LordNighthawk: The world looks beautiful and the dialogue writing is very well done - feels authentic and that´s important. Voice acting is mostly superb and the weapons and stuff look stunning good.
But it also suffers some of fallout 4s anti-fallout-feel flaws like a lot of npc are protected and can´t be killed until you solved their quests and a pretty big amount of quests can´t be approached in multiple ways - for example you can´t talk to the iods until you solved multiple stuff for the vagabonds first, there is simply no way to skip or shorten things and that removes a bit of fun if you start over as you have to do all low level stuff lining up again. That´s a flaw taken over from fallout 4 style of writing - either do it the authors way or don´t progress.
Still it´s very well done but also has room for improvement.
However, also a thumbsup and thx from me.
I'm waiting a bit to play London until the worst bugs are fixed, but I am looking forward to trying it. It's a shame to hear that they made many of the same mistakes of FO3&4. I hate it when RPGs let NPCs tank a nuke to the face. Half the fun in NV is being able to see how your actions effect the world and how the game adapts. Immortal NPCs just take away from the replayability of the game. Actions need to have consequenses, if you end up locked out of a quest line, well, I guess it gives you a reason to play again.
But I am still looking forward to this game, just a bit disapointed with the route they went down. Still, impressive work though!