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So Evil Genius 2 was announced at E3! But according to their website: evilgeniusgame.com, there are steam logos. Which I'm assuming means they want to make it a steam exclusive?

I hope not! I don't want to buy the game from Steam! Will it be on GOG ever? I REALLY hope so.

Can anyone give us a statement on this? a hint? a clue? a burp? It looks REALLY good... and I've been waiting for YEARS for EG 2, only to be miffed at the half-arsed attempts to put a new game out which were all crap. (Rooms taking days to build? UGH)

(Apologies for frenetic energy here... I'm EXTREMELY excited, and drinking coffee... Maybe I should lock myself in the padded cell until it all wears off XD)
Post edited June 10, 2019 by Shalmendo
Eh, Steam is the monopoly in town because it is the best game in town despite being on it's lundrals for so long.

If anything, they'll probably intergrate Steam Workshop into the game for infinite moding pleasure.
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TrueWargamer: If anything, they'll probably intergrate Steam Workshop into the game for infinite moding pleasure.
That's still a weak selling point, because sites like ModDB, GameFront and Nexus Mods are still relevant modding sites. As are mods which are large enough to have their own sites. Steam Workshop is just for the lazy.
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TrueWargamer: If anything, they'll probably intergrate Steam Workshop into the game for infinite moding pleasure.
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Plokite_Wolf: That's still a weak selling point, because sites like ModDB, GameFront and Nexus Mods are still relevant modding sites. As are mods which are large enough to have their own sites. Steam Workshop is just for the lazy.
It's also pretty off-topic... I didn't ask about why it's on steam, I kind of already had most of that figured out. I was hoping somone would have some information on whether or not it would ever come to GOG.
Obviously, the game should come here. It's one of the best in the catalog.

No idea when or if it will though.
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hedwards: Obviously, the game should come here. It's one of the best in the catalog.

No idea when or if it will though.
I'm really hoping it does! I also hope it's actually worth playing...

Rebellion seems to have a good history and experienc with gaming. They developed the Aliens VS Predator series and date all the way back to the Amiga. I'm fairly confident that they will do the game justice. I did a little looking into their background and while they're not related to Elixir Studios (Who developed EG1) they do have a good history like I said. Here's hoping it'll be deliciously evil!
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hedwards: Obviously, the game should come here. It's one of the best in the catalog.

No idea when or if it will though.
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Shalmendo: I'm really hoping it does! I also hope it's actually worth playing...

Rebellion seems to have a good history and experienc with gaming. They developed the Aliens VS Predator series and date all the way back to the Amiga. I'm fairly confident that they will do the game justice. I did a little looking into their background and while they're not related to Elixir Studios (Who developed EG1) they do have a good history like I said. Here's hoping it'll be deliciously evil!
This is one of the few games on here that really demands to be made. With improvements to memory and processing power, they should be able to create something really interesting out of it.

I just hope we avoid a repeat of DK2. Not a bad game, but completely lacking all the charm of the original.
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hedwards: I just hope we avoid a repeat of DK2. Not a bad game, but completely lacking all the charm of the original.
I wouldn't say that. DK2 was my entry to the series, and I see both games as equally charming, but in different ways. Guess it comes down to personal taste.
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hedwards: I just hope we avoid a repeat of DK2. Not a bad game, but completely lacking all the charm of the original.
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Plokite_Wolf: I wouldn't say that. DK2 was my entry to the series, and I see both games as equally charming, but in different ways. Guess it comes down to personal taste.
I would assume so, it's just unclear to me why the game needed the same name when it was completely different in terms of art style and feel. It could easily have had a different name as it's not intended for the same audience.
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Plokite_Wolf: Steam Workshop is just for the lazy.
"Buying and installing games online is for the lazy, REAL PC gamers walk to the store and buy an 8 disc set to install their favorite game, followed by downloading 4 incremental patches."

It's pretty easy to see why a mod browser with single click install is so popular and efficient.
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Plokite_Wolf: Steam Workshop is just for the lazy.
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PlasmaDavid: "Buying and installing games online is for the lazy, REAL PC gamers walk to the store and buy an 8 disc set to install their favorite game, followed by downloading 4 incremental patches."

It's pretty easy to see why a mod browser with single click install is so popular and efficient.
Yet makes mods Steam-exclusive.

And yes, digital purchasing did take off as quickly as it did because heaven forbid someone actually goes into a store.
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Shalmendo: I'm really hoping it does! I also hope it's actually worth playing...

Rebellion seems to have a good history and experienc with gaming. They developed the Aliens VS Predator series and date all the way back to the Amiga. I'm fairly confident that they will do the game justice. I did a little looking into their background and while they're not related to Elixir Studios (Who developed EG1) they do have a good history like I said. Here's hoping it'll be deliciously evil!
avatar
hedwards: This is one of the few games on here that really demands to be made. With improvements to memory and processing power, they should be able to create something really interesting out of it.

I just hope we avoid a repeat of DK2. Not a bad game, but completely lacking all the charm of the original.
I'm dearly hoping for more minion variety, and actual working bonuses for Maximillian. I'm not sure how many people know this, but Max was SUPPOSED to have a deep discount on purchasing research shortcuts but it was never implemented properly so he literally ended up as the 'vanilla' villain with no bonuses.

I'm also hoping we can choose our lair location from several options. The whole lair in the mountain/volcano thing is pretty sweet, but i'd like to see variations like an underwater base (Dr. No anyone?), all the way to a MOON BASE. Each could come with some special kind of bonus, like cutting down on agent arrivals, or preventing certain kinds of agents (or even super agents) from showing up because of it's location or other factors, or offering specials like a place to mine your own gold, or a special resource you could sell for more, or use in minion food to brain boost them or somesuch. Lair locations could be balanced by requiring certain research to access them, like lava sealing technology or rocket science research to gain access to the moon base (how else do you get there?), all of which would be along the research tree working twoards the end goal of the superweapons anyway, but also the COST of moving to the base as welll. In the case of an underwater base you'd have to rent/buy submarines and move your minions and equipment down there along with purchasing the location, and for the moon base you'd have to pay the costs of launching the rockets with minions and equipment to build an initial starting base up there and maintain the atmosphere with special machines in one of the rooms or everyone suffocates.

I'm just throwing out some ideas, but I think they could REALLY go all out with this and make it a true worthy sequel that could blow us away. A lot of the base mechanics would be fine to reuse, trap building, building the lair, a major superweapon research project, but I'd like to see things expanded and offer us more variety and choice, and possibly some new mechanics as well. I'd also like to see trap combinations in which you can combine the effects of different traps in nefarious ways that offer bonuses to the trap effects if you create a good combo, or possibly some unique temporary effects on the enemy agents like 'dazed' or 'stupified' that would help protect your base even more (Does anyone remember the temporary loyalty damage the diplomat minions could do to make agents forget their mission for awhile and turn into tourists for a bit? I relied on that heavily!)

I do agree that DK2 was a bit of a dissappointment in some ways, but I actually liked both games and they kind of felt like slightly different takes on the same game idea, while each was very good in it's own right. As a direct sequel, DK2 was...not super great at being a sequel. I did enjoy a lot of the game improvements though, and the improved graphics were very welcome. Still, it was a bit more like a do-over then a sequel, and if you look at it that way it makes more sense and is just as enjoyable.
Post edited June 17, 2019 by Shalmendo
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hedwards: This is one of the few games on here that really demands to be made. With improvements to memory and processing power, they should be able to create something really interesting out of it.

I just hope we avoid a repeat of DK2. Not a bad game, but completely lacking all the charm of the original.
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Shalmendo: I'm dearly hoping for more minion variety, and actual working bonuses for Maximillian. I'm not sure how many people know this, but Max was SUPPOSED to have a deep discount on purchasing research shortcuts but it was never implemented properly so he literally ended up as the 'vanilla' villain with no bonuses.

I'm also hoping we can choose our lair location from several options. The whole lair in the mountain/volcano thing is pretty sweet, but i'd like to see variations like an underwater base (Dr. No anyone?), all the way to a MOON BASE. Each could come with some special kind of bonus, like cutting down on agent arrivals, or preventing certain kinds of agents (or even super agents) from showing up because of it's location or other factors, or offering specials like a place to mine your own gold, or a special resource you could sell for more, or use in minion food to brain boost them or somesuch. I'm just throwing out some ideas, but I think they could REALLY go all out with this and make it a true worthy sequel that could blow us away. A lot of the base mechanics would be fine to reuse, trap building, building the lair, a major superweapon research project, but I'd like to see things expanded and offer us more variety and choice, and possibly some new mechanics as well. I'd also like to see trap combinations in which you can combine the effects of different traps in nefarious ways that offer bonuses to the trap effects if you create a good combo, or possibly some unique temporary effects on the enemy agents like 'dazed' or 'stupified' that would help protect your base even more (Does anyone remember the temporary loyalty damage the diplomat minions could do to make agents forget their mission for awhile and turn into tourists for a bit? I relied on that heavily!)

I do agree that DK2 was a bit of a dissappointment in some ways, but I actually liked both games and they kind of felt like slightly different takes on the same game idea, while each was very good in it's own right. As a direct sequel, DK2 was...not super great at being a sequel. I did enjoy a lot of the game improvements though, and the improved graphics were very welcome. Still, it was a bit more like a do-over then a sequel, and if you look at it that way it makes more sense and is just as enjoyable.
Don't get me wrong, DK2 is a good game, it's just not one that inspires me to come back to the way that the original one did.

Personally, I'd love it if there were a third island or as you suggest some choices. I do think they're starting with a really strong game, but I totally agree that more variety would be nice.

Different rooms and possibly not being able to have all types of minions would be interesting as well.
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Shalmendo: I'm dearly hoping for more minion variety, and actual working bonuses for Maximillian. I'm not sure how many people know this, but Max was SUPPOSED to have a deep discount on purchasing research shortcuts but it was never implemented properly so he literally ended up as the 'vanilla' villain with no bonuses.

I'm also hoping we can choose our lair location from several options. The whole lair in the mountain/volcano thing is pretty sweet, but i'd like to see variations like an underwater base (Dr. No anyone?), all the way to a MOON BASE. Each could come with some special kind of bonus, like cutting down on agent arrivals, or preventing certain kinds of agents (or even super agents) from showing up because of it's location or other factors, or offering specials like a place to mine your own gold, or a special resource you could sell for more, or use in minion food to brain boost them or somesuch. I'm just throwing out some ideas, but I think they could REALLY go all out with this and make it a true worthy sequel that could blow us away. A lot of the base mechanics would be fine to reuse, trap building, building the lair, a major superweapon research project, but I'd like to see things expanded and offer us more variety and choice, and possibly some new mechanics as well. I'd also like to see trap combinations in which you can combine the effects of different traps in nefarious ways that offer bonuses to the trap effects if you create a good combo, or possibly some unique temporary effects on the enemy agents like 'dazed' or 'stupified' that would help protect your base even more (Does anyone remember the temporary loyalty damage the diplomat minions could do to make agents forget their mission for awhile and turn into tourists for a bit? I relied on that heavily!)

I do agree that DK2 was a bit of a dissappointment in some ways, but I actually liked both games and they kind of felt like slightly different takes on the same game idea, while each was very good in it's own right. As a direct sequel, DK2 was...not super great at being a sequel. I did enjoy a lot of the game improvements though, and the improved graphics were very welcome. Still, it was a bit more like a do-over then a sequel, and if you look at it that way it makes more sense and is just as enjoyable.
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hedwards: Don't get me wrong, DK2 is a good game, it's just not one that inspires me to come back to the way that the original one did.

Personally, I'd love it if there were a third island or as you suggest some choices. I do think they're starting with a really strong game, but I totally agree that more variety would be nice.

Different rooms and possibly not being able to have all types of minions would be interesting as well.
More room types would be good but I'm kind of blanking on what you would need beyond the existing ones from the original? Possibly some of the unique bases could offer access to a unique room type exclusive to each base that fits the whole theme, or uniquely styled items.. maybe the entire base would be a different style, unique walls and floor textures for the underwater base to match the theme or something.

Higher population count is probably going to be necessary. It always was in the original... It was difficult to run a base properly and still operate on the world map unless you edited the config files (or got a mod) to increase the pop cap. Hmm, not being able to access all the minion types doesn't sound like a good idea, but I can see each villain possibly having access to unique variations of certain types of minions with bonuses? Like Max could have construction minions that construct faster, or produce better reinforced rooms or something. I'm not sure of the other villain names, but there's one who looks very military and could have better trained military minions that could potentially carry upgraded weaponry and be more deadly and efficient. The 'science lady' could have an improved version of scientists that can chew through the research trees faster.

I'm hoping the new villains have interesting bonuses. I'm also hoping they let us put cameras in the hotel areas XD I never understood that decision... Thankfully mods can make a lot of quality of life improvements for the original so that helps A LOT. Actually, it would be really nice if there were some special traps or varieties of traps, for hotels that wouldn't freak out tourists....or at least have a smaller chance of freaking them out, and being more difficult to spot. I remember soldiers rumbilng through my hotels and shooting up EVERYTHING including my helpless social minions.. That was annoying to deal with XD. But hotel variety traps could somehow operate in a way that conceals their operation from third parties nearby by throwing up screens/curtains or something to block the action for a moment before the trap cycle ends and drops down again. They could also be pretty harmless traps that don't do physical damage but instead daze or confuse the enemy agents instead so they're like 'wait what happened?' instead of 'Ow I got a piranha biting my arse!'

Personally, I'd love to see more 'stylistic' choices. I.e. you could focus your combat against enemy agents more on the dazing and confusing end, or the pure deadly end instead based on the variety of traps you have available, and the minion types. I know you could create a swarm of social minions to just confuse the heck out of everyone en masse, I recall having like 20 social minions standing around a target agent waiting for their turn to razzle-dazzle them. I'd also like to see customization options for minion outfit styles and colors, and I'd like to see this extend to customizing the base styling... having different wall and floor style options for the corridors and rooms, and different furniture style skins would be nice too! I get that would be a lot of extra work, though, but it was always on my wishlist since playing the original. The existing style is nice, don't get me wrong, I enjoyed the retro 70's aesthetic, but i'd like to see more takes on that kind of style with various themes. Like what about a bunch of japanese style lamps and furniture everywhere? Or super sci-fi everything-glows with blinking lights, or a more industrial reinforced style with metal furniture bearing rivets and trusses. You could do a lot with 'retro 70's' if you look to various cultures of the era to get inspiration from.

I'm so excited about this game I really want to preorder it the second it becomes available but I REALLY want to wait and see if it comes on gog, too... Or maybe a gog connect option? I haven't seen anything offered on Connect for awhle...

(God I could ramble about this all day XD)
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hedwards: Don't get me wrong, DK2 is a good game, it's just not one that inspires me to come back to the way that the original one did.

Personally, I'd love it if there were a third island or as you suggest some choices. I do think they're starting with a really strong game, but I totally agree that more variety would be nice.

Different rooms and possibly not being able to have all types of minions would be interesting as well.
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Shalmendo: More room types would be good but I'm kind of blanking on what you would need beyond the existing ones from the original? Possibly some of the unique bases could offer access to a unique room type exclusive to each base that fits the whole theme, or uniquely styled items.. maybe the entire base would be a different style, unique walls and floor textures for the underwater base to match the theme or something.

Higher population count is probably going to be necessary. It always was in the original... It was difficult to run a base properly and still operate on the world map unless you edited the config files (or got a mod) to increase the pop cap. Hmm, not being able to access all the minion types doesn't sound like a good idea, but I can see each villain possibly having access to unique variations of certain types of minions with bonuses? Like Max could have construction minions that construct faster, or produce better reinforced rooms or something. I'm not sure of the other villain names, but there's one who looks very military and could have better trained military minions that could potentially carry upgraded weaponry and be more deadly and efficient. The 'science lady' could have an improved version of scientists that can chew through the research trees faster.

I'm hoping the new villains have interesting bonuses. I'm also hoping they let us put cameras in the hotel areas XD I never understood that decision... Thankfully mods can make a lot of quality of life improvements for the original so that helps A LOT. Actually, it would be really nice if there were some special traps or varieties of traps, for hotels that wouldn't freak out tourists....or at least have a smaller chance of freaking them out, and being more difficult to spot. I remember soldiers rumbilng through my hotels and shooting up EVERYTHING including my helpless social minions.. That was annoying to deal with XD. But hotel variety traps could somehow operate in a way that conceals their operation from third parties nearby by throwing up screens/curtains or something to block the action for a moment before the trap cycle ends and drops down again. They could also be pretty harmless traps that don't do physical damage but instead daze or confuse the enemy agents instead so they're like 'wait what happened?' instead of 'Ow I got a piranha biting my arse!'

Personally, I'd love to see more 'stylistic' choices. I.e. you could focus your combat against enemy agents more on the dazing and confusing end, or the pure deadly end instead based on the variety of traps you have available, and the minion types. I know you could create a swarm of social minions to just confuse the heck out of everyone en masse, I recall having like 20 social minions standing around a target agent waiting for their turn to razzle-dazzle them. I'd also like to see customization options for minion outfit styles and colors, and I'd like to see this extend to customizing the base styling... having different wall and floor style options for the corridors and rooms, and different furniture style skins would be nice too! I get that would be a lot of extra work, though, but it was always on my wishlist since playing the original. The existing style is nice, don't get me wrong, I enjoyed the retro 70's aesthetic, but i'd like to see more takes on that kind of style with various themes. Like what about a bunch of japanese style lamps and furniture everywhere? Or super sci-fi everything-glows with blinking lights, or a more industrial reinforced style with metal furniture bearing rivets and trusses. You could do a lot with 'retro 70's' if you look to various cultures of the era to get inspiration from.

I'm so excited about this game I really want to preorder it the second it becomes available but I REALLY want to wait and see if it comes on gog, too... Or maybe a gog connect option? I haven't seen anything offered on Connect for awhle...

(God I could ramble about this all day XD)
Having to choose minion types at the expense of not having a different one isn't that much different from the current mechanic of having to choose which research to perform. IIRC, depending upon which doomsday device you go for, you get different options later in the game.

Having to choose minion types could open up different missions and allow for more times through the game.

I'm also hoping that the implied multiple levels of lair are an actual thing. That could make things rather interesting.