Posted May 18, 2021
Hello Devs. I've visited several shipyards in the game, and seems like all the ships are the same variants, despite the different modules used. Is this going to change in the final game? Maybe each variant of ship have tweaked attributes?
If not, how about that, as an idea? Different ship parts could come with attribute modifiers. And it would be great to have a shipyard somewhere where the player could tweak their ships with discovered- unlockable parts.
Example:
Xwings could increase 6% weapons energy, and reduce 6% shields energy.
Double engines + 6% speed, -3% hull
Side Tie-wings +6% shields, -3% armor
Front deflector layer +6% armor, -3% speed
Is it a good idea?
part blueprints could be found in containers or dropped by enemies or rewards.
And all the ships selling in shipyards would have different attributes.
If not, how about that, as an idea? Different ship parts could come with attribute modifiers. And it would be great to have a shipyard somewhere where the player could tweak their ships with discovered- unlockable parts.
Example:
Xwings could increase 6% weapons energy, and reduce 6% shields energy.
Double engines + 6% speed, -3% hull
Side Tie-wings +6% shields, -3% armor
Front deflector layer +6% armor, -3% speed
Is it a good idea?
part blueprints could be found in containers or dropped by enemies or rewards.
And all the ships selling in shipyards would have different attributes.
Post edited May 18, 2021 by Johnny_Hazzard