Posted July 10, 2013
Hi guys,
We have a new version of Expeditions: Conquistador ready to download for both PC and Mac. This will install version 1.4.0 of the game.
Here's what's changed in version 1.4.0:
- Added Italian localisation!
- Implemented the ability to set a long-distance path by clicking on a
map icon! We're pretty stoked about that.
- Equipment slots now act as buttons so you can just click once to
assign however much equipment you want.
- Added timed victory conditions (Eliminate enemies in X turns and
Escape in X turns) for certain battles in Mexico to force aggressive play.
- Added 3 new guard failure events, two of which will only trigger
during Mexico, each of which has a battle with a new little twist.
- Added 2 new Tinkering random events.
- Added 2 new Travel random events (both of which are nasty, of course).
- Added 1 new Patrol random event with an optional battle.
- Added 1 new Treatment random event.
- Added 5 new personal random events (for Bernardo, Enrique, Gabriela,
Sierra, and Teresa).
- Increased enemy ranks, equipment, and in a few cases even numbers in
battles all throughout Mexico.
- Reduced the amount of Peccaries and Herbs that spawn in Mexico.
- Changed hunting so the result no longer scales with the size of your
expedition, and your Survival skill now affects the result.
- Made the World Resources difficulty setting no longer affect the
result of the hunting task.
- Critical success in camp failure checks are no longer possible in
Mexico - there is now a 10% chance of attack in Mexico instead of the
previous 5%.
- Implemented a "Very High" camp task difficulty level and used it for
the three terrain types that are unique to Mexico.
- Implemented a subtle Bloom to give the game a brighter, more Central
American look (you can turn it off in the Options if you don't like it).
- Implemented a cap to how many items of each type that you can bring
into a battle depending on your Tactics skill.
- Tied the item placement radius in combat to your Tactics skill as well.
- Raised the material costs of constructing all items.
- Made a follower's Tinkering skill determine how many materials they
spend on constructing items.
- Critical hits will now always destroy 1 point of equipment from a
randomly selected slot.
- That enough difficulty for you? Huh? Happy now? Careful what you wish
for, amigo!
- Being within the range of a light source now displays the
"Illuminated" debuff during night battles.
- Furthermore, pre-placed light sources (torches, campfires, cart
headlights) and lantern fire now also illuminate nearby characters.
- Reduced the range of Torches from 3 to 2.
- Fire now provides partial cover in the hex it's burning on.
- Increased the amount of Valuables you get if you steal from the
Ancient Temple from 2500 to 6000.
- Fixed bug that would occur when going to Mexico from Hispaniola and
then going back to the main menu and launching Mexico.
- Fixed the cheeky loading screen non-hint for Aguirre being displayed
even when not in Aguirre difficulty.
- Fixed a logic glitch that was causing the Conspiracy quest in the
Aztec storyline to be infinitely repeatable.
- No more preparation phase in the Ruined Temple battles (since you
don't have traps yet at that point anyway).
- Moved the free move zone around Tenochtitlan so it's no longer
possible to rest on the causeway between battles during the siege.
- Added a couple of missing "Begin battle." choice nodes in the Jungle
Hunters event and reduced the equipment you get from the Higuey Village
fight.
- Reduced the XP rewards for the quests at the end of Hispaniola, as
well as for a few of the exploration events and side quests.
- Added the morale number after the morale level description for each
follower in the camp management window.
- Added an indication to the troop selection menu for battles of whether
or not there will be a preparation phase.
- Put a 10 day deadline on the Abduction event to occur.
- Prevented the Tribal Attack event from playing until you've earned at
least 600 Total XP.
- Added missing diacritics to a bunch of the Spanish follower names.
- Fixed MayanBanditsQuestCompleted flag being set instead of
MasayaVillageHostile if you attacked the Masaya Village and won.
- Fixed the goal text of "Gutiérrez's Fate" sending you north when in
fact you should be heading towards the south-west.
- Fixed a logic glitch where Coyotl or Citlalli could participate in the
Pearl Fishers event even if they weren't in the party.
- Fixed "The Poisoned Spring" goal description asking for 10 herbs when
in fact the quest requires 25.
- Fixed a thing where you could spend movement points without moving if
you kept clicking under your own horse.
- Fixed a hex under a house in Papantla being walkable so you could walk
right through the corner of the building.
- Fixed a bug that would allow you to promote three Sergeants if one of
them was injured.
- Fixed a bug where the Governor would not be registered as dead if
Leandra won the battle for Santo Domingo.
- Made it so you only have to camp once before Santo Domingo is restored
after the battle.
- Made sure the Tournament won't be added back to the map after the
battle for Santo Domingo if Noriega is dead...
- Made extra special sure that Coyotl and Citlalli won't leave AFTER the
battle for Tenochtitlan, and that they'll leave even if they're injured.
- Added 30 new placeholder events to Mexico that modders can hook into
in order to add new content if they want.
Please let us know if y'all have any trouble with today's update.
We have a new version of Expeditions: Conquistador ready to download for both PC and Mac. This will install version 1.4.0 of the game.
Here's what's changed in version 1.4.0:
- Added Italian localisation!
- Implemented the ability to set a long-distance path by clicking on a
map icon! We're pretty stoked about that.
- Equipment slots now act as buttons so you can just click once to
assign however much equipment you want.
- Added timed victory conditions (Eliminate enemies in X turns and
Escape in X turns) for certain battles in Mexico to force aggressive play.
- Added 3 new guard failure events, two of which will only trigger
during Mexico, each of which has a battle with a new little twist.
- Added 2 new Tinkering random events.
- Added 2 new Travel random events (both of which are nasty, of course).
- Added 1 new Patrol random event with an optional battle.
- Added 1 new Treatment random event.
- Added 5 new personal random events (for Bernardo, Enrique, Gabriela,
Sierra, and Teresa).
- Increased enemy ranks, equipment, and in a few cases even numbers in
battles all throughout Mexico.
- Reduced the amount of Peccaries and Herbs that spawn in Mexico.
- Changed hunting so the result no longer scales with the size of your
expedition, and your Survival skill now affects the result.
- Made the World Resources difficulty setting no longer affect the
result of the hunting task.
- Critical success in camp failure checks are no longer possible in
Mexico - there is now a 10% chance of attack in Mexico instead of the
previous 5%.
- Implemented a "Very High" camp task difficulty level and used it for
the three terrain types that are unique to Mexico.
- Implemented a subtle Bloom to give the game a brighter, more Central
American look (you can turn it off in the Options if you don't like it).
- Implemented a cap to how many items of each type that you can bring
into a battle depending on your Tactics skill.
- Tied the item placement radius in combat to your Tactics skill as well.
- Raised the material costs of constructing all items.
- Made a follower's Tinkering skill determine how many materials they
spend on constructing items.
- Critical hits will now always destroy 1 point of equipment from a
randomly selected slot.
- That enough difficulty for you? Huh? Happy now? Careful what you wish
for, amigo!
- Being within the range of a light source now displays the
"Illuminated" debuff during night battles.
- Furthermore, pre-placed light sources (torches, campfires, cart
headlights) and lantern fire now also illuminate nearby characters.
- Reduced the range of Torches from 3 to 2.
- Fire now provides partial cover in the hex it's burning on.
- Increased the amount of Valuables you get if you steal from the
Ancient Temple from 2500 to 6000.
- Fixed bug that would occur when going to Mexico from Hispaniola and
then going back to the main menu and launching Mexico.
- Fixed the cheeky loading screen non-hint for Aguirre being displayed
even when not in Aguirre difficulty.
- Fixed a logic glitch that was causing the Conspiracy quest in the
Aztec storyline to be infinitely repeatable.
- No more preparation phase in the Ruined Temple battles (since you
don't have traps yet at that point anyway).
- Moved the free move zone around Tenochtitlan so it's no longer
possible to rest on the causeway between battles during the siege.
- Added a couple of missing "Begin battle." choice nodes in the Jungle
Hunters event and reduced the equipment you get from the Higuey Village
fight.
- Reduced the XP rewards for the quests at the end of Hispaniola, as
well as for a few of the exploration events and side quests.
- Added the morale number after the morale level description for each
follower in the camp management window.
- Added an indication to the troop selection menu for battles of whether
or not there will be a preparation phase.
- Put a 10 day deadline on the Abduction event to occur.
- Prevented the Tribal Attack event from playing until you've earned at
least 600 Total XP.
- Added missing diacritics to a bunch of the Spanish follower names.
- Fixed MayanBanditsQuestCompleted flag being set instead of
MasayaVillageHostile if you attacked the Masaya Village and won.
- Fixed the goal text of "Gutiérrez's Fate" sending you north when in
fact you should be heading towards the south-west.
- Fixed a logic glitch where Coyotl or Citlalli could participate in the
Pearl Fishers event even if they weren't in the party.
- Fixed "The Poisoned Spring" goal description asking for 10 herbs when
in fact the quest requires 25.
- Fixed a thing where you could spend movement points without moving if
you kept clicking under your own horse.
- Fixed a hex under a house in Papantla being walkable so you could walk
right through the corner of the building.
- Fixed a bug that would allow you to promote three Sergeants if one of
them was injured.
- Fixed a bug where the Governor would not be registered as dead if
Leandra won the battle for Santo Domingo.
- Made it so you only have to camp once before Santo Domingo is restored
after the battle.
- Made sure the Tournament won't be added back to the map after the
battle for Santo Domingo if Noriega is dead...
- Made extra special sure that Coyotl and Citlalli won't leave AFTER the
battle for Tenochtitlan, and that they'll leave even if they're injured.
- Added 30 new placeholder events to Mexico that modders can hook into
in order to add new content if they want.
Please let us know if y'all have any trouble with today's update.
Post edited July 11, 2013 by JudasIscariot