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On my computer, the game is crashing when I buy a new ship and load it.
The only solution I found is to buy the ship with the option to send it to the base and switch ship there.

Here is the log I have on the crash report, I am wondering if it's coming from GoG (friends are playing on Steam and have no issues):

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ES2_Win64_Shipping!FVariantData::ToString()
ES2_Win64_Shipping!FOnlinePresenceGOG::SetPresence() [i:\intermediate\es2_win_gog\es2\plugins\onlinesubsystemgog\source\onlinesubsystemgog\private\presence\onlinep resencegog.cpp:48]
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Same here. Doesn't matter whether I run the game via Galaxy or directly with the .exe.

LoginId:89a831e34f47dc9c2d66e4a9660f405d
EpicAccountId:f6e2a2e080fa42faacc9898393cebbde

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ES2_Win64_Shipping!FVariantData::ToString()
ES2_Win64_Shipping!FOnlinePresenceGOG::SetPresence() [i:\intermediate\es2_win_gog\es2\plugins\onlinesubsystemgog\source\onlinesubsystemgog\private\presence\onlinep resencegog.cpp:48]
ES2_Win64_Shipping!UPlatformSupportLib::SetRichPresence() [i:\intermediate\es2_win_gog\es2\source\es2\functionlibraries\platformsupportlib.cpp:525]
ES2_Win64_Shipping!UPlatformSupportLib::execSetRichPresence() [i:\intermediate\es2_win_gog\es2\intermediate\build\win64\ue4\inc\es2\platformsupportlib.gen.cpp:575]
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!UObject::ProcessInternal()
ES2_Win64_Shipping!UFunction::Invoke()
ES2_Win64_Shipping!UObject::ProcessEvent()
ES2_Win64_Shipping!AActor::ProcessEvent()
ES2_Win64_Shipping!AActor::BeginPlay()
ES2_Win64_Shipping!AActor::DispatchBeginPlay()
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esworldsettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
ES2_Win64_Shipping!AGameMode::SetMatchState()
ES2_Win64_Shipping!AESGameModeBase::StartPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esgamemodebase.cpp:778]
ES2_Win64_Shipping!UWorld::BeginPlay()
ES2_Win64_Shipping!UEngine::LoadMap()
ES2_Win64_Shipping!UEngine::Browse()
ES2_Win64_Shipping!UEngine::TickWorldTravel()
ES2_Win64_Shipping!UGameEngine::Tick()
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!LaunchWindowsStartup()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Same here:

LoginId:c711bc47480b2b2f90272e80407c5d0d
EpicAccountId:0d5b5fbefc5341a49cd9eade1e96b77b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ES2_Win64_Shipping!FVariantData::ToString()
ES2_Win64_Shipping!FOnlinePresenceGOG::SetPresence() [i:\intermediate\es2_win_gog\es2\plugins\onlinesubsystemgog\source\onlinesubsystemgog\private\presence\onlinep resencegog.cpp:48]
ES2_Win64_Shipping!UPlatformSupportLib::SetRichPresence() [i:\intermediate\es2_win_gog\es2\source\es2\functionlibraries\platformsupportlib.cpp:525]
ES2_Win64_Shipping!UPlatformSupportLib::execSetRichPresence() [i:\intermediate\es2_win_gog\es2\intermediate\build\win64\ue4\inc\es2\platformsupportlib.gen.cpp:575]
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!UObject::ProcessInternal()
ES2_Win64_Shipping!UFunction::Invoke()
ES2_Win64_Shipping!UObject::ProcessEvent()
ES2_Win64_Shipping!AActor::ProcessEvent()
ES2_Win64_Shipping!AActor::BeginPlay()
ES2_Win64_Shipping!AActor::DispatchBeginPlay()
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esworldsettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
ES2_Win64_Shipping!AGameMode::SetMatchState()
ES2_Win64_Shipping!AESGameModeBase::StartPlay() [i:\intermediate\es2_win_gog\es2\source\es2\framework\esgamemodebase.cpp:778]
ES2_Win64_Shipping!UWorld::BeginPlay()
ES2_Win64_Shipping!UEngine::LoadMap()
ES2_Win64_Shipping!UEngine::Browse()
ES2_Win64_Shipping!UEngine::TickWorldTravel()
ES2_Win64_Shipping!UGameEngine::Tick()
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!LaunchWindowsStartup()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Yesterday I had crash on every 10 minutes than I saw a developer post on Steam which recommend verify installation files. Looks like something went wrong with transferring files at lunch...
I know we are on GOG but I did "Verify / Repair" under "Manage installation" and now I'm already 5 hours without any crush.
Worth a try.
Post edited April 07, 2023 by Izi_
avatar
Izi_: Yesterday I had crash on every 10 minutes than I saw a developer post on Steam which recommend verify installation files. Looks like something went wrong with transferring files at lunch...
I know we are on GOG but I did "Verify / Repair" under "Manage installation" and now I'm already 5 hours without any crush.
Worth a try.
Already tried, didn't help in my case. I could try a clean reinstall from scratch, though. I'll let you know if anything changes.

EDIT: Didn't help, game still crashes on attempting to buy a different ship.
Post edited April 07, 2023 by von_Hardenberg
What I already attempted without results:

- repair files through GoG.
- réinstall totally
- launch the game with admin rights

The only way to buy a ship is to send it to the base and switch there.
I'm experiencing the same. Also I tend to experience seemingly random crashes at times when changing from an area to the sublight(?) travel.

Something is definitely borked here. =/
got the same problem with buying a new ship.
and also often get the crash when jumping out of a system to the "starmap"

man, played 2 years in EA and not a single problem, no crash ever.
and then such a release, i'm a bit dissapointed as i hoped i could play some time over the weekend.
Post edited April 07, 2023 by german.dad
avatar
P-E-S: I'm experiencing the same. Also I tend to experience seemingly random crashes at times when changing from an area to the sublight(?) travel.

Something is definitely borked here. =/
Yep, Same here. Hoppfully this will get hot-fixed very soon.
The more I play the more crash-prone the game seems to become. Even started to crash during gameplay now. Yeah, I'm done. They need to fix this shit.

1.0. What a joke. I haven't played a game this unstable in a very long time.
Post edited April 08, 2023 by P-E-S
Had the same problem. Issue is with the GOG client, end all the Galaxy processes and run the game executable by itself from \\EVERSPACE™ 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe
That actually helped. Without Galaxy running and using ES2-Win64-Shipping.exe, the game finally stopped crashing and seems to run smooth again.

Looks like Rockfish implementing Achievements via Galaxy API actually broke the game in the end.
avatar
von_Hardenberg: That actually helped. Without Galaxy running and using ES2-Win64-Shipping.exe, the game finally stopped crashing and seems to run smooth again.

Looks like Rockfish implementing Achievements via Galaxy API actually broke the game in the end.
Out of curiosity I had Galaxy still running open in the background, but I didn't use it to run the game. I actually used the Everspace2.exe in the main game folder without any trouble. Haven't experienced any crashes in a multi-hour run, and buying ships works just as it should.

Yeah, that Galaxy integration certainly seems to be broken. *rolls eyes*
avatar
P-E-S: Out of curiosity I had Galaxy still running open in the background, but I didn't use it to run the game. I actually used the Everspace2.exe in the main game folder without any trouble. Haven't experienced any crashes in a multi-hour run, and buying ships works just as it should.
Yes, that's because GOG Client is not the problem. Problem is separate background Galaxy service called "GalaxyCommunicationService". This service communicating between Client and Game. It sending our Achievements from Game to Client and Notifications from Client to Game.
This service crashing the game. But only when it's connected to game.

So Game itself is not the problem. Problems are Achievements which are added at 1.0 launch and faulty GOG Galaxy communication service which crashing the game.
Early Access didn't have Achievements that's why didn't have this problem.

I believe it's GOG we need to blame for this bug.
What can we do?
Start Game direct from exe file or kill "GalaxyCommunicationService" in Windows Task Manager. Game will not crash anymore but we won't have Achievements any more.
Or we can play as usually and manually saving game before every space jump or purchasing new ship. And hope game will not crash.
Post edited April 08, 2023 by Izi_
avatar
P-E-S:
avatar
Izi_: Yes, that's because GOG Client is not the problem. Problem is separate background Galaxy service called "GalaxyCommunicationService". This service communicating between Client and Game. It sending our Achievements from Game to Client and Notifications from Client to Game.
This service crashing the game. But only when it's connected to game.

So Game itself is not the problem. Problems are Achievements which are added at 1.0 launch and faulty GOG Galaxy communication service which crashing the game.
Early Access didn't have Achievements that's why didn't have this problem.

I believe it's GOG we need to blame for this bug.
Thanks for the info! Never really cared much for Achievements so I'm going to try this out.



UPDATE:
I completely ended all GOG task and no crashes at all!
Post edited April 10, 2023 by Daya