Posted July 09, 2011
I don't mind individual quests with time limits, as long as those time limits are only for how long I have to complete them once I start them, and not something silly like "How long I have to start them from when I start the game" (i.e. A quest must be started and finished within the third month from the beginning of the game). What I really hate is how Fallout and 2 have time limits to finish the game, even though Fallout's limit can be extended (and then shortened again, if certain events occur). I like to have time to dink around and find all the little hidden stuff and Easter eggs and all.
I know that quite a few endgame states in Fallout 1 are dependent on time limits such as:
*SPOILERS*
Running out of time to find a water chip, obviously.
Super Mutants overrunning Vault 13 if you let slip its location.
*END SPOILERS*
But if I want to see these endings, I can look them up on YouTube. Is the time limit disabled by default in the GOG version, or are there custom frontends that do that for me?
I know that quite a few endgame states in Fallout 1 are dependent on time limits such as:
*SPOILERS*
Running out of time to find a water chip, obviously.
Super Mutants overrunning Vault 13 if you let slip its location.
*END SPOILERS*
But if I want to see these endings, I can look them up on YouTube. Is the time limit disabled by default in the GOG version, or are there custom frontends that do that for me?
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