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Hey,
I got through the game fairly well so far, but have some issues with a final mission. I can't win the aztec temple attack (the mission after you stormed the bridge) in x-amount of tuns. So I watches a walkthrough on youtube (Splattercat - but can't contact him since I have no google+ account) and as he played the mission there was no turn limit?! I don't understand why, since I chose the same dialog initiating the battle. What determines if you have to accomplish it with turn limit or without? This is frustrating because without the limit I would have easily won this...

Thank you for answering in advance, and sorry for my bad english.

Cheers, danj
Post edited November 30, 2013 by danjhaus
This question / problem has been solved by Ghorpmimage
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danjhaus: Hey,
I got through the game fairly well so far, but have some issues with a final mission. I can't win the aztec temple attack (the mission after you stormed the bridge) in x-amount of tuns. So I watches a walkthrough on youtube (Splattercat - but can't contact him since I have no google+ account) and as he played the mission there was no turn limit?! I don't understand why, since I chose the same dialog initiating the battle. What determines if you have to accomplish it with turn limit or without? This is frustrating because without the limit I would have easily won this...

Thank you for answering in advance, and sorry for my bad english.

Cheers, danj
I see two possibilities:
1) It depends on the difficulty setting. Try changing it before the battle.
2) You play a newer version of the game and perhaps they changed it to make it more difficult.

EDIT: Yes, it was indeed changed. See here, the fourth point.
Post edited December 01, 2013 by Ghorpm
Ah ok. Thank you very much!
I guess I have to step up my game ;)
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danjhaus: Ah ok. Thank you very much!
I guess I have to step up my game ;)
Yep, as you said you would have easily won it otherwise - too easily...

Normally I'd consider adding a "turn limit" to be a cheap tactic to increase difficulty. It might make sense in some areas, but in that mission it would have been better if they'd added more enemies - or a second bunch of enemies that counter-attacks after you get to a certain point.