Posted May 05, 2017
high rated
Changelog for patch 1.0.1.5 / (Windows) (added 05 May 2017):
- Fixed an issue with our character streaming system that was causing random crashes all throughout the game on some computers
- Removed some dlls related to a third-party decal system that wasn't actually used in the game anyway, which was being picked up as a false positive in some anti-virus software
- Fixed a gamebreaking bug if you complete the Tomb Raider quest as the last of the Preparations quest and complete it specifically by fighting
- Oddkell outside the grave
- Fixed an issue where you couldn't talk to the leader of the persecutors in
- Chester after completing the quest, so you couldn't ditch them, so you would get stuck in the scene
- Fixed a small glitch where combat with the Praetorians would
- automatically start if you loaded a savegame after allying with the
- Persecutors
- Fixed Rurik's conversation in the longhouse never playing when it's supposed to if you ever clicked on him when his conversation isn't active
- Fixed a dialogue options "I won't enter your church" in
- MorcantConfrontation that was appearing erroneously and would cause the dialogue to get stuck because it led nowhere
- Ranged characters should now properly target tileobjects (no path markers, range visualisation etc.)
- Set some audio not to loop (company intro + intro intro)
- Fixed the infinite XP exploit in Unwanted Guests
- Fixed a bug where some AI would not advance if there was a hazard on the projected path, or if the player used Ready
- Fixed Maucolyn's intro conversation under certain circumstances being retriggerable even when he wasn't there anymore
- Added missing goal markers for the Clear Caves and Clear Milecastle goals, and fixed the Cave River fight not triggering correctly in that storyline
- Fixed the EliminateRemusCult goal getting stuck if you kill them before you deal with Valerius
- Fixed certain party members not leaving the party when they should, if they aren't present in the scene at the time
- Fixed a bug where stat adjustments from abilities would not get applied unless the character moved
- Fixed Æthelred disappearing from Yngilwood if you leave the scene again after entering it when you're about to hand in the Mercian Connection quest
- Made Finnguala leave the party and join the picts if you have her with you in Dun Phris and attack Magnus' group
- Made Finnguala leave the party if you begin the ConquerBritain quest
- Made Skallagrimr's conversation after the mountain cave or Hadrian's Wall close all Pict, Gael, or Northumbria side quests, made it enable all the menhir scenes in case you missed them, and made Caustantin's post-Dun Phris conversation enable Chester, Yngilwood, and the Swamp
- Set up a script to disable the longship after the Althing, and removed the errant fire hexes from the Hrodgærda no-palisades attack map
- Fixed the characters in Lindisfarne still sort of hanging around after the quest is already completed
- Added the Clear All (key bindings) translation in French and Polish
- Fixed an issue where characters would sink through the hexes in the Chester sewer fight
- Fixed an issue where if you left Orkney before fighting Steinn, you wouldn't be able to progress the Viking storyline
- Fixed a wrong localisation reference on the beach camp cooking spit in Scarborough
- Fixed an error that was happening when a barricade got destroyed and the AI tried to switch weapons afterwards
- Fixed a bug where the abducted brother in Chester would not correctly trigger his dialogue
- Fixed an issue where the abducted brother in Chester would not leave the scene when freed
- Fixed an area in the Homestead Forest where you could get stuck
- Fixed Rebuke not knocking down the target as intended if the user has Powerful Kick skill
- Fixed stats in combat not getting updated correctly
- Added "DoPlayVideos" flag in config to help users who are getting crashes from the intro and outro videos (see below for instructions)
- Made some more characters sit down at the Althing and the Mountain
- Cave and made Ragnhildr sit down in her longhouse
- Now Hrossbjørn and Vifridr will leave the village if you lose against Gunnarr after winning the first two fights
- Fixed corrupted save files not appearing in the save/load menus
- Fixed the language setting being English (Norse Names) by default instead of English
- Fixed two occurrences of the typo "whince" in the English text
- Fixed a chest that was open by default in the convent scene when it was supposed to be closed and lootable
- Made the final conversation trigger in the first dream a bit more robust to address an issue where it sometimes wouldn't enable the conversation, making you stuck in the scene
- Added explanations for the timeline in the tooltips, but it's only in the English and English (Norse Names) versions for now as we need to send it out for localisation
- Added some party-wide morale increases for major storyline progress
- Fixed an issue with our character streaming system that was causing random crashes all throughout the game on some computers
- Removed some dlls related to a third-party decal system that wasn't actually used in the game anyway, which was being picked up as a false positive in some anti-virus software
- Fixed a gamebreaking bug if you complete the Tomb Raider quest as the last of the Preparations quest and complete it specifically by fighting
- Oddkell outside the grave
- Fixed an issue where you couldn't talk to the leader of the persecutors in
- Chester after completing the quest, so you couldn't ditch them, so you would get stuck in the scene
- Fixed a small glitch where combat with the Praetorians would
- automatically start if you loaded a savegame after allying with the
- Persecutors
- Fixed Rurik's conversation in the longhouse never playing when it's supposed to if you ever clicked on him when his conversation isn't active
- Fixed a dialogue options "I won't enter your church" in
- MorcantConfrontation that was appearing erroneously and would cause the dialogue to get stuck because it led nowhere
- Ranged characters should now properly target tileobjects (no path markers, range visualisation etc.)
- Set some audio not to loop (company intro + intro intro)
- Fixed the infinite XP exploit in Unwanted Guests
- Fixed a bug where some AI would not advance if there was a hazard on the projected path, or if the player used Ready
- Fixed Maucolyn's intro conversation under certain circumstances being retriggerable even when he wasn't there anymore
- Added missing goal markers for the Clear Caves and Clear Milecastle goals, and fixed the Cave River fight not triggering correctly in that storyline
- Fixed the EliminateRemusCult goal getting stuck if you kill them before you deal with Valerius
- Fixed certain party members not leaving the party when they should, if they aren't present in the scene at the time
- Fixed a bug where stat adjustments from abilities would not get applied unless the character moved
- Fixed Æthelred disappearing from Yngilwood if you leave the scene again after entering it when you're about to hand in the Mercian Connection quest
- Made Finnguala leave the party and join the picts if you have her with you in Dun Phris and attack Magnus' group
- Made Finnguala leave the party if you begin the ConquerBritain quest
- Made Skallagrimr's conversation after the mountain cave or Hadrian's Wall close all Pict, Gael, or Northumbria side quests, made it enable all the menhir scenes in case you missed them, and made Caustantin's post-Dun Phris conversation enable Chester, Yngilwood, and the Swamp
- Set up a script to disable the longship after the Althing, and removed the errant fire hexes from the Hrodgærda no-palisades attack map
- Fixed the characters in Lindisfarne still sort of hanging around after the quest is already completed
- Added the Clear All (key bindings) translation in French and Polish
- Fixed an issue where characters would sink through the hexes in the Chester sewer fight
- Fixed an issue where if you left Orkney before fighting Steinn, you wouldn't be able to progress the Viking storyline
- Fixed a wrong localisation reference on the beach camp cooking spit in Scarborough
- Fixed an error that was happening when a barricade got destroyed and the AI tried to switch weapons afterwards
- Fixed a bug where the abducted brother in Chester would not correctly trigger his dialogue
- Fixed an issue where the abducted brother in Chester would not leave the scene when freed
- Fixed an area in the Homestead Forest where you could get stuck
- Fixed Rebuke not knocking down the target as intended if the user has Powerful Kick skill
- Fixed stats in combat not getting updated correctly
- Added "DoPlayVideos" flag in config to help users who are getting crashes from the intro and outro videos (see below for instructions)
- Made some more characters sit down at the Althing and the Mountain
- Cave and made Ragnhildr sit down in her longhouse
- Now Hrossbjørn and Vifridr will leave the village if you lose against Gunnarr after winning the first two fights
- Fixed corrupted save files not appearing in the save/load menus
- Fixed the language setting being English (Norse Names) by default instead of English
- Fixed two occurrences of the typo "whince" in the English text
- Fixed a chest that was open by default in the convent scene when it was supposed to be closed and lootable
- Made the final conversation trigger in the first dream a bit more robust to address an issue where it sometimes wouldn't enable the conversation, making you stuck in the scene
- Added explanations for the timeline in the tooltips, but it's only in the English and English (Norse Names) versions for now as we need to send it out for localisation
- Added some party-wide morale increases for major storyline progress
Post edited May 05, 2017 by DeMignon