Posted June 01, 2013
First i request that you ignore my (probably) bad english..it's quiet a time i really had to use it :)
But..back to the topic
After playing several hour's i have to say that this game is heaven&hell at once.
The game has
-a simple, but well thought, rpg-part...enableing the possibillity to specify the strenght and
weaknesses of your SC and his followers.
- easy to use, but to well thought, research&crafting-part
-turnbased tactical fights where good preparations are really rewarded
-dozens of conversations/convesation-events..giving live to your followers
-nice storie(s)
-nice explorationpart with dozens of Events/Contextual Events
and last but not least...your decions have often major implications.
On the other Hand...
-many thinks miss lucency
-the SC skill's are suffering from several bugs and balacing issues
-Navigation can be a Nightmare because
the (Players)sight is blocked by all obstacles
-every few days the game uses bad Campevents to enforce unavoidable losses on you if you're well equipped.
My Problems with those events isn't the caused losses but the way the Event is forced...
Campsecurity, hunting-sucsess,...are supposed to be directly the outcome of the players decisions related to Camp&Follower-managment
But if notice that
-you're party will be robbed for carloads of food the 3.Night, after 2 uneventful Night, independent from you're actions
-you will fail fishing the next 3 times and then get a catch...independet if you're sending the fat scholar who hardly know's how to hold a fishing rod or a Mastertrapper
It gives you the feeling that you're actions&decions are somehow pointless.
Why running after wild pigs, carefully preserving everything, holding up Camp-securitiy,...if you will lose it anyway if you're doing well managing your stock.
Scripts like this are just a cheap and bad way to produce timesink. There many way#s to remove "spare" resources without making the players "work" senseless.
Even simple "on the Road"-Events like "A broken wheel causes the cart to keel over...2 crates with rusk where crushed&spoiled, you loose..XX rations" as long as they aren't just "Overwriting" to the players decions/manegment.
But..back to the topic
After playing several hour's i have to say that this game is heaven&hell at once.
The game has
-a simple, but well thought, rpg-part...enableing the possibillity to specify the strenght and
weaknesses of your SC and his followers.
- easy to use, but to well thought, research&crafting-part
-turnbased tactical fights where good preparations are really rewarded
-dozens of conversations/convesation-events..giving live to your followers
-nice storie(s)
-nice explorationpart with dozens of Events/Contextual Events
and last but not least...your decions have often major implications.
On the other Hand...
-many thinks miss lucency
-the SC skill's are suffering from several bugs and balacing issues
-Navigation can be a Nightmare because
the (Players)sight is blocked by all obstacles
-every few days the game uses bad Campevents to enforce unavoidable losses on you if you're well equipped.
My Problems with those events isn't the caused losses but the way the Event is forced...
Campsecurity, hunting-sucsess,...are supposed to be directly the outcome of the players decisions related to Camp&Follower-managment
But if notice that
-you're party will be robbed for carloads of food the 3.Night, after 2 uneventful Night, independent from you're actions
-you will fail fishing the next 3 times and then get a catch...independet if you're sending the fat scholar who hardly know's how to hold a fishing rod or a Mastertrapper
It gives you the feeling that you're actions&decions are somehow pointless.
Why running after wild pigs, carefully preserving everything, holding up Camp-securitiy,...if you will lose it anyway if you're doing well managing your stock.
Scripts like this are just a cheap and bad way to produce timesink. There many way#s to remove "spare" resources without making the players "work" senseless.
Even simple "on the Road"-Events like "A broken wheel causes the cart to keel over...2 crates with rusk where crushed&spoiled, you loose..XX rations" as long as they aren't just "Overwriting" to the players decions/manegment.