombie-like acting/walking of the humans in the starting Vault up through the totally irrational behavior of the people (Me, after being verbally abused by an NPC I thought I had just "rescued" -> "Yes, I did kill him -- didn't you notice that he was paying a man to beat the carp out of you? Sorry for trying to help, dink."), and the total feeling of "oh, lord, I don't wanna trudge through all that" when I stepped out of the Vault (which is actually probably theme appropriate, I suppose, but still not fun -- and games should be fun first)
GordanShumway: But I would like to point out that Titus kept FO under Interplay branding... Just saying.
To leap ahead to some of your later comments, I'm not sure that the Interplay branding is the important bit. If, as you say, the GAME is the important part, what does it actually matter which company name it happens to be sold under now? If the original band were still together, then I would want at least some of the money from GoG sales to go to them. But since they aren't, I really have no further interest in whether it's Titus or Bethesda or WalMart that gets the money -- as long as I can still get my old games. I believe Baldur's Gate (series), another Interplay classic, is now sold under Atari, and in general the new Atari annoys me immensely -- but I still picked up the 4 game box set after losing some of my originals. And the games, oddly enough, are just as good as they used to be, even though "Interplay" doesn't appear anywhere on the box :)
MacReiter: Meanwhile, the people you love and respect have moved on to other companies. Check out inXile for at least some of them.
GordanShumway: Yes some of them did go there and I wish them all the best in the world. Let us use an analogy. Think of the development team like a band. Certain people can come and go from the band, and the band will more than likely stay the same (sometimes better, sometimes worse) but it's the same band. The band can switch record labels but it's still the same band. But once it breaks up you don't necessarily follow the bands that absorb the members from the original band. You just know that for a short time certain individuals came together and made a memorable band which created songs that spoke to who you are as a person. You may not know the names Bon Scott, Simon Wright or Angus Young, but (chances are) you do know AC/DC.
Granted, partially. I fully agree that the Interplay we loved was something magical about those people in that place at that time. I don't agree, however, that the band will be the same when all of the members have left. To further your analogy, if Aaron Carter and the Jonas brothers got together and bought the rights to the AC/DC song catalog, then formed a band under that name, _NOBODY_ would try to defend them as being AC/DC. But by your analogy, it would still be the same band. But game companies are impersonal corporate beasts. All we've got to lock onto is the name, and so we tend to associate much more with the name than we should.
(Oh, and as for following ex-band members into new bands -- well, let's just say that I'm not all that impressed with the only thing I've seen to come out of inXile, which was the re-envisioning of The Bard's Tale from a few years ago. But I can always hope that maybe they'll get their groove back)
GordanShumway: The point is that a Band like a development team is a creative/cumulative endeavor that produces something that holds a little piece of all that were involved (songs or games) and you can't re-create that type of thing by just throwing money at it. In the end though it's the songs(games) that are important (Bands come and go after all).
Absolute, full, and complete agreement -- which seems to make my original point, though, when I read it. Interplay went, FO remains, so why does it matter whose name is on the box?
GordanShumway: It isn't loyalty to an almost defunct company that irritates me about this. (Companies come and go after all.) It's about an industry that has become increasingly shallow and hateful towards the very people who made it what it is... the Gamer. It just isn't like what it used to be. Now it's about milking you for as much money as possible while running historic franchises into the ground, and giving you less and less for that same money. That's another topic altogether though.
Actually, that would seem to be at the core of the matter. Many of the arguments surrounding this case are dressed in details of this particular instance -- and are typically misguided because of it. We're all angry about the state of PC gaming (oh, lord, yes). It's been very hard going finding a game that I could enjoy over the last several years, and I hate Bethesda for running as hard as they can in what I perceive to be the wrong direction with the ES franchise. I have no confidence whatsoever that FO4, if ever created, will be worth anything. But then, there was never going to be a good -- much less great -- successor to FO1/2/Tactics (unless some indie developer makes one). But none of that is really directly germane to this particular instance above any of the other deals going on. Personally, I'm much happier seeing a gripe about "Bethesda and Atari and Ubisoft are killing games and nobody 'gets it' like Interplay used to" than I am seeing a gripe about "Bethesda is just a bunch of a's for suing Interplay". The first gripe is valid and legitimate. The second, not so much.
GordanShumway: Arena and Daggerfall aren't exactly FO though. To me this is only a minor gesture at best. With that said you have a lot more faith in this company than what I would give them. I've listed my reasons elsewhere. But also what worries me is that they could start doing a Spielberg or Lucas. By changing it for re-release like Spielberg did for ET by changing the weapons of the cops to radios. Or Lucas forcing new CGI effects and scenes into the original three Star Wars Movies. Which made it look bad and the new Return of the Jedi looks horrible. Have you tried buying these on DVD without the extra crap in them? What if Bethesda starts changing stuff in the original three? Would you be willing to have a FO3-Clone relabeled and branded as FO1 and FO2, and the good originals forgotten?
True, they're different game genres, but I'm not sure that I see releasing full games for free along with instructions for how to set up DosBox to play them now is a "minor gesture at best". But whatever. I am also incensed by Lucas's SW remakes -- but keep in mind that he IS the original IP holder, so that example is more suggestive of if Interplay had kept the IP and decided to remake the first stories in a FPS 3D form.
As for Bethesda changing the old games -- hah! They can barely use the engine that they bought and have full tech support for. There's no chance they could do anything with the old engines that they don't have source for. And as for making a new game branded FO1 or FO2 and the classics being forgotten -- do you have so little faith in the quality of the old games to think that they could be forgotten? People would just start calling them "Classic Fallout" or "The Original Fallout".
GordanShumway: Titus may not have done anything to progress the FO universe, but at least they didn't bastardize it. The original three can stand on their own merit thank you very much. We'll have to wait and see if people are still talking about FO3 in good terms 12 years from now. Time will tell.
I'm not sure I can get all that excited about defending "at least they didn't change anything -- they just kept squeezing all the money they could get out of it". Nor do I actually expect Bethesda to be any different, with regard to the originals, except that they do have a history of "that game will never be available again" (but then they eventually released them totally free, so it's hard to extract a pattern). As for FO3 being fondly remembered years from now, not a chance. The only people who seem to like FO3 are console gamers and the "hehheheh -- I nuked a town!" crowd. They've got the attention span of a shrew on speed.
I think we actually agree on many of the points at the core of the grief:
1. Interplay isn't making great games for us any more.
2. Nobody is making great games for us any more.
3. Bethesda is strongly in the "shallow but pretty" camp of game development -- lust like every other currently existing company.
As much as those points irritate me, I don't see how to fix it with human's being what they are. Gamers who want depth and quality in their games are a minority (a VERY vocal minority :) but a minority nonetheless). And when producing a current generation game costs significantly more than a major Hollywood blockbuster, you've got to sell to the unwashed masses. It ain't pretty, and it annoys me immensely, but I'm more angry at all the shallow people than I am at the game developers. Developing a game that I would like, in today's market, is virtually guaranteed to drive you into bankruptcy, because most people are too stupid to enjoy it. Elitist, I know, but let's be honest with ourselves -- we're all fairly elitist about good (old) games vs the trash being made now.
Bleah. Way longer than I wanted, but got to stop and don't have time to edit down... Hopefully I got all the quote markup right...
Only marginally related, but for those of you with programming, artwork, modelling, animating, and writing talents, the good people working on PARPG (Post-Apocalyptic RPG -
http://blog.parpg.net/ ) would probably love some help.