auroraparadox: Thank you both for clarifying that. I haven't had much time to play Expeditions lately. However, I'm planning on starting over this weekend.
I'd appreciate some feedback on my current character. I was trying to creating someone who could make peace but also fight when needed. I have listed my stats below.
7 Tactics
7 Diplomacy
5 Healing
6 Survival
4 Scouting
9 Leadership
I took 2 Doctors, 2 Hunters, 1 Scholar, 2 Scouts, and 3 Soldiers. I also picked up Yruenes which brings my soldier total to four.
Factoring in the followers I brought. my stats are:
15 Tactics
9 Diplomacy
9 Healing
10 Survival
8 Scouting
9 Leadership
Thank you in advance for your answers.
Nothing wrong with the people you brought with you, I think that's the most common troop makeup. I tend to choose only one Doctor, but that's because I'm a masochist. ;)
The main thing you need to know is that in addition to helping out in general gameplay (e.g. during camping, combat, etc.), every now and then the game does a check for these values. These checks are always in dialog options, which typically tend to indicate the skill being checked for. Usually these checks will use your total skills, but there are some locations where your character's personal skill is used (though these are much rarer).
This might be semi-spoilerish, so be warned:
From memory, I think your total diplomacy should be enough for most diplomatic options. I seem to recall values of 8 being typical for when checks are made against your character in most cases, though some might be 9 (for the tactics skill I definitely had more options with a 9 than with 8).
Note that diplomacy is also used in haggling (I think that uses totals) and "scholar-type" things - you'll see what I mean as you play the game, I don't want to spoil these. You'll easily be able to do all of those "scholar-type" things with the setup you have though, even if you don't up diplomacy (I think). But if you're playing a more diplomatic style, definitely have that upped - the money you save from haggling and the like will be worth it, since you won't be raiding and pillaging for treasure so you'll need to save money somewhere.
I know that diplomacy is sometimes (but not always) an option instead of scouting, so low scouting shouldn't be a major drawback in your case (and you'd need it really high to use it instead of diplomacy in those cases from memory).
I'd keep tactics at 7 since you're new to the game, and a 7 won't limit your items (or their range) in battle that much, and with your soldiers you'll be able to access most tactical text options at that level. You might have trouble intimidating people, but you're playing diplomatically so surely you aren't going to do that are you? :)
The only suggestion for changes, since you want to play diplomatically, is to up your diplomacy to at least 8 or even 9. What you trade these in for is dependent on many factors, as they all have drawbacks. Personally I'd reduce healing, since herbs are plentiful and you have two doctors to herbalise with - so unless you suffer mass casualties every single battle you probably won't run out. I played on the hardest level with two doctors and still had plenty of meds (even sold some most village visits), and I think my Healing was at 3 or maybe even 2. Well there was one hairy event, but that was due to a choice I made - I'm sure a diplomat won't make that choice... ;)