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Changelog from Steam

Hey Everyone,
Thanks for your patience with the first post-release patch for Everafter Falls! I’ve been busy working on as many issues as I could, and have addressed the most pressing issues.

A note about this patch for consoles - as the submission and approval times for console are not instant like they are on Steam, it will take around 1 to 2 weeks before this patch makes it to consoles.

For Xbox - we are aware of crashing issues and are working hard to resolve it. I apologize to anyone facing them. A patch (1.0.04) was released to try and address this, but I have still been getting reports that the issue is still there. Please join Discord to and I will post an announcement to notify you when it is fixed.

For Playstation - We are aware of an issue causing saves to get corrupted. If this happens, deleting your save will allow you to start a new game, but the issue may happen again until the bug is fixed. Akupara have been working hard to address this but no luck yet. In the meantime, when the 1.1+ patch hits Playstation, there is an auto-backup and restore feature that will restore the previous days save if corruption has been detected so you lose a day at most.

For Switch - A stability patch has been released v1.0.02 which addresses crashing in the Dungeons. Please note this is not the same as the below patch, which will take a little time to go live.

Thanks so much for everyone’s patience and understanding while we get through the initial launch issues. We hope to resolve them asap.

Highlights from the patch include now full German language support and Non-binary gender selection. The ability to also re-style/re-gender you character in an existing save is also coming in a future patch!

Kind Regards,
Husky

PS: The fishing mini game can be disabled in the settings if for those who aren't a fan, although there are some good incentives to playing it!


If you want to share your farms or join others in talking about Everafter Falls, then feel free to join the Everafter Falls Discord!

Check out our Everafter Falls subreddit on Reddit

1.1.0 patch notes
Gameplay

Added portal as a point of interest on the Map if rune quest has not been triggered by day 2
Added “Disable Fishing Minigame” toggle in settings
Fishing mini game will now reward prizes from ALL wheels IF (and only IF) you hit the center prize.
Pigeon friend in Animal Center is now hidden until day after you finish Pigeon In Need quest, so there isn’t a confusion between that one and the one Daisy gives you.
Calvin’s Fishing For a Fun guy is now a day 1 quest in the quest log, rather than waiting for you to trigger it on first dialogue (turns out a lot of people will not initiate any conversation without some prompt to)
Wooden Keys, treasure chests, organic paper fragments can now be occasionally found through fishing
German Language option now supported
Non-binary gender selection added



QOL

Can now “un do till soil” by patching up back to green grass. Hold CANCEL in front of empty tilled soil. If not empty, you will pull up what is there instead.
Button help info now accessible from the Pause menu
Mailbox flag is bigger and now animates when letter is inside
Fishing Minigame now displays a Blue Star next to fish you haven’t donated to Museum
Map zoom out fully button added
Interaction area for opening/closing wooden gates size increased
Can split stack in sell bin view now on controller (hold Cancel, hold/press to split more, Press Press Pet button to quickly sell stack). Mouse users can middle click/Hold to split stack.
Added exclamation mark next to menu pages if you haven’t opened them at least once before
Improved visual feedback when catching bees and sootpuffs



Backend

Fishing Mini game now pauses time while in it
Tobias will accept maple syrup OR sap for promise quest.
Support for Controller assignment when playing co-op mode
Demo on Steam Deck now has native linux build which will hopefully resolve save games not carrying over to full version from the Deck



Balance

Golden Rope chances increased 2x to 3x (Alpaca wool from modern machine). Sale price reduced 2000 > 1100.
Suport drone price 3000 > 2500
Health potion 500 > 250
Greater health potion 2000 > 1000
Museum books 300 >200
“PewPew” card 30,000 > 25,000
Silk worm farm Sand Dollar num item required from 5 > 3
Delicate tapping kit - removed Malachite item requirement, swapped with 2 x HoneyComb
Delicate tapping kit silk rope 4 > 3
Chance to get elf stone for Spell reversal potion increased 2x
Elf Stone can now be found via fishing (1 in 15 chance) if you have the Spell Reversal Potion Quest active
All rocks in the underground passage ways will regenerate in the new season, such as smooth stones (previously was just the big ones)
Amulet and Pew Pew cards restock each day now
Grand and Fine Treasure chest drop rates boosted by 2x.
Hard mode made a bit harder 2.5x enemy damage and attack, up from 2x.



Bugs Fixed

Save issue after a certain letter delivery late game causing unable to progress now fixed.
Planting in sacred area seeds prevent saving game, and seeds bug out now fixed
Doors to Blobu king will now reliably open when boss defeated
Treasure ducks no longer sometimes cannot be attacked
Fixed moving building press cancel now places item down before exiting
Fixed moonflower not blooming at end of season if you interacted/tried picking it anytime before.
Golden Rope now gets bonus from pixies
Achievement Tree Tapper now counting properly (You’ll have to re-get any tapped tree again after this patch, sorry!)
Right-clicking when sale deposit bin will select the correct item your mouse is on and sell that item, instead of your tools (or currently selected slot)
Corrected Daisy incorrectly stating the festival date as 15 instead of 16
Pixie Friend now shows up properly when you receive them. Anyone who was had this issue should see them now.
Fixed cafeteria not closing doors after event glitch that allowed infinite cooking ingredients to be stolen
Mixing bench no longer can be picked up during cooking mini game
Spanish - Corrected “Convierte fibras de vidrio en cuerda,” to “Convierte fibras de hierba en cuerda” for Spinning Wheel description
Removed delay between Miniboss death and items dropping
Treasure duck escaping now gets detected as a cleared enemy allowing chests to be opened in dungeon room
Exiting penguin post on rare occasion will no longer cause player to lock in a circle animation indefinitely
Dog and Ren cutscene triggering the same one twice fixed.
MissingTranslated text fixed when using incorrect color pixie on a tree
DungeonVR achievement level 100 triggers correctly now
Replica Treehouse cannot be picked up fixed
Snowfest Racing game UI button overlap fixed
Can no longer get through smaller gaps behind everberry bush and get stuck
NPCs sometimes close up early or open shop late. This is not a bug. But I have had a word with them and they will now be a little more punctual.
Fixed slowdown near print shop
Fixed a few missing FR characters
Fixed <m><f> tags showing on job board
Drones no longer disappear when you unequip with a full pet and personal inventory (thanks Caidryn for figuring this out!)
2 Customers not ordering food during cooking minigame.
Potentially fixed character getting stuck in sword swing animation (could not reproduce but rewrote the logic for this so I’m saying potentially, please report if you are on this patch and still experiencing)



Co-op Mode specific bug Fixes

Fixed 2p mode exiting out of building placement mode shows black screen
Fixed 2P not being able to wake up if p1 interacts with certain UI’s
Fixed 2P mode some UI elements very tiny/small
Split screen player 2 zoom now updates with settings value.
Split screen player 2 no longer has camera sometimes not following



Known Issues:

Animals will phase through fences and water at times. If they get lost or stuck, stand in front of their nest and press/hold C to take them back no matter where they are.
Time will occasionally stay paused for the whole day (please restart the game to fix until I can find the cause)
Holding left mouse button does not continuously activate the sword at times
Mini Boss rooms respawning regular mobs instead of mini boss if you die in them initially.
Pooklets can be freed before killing all enemies in room at times
NPCs sometimes not centered in hammock (cannot reproduce)
Pet occasionally not getting into penguin post lift correctly (cannot reproduce)
Daisy and Cedric standing up in bench (cannot reproduce)
Controller mappings reset on computer restart (cannot reproduce)
Fedora 40 has issues launching native build - working on proton/wine
Fin appears when he shouldn’t at times
Pet sometimes vanishes completely, fixed by reloading the game.
Red pixies not correctly affecting hives and worm farms




In the works for next patch

Ability to restyle character in existing save
The small Workshop furnace can be used as regular furnace (confusing that it can’t right now)
Special chests that you can store machine regents in that all machines can pull from and/or take ingredients from anywhere that you can craft from anywhere.
Sell bin to show list of all items in it
Warning before selling tools
Dungeons accessible from within the sacred tree area with
Increasing critter spawn rates/rebalancing
Chest inventory size upgrades
https://store.steampowered.com/news/app/1416960/view/4267805297645695669

From Steam:

Version 1.1.02 patch notes

Hey all, quick patch to fix some issues that cropped up in the latest version.

Bugs

* Equipping ring to drone slot broke the game now fixed
* Fixed Community Gate Keys not being unlockable
* Fixed Zorpian tree from resetting to sapling on harvest

Gameplay

* Master key will now also unlock all Community gates
* Fruit trees now require golden axes to chop down (no more new players chopping down Totonut)

Balance

* Increased critters spawn rates
* Increased job quest duration by 2-3 days
Version 1.1.03 patch notes

Hot fix to patch up game not loading for players who equipped a ring in their drone slots since the last version unintentionally let that happen!

Bugs

Fixed Loading issue loading into a game (bugged because the previous version allowed rings to be attached to the drone slot. Pleasure remove your ring from drone slot when you get back into game!)
Pooklet cage should no longer be attackable until after clearing room
Blobs in the dungeons not dying properly/freezing on death
Red pixies now correctly affect bee and silkworm production times
Paintings on greenhouse wall show up correctly
Time freezing in the mornings fixed
Spooklets should no longer move if you are choosing item from pooklets

Gameplay

Removed Giant lotuses and related items from anima favorite foods because they are easy to mistaken for normal pods/buds.

Balance

Water seed now increased chance to drop equally to fire seed

---

Version 1.1.04 patch notes

Hot fix for freezing in boss battles.

Bugs Fixed
Player 2 controller missing the split option popup when interacting with items in chest.

QOL:
Marker added to Fins project so player knows where to go.

---

Version 1.1.05 patch notes
Bugs Fixed

Fixed some lingering issues to do with Drone equip slots causing game to be stuck loading. Please unequip your rings from your drone slot when you get back in the game!
Exiting cooking game early now correctly shows HUD
Skipping Cedrics rocket cutscene no longer bugs out space minigame
Putting equipment with orb slots on Jewel display and taking back will no longer erase orb slots.
Dark and White wood shrooms were not spawning at all on correct stumps now fixed
Time should no longer pause on wake (hopefully..)
Last soot prize now redeemable (if you are above 1000, any soot you insert should dispense it)
Ponya achievement now working (if you already have one, pick it up and put it back into nest)
Spooklet now pauses during mini game fishing
Alpaca wool now added as cabinet in museum
Machines no longer show empty time string left when near/close to finished.
Moon and sun now goes behind clouds

Balance:

Artificial sunflower produces bee once every 3 days only (down from every day)
Pixie Cap, Valley shroom, Springfall shroom have much higher chance to spawn now
Square watermelon and Dragonfruit chances to drop in chests increased
Floor tiles and wallpaper reduced from 50,000g > 1000g (this was a bug!)
FIrst soot puff prize changed to delicate tapping kit. Last prize increased from 1000 > 1200 size.
Replaced lifeOrb+ soot puff prize with Square Watermelon in a pot

Other:

Rope, bees/worms, caterpillars/cocoons/tadpoles, sap, seeds, and various other things can now be placed on tables.
Size of Atlas visually increased
(new save files only) Penguin post back stairs now joins with Pip and Peppers house
Post edited July 01, 2024 by joveian
Hmm... the currently downloadable one says it is 1.1.07 but Steam only has a notes for 1.1.08, not 07 or 06. [edit: 08 did appear]

Version 1.1.08 patch notes

Bugs Fixed

Beehives and silk farms will ask to make sure you want to pop out the machine if there is a pixie on them as you will lose.
Shells no longer display wrong icon if not collected day before
Drop help no longer shows every load game, only on start as button help now viewable in menu
Temporarily disabled fish spawning in pixie caves due to freezing bug until I can figure it out.
Insects and soot puffs reposition on each new day so as not to accumulate in unreachable areas.

---

Version 1.1.11 patch notes

Hey everyone, the patch notes for this are for all changes between the last patch 1.1.08 and this one.

[deleted console related paragraph]

Bugs Fixed

Fixed stones blocking walkable area (near Brams)
Removed offensive name from randomly generated name list
Events and cutscenes properly clear area of trees and other objects before starting
Your items placed in areas where cutscenes or events took place should be properly restored on event exit
Spelling mistake Hersha dialogue “Preparations”
Exiting the VR maze event through the portal no longer freezes to black screen
Zephyr and Zenith plushie icon images were swapped
DoubleCheck for pigeon and pixie friend achievement in case they don't trigger on receiving
Pink baby goose now placeable in small coop
Support drone attack Gizmo’s ring damage bonus fixed
Artificial Sunflower now properly loses pink coating when pink bee caught
Pixie friend achievement triggers for people who have the pixie friend (may not have triggered previously due to bug)
Frogs were not being able to caught with fishing rod fixed (now the fishing for critters achievement is finishable)
More reliably check for challenge accepted Achievement
Dungeon music no longer continues to play when you TP out of dungeons
Sacred theme music now properly plays in sacred area
Using master key to unlock community gates no longer shows disintegrates message
Dragonscale Shroom not correctly spawning on dark wood causing a loading freeze if you were lucky enough to roll this on day start.
Black Alpaca wool was incorrect on ModernWheel + causing White square to show on info signpost and machine not accepting black wool.
Potions when selected via controller inside a chest will show SPLIT options instead of consuming.

Gameplay

2 player co-op mode now offers card selection to second player, except for first choice which is between Petrichor and One More Hour as it affects both players.
Atlas saves last 20 items lost now > up from 10.
Disable click anywhere on letter to close on letter so as not to confuse taking attachment (until I figure out a way to get the attachment icon registered as a button)

Below Gameplay changes only for NEW save files from this patch onwards
SIlkworm farm, beehive and pixie shrine in the community gates can be stolen once the gates are unlocked.(new saves only from this patch onwards)
Added fruit honey press to community gated area near Cids (new saves only)
Added 2 tapping kits on pine trees in community gated area near Atas (new saves only)

Balance

Golden rope chances to spawn are now 3% for normal, 5% for silk, and 15% for alpaca wool in the modern machine.
On rainy days, shells and shrooms are more plentiful (increases benefits of petrichor card)
Reduced chances to rain in Autumn/Spring
Swapped around crafting ingredients for super and awesome fishing rods (was mixed up)
Fruit Honey press ingredients - silk rope 5 > 3
Tapping Kit - Wood 20 > Wood: 15
Furnace Brick 5 > Brick 4

Other:

-Uses updated Pathfinding Asset v 4.3.100 - potential XBox crashing fix

---

Version 1.1.13 patch notes
Hey everyone,
In this patch, there are some huge changes to balance and dungeon difficulty in the later pillars. Drone damage has been increased significantly to try and make attack drones a viable build. Enemy attack has been largely left untouched, but HP has been buffed so players aren’t just mindlessly mowing through the rooms to the final boss.

While this patch has gone some testing and feedback with regards to this, please bear with me if the changes seem too much and post your feedback. I want to get this to a good state of balance where most players face a fun challenge while not being frustratingly hard to progress.

Version 1.1.13 patch notes

Bugs Fixed

Replica treehouse can now deposit/take little friends via mouse click (previously UI bugged with mouse interaction)
Map can no longer be dragged/scrolled when fully zoomed out causing visual bug
Waterbolt bounce fixed where bonus from equipment would not contribute to the number of bounces.
Updated controller assignment method for 2p mode
Fixed equipment bonus not recalculating if using a controller and selecting “equip/unequip” through the menu. Dragging and dropping worked OK.
Harvesting carrot pot plant using a harvesting drone will cause progression bug and not allow save that day.
Spooklet should not save you if you die in DungeonVR, causing you to pay fine.
Characters sometimes freeze their animations during cutscenes or don’t walk to correct spots
Lotuses no longer spawn in unreachable spaces (new saves only)
Giant lotus spawn more reliably checks for 3x3 (previously if you had other pods surrounding, it won’t combine)
Time pauses when choosing pixie card rewards from pixie guardian
If you didn’t get your pixie friend from the guardian due to previous bug, you may go back and talk to them for your reward in this version
Pigeon friend will land from flight mode when near you
Fixed cooking mini game “are you sure you want to exit” when going back up stairs after a minigame
Fixed grabbing minigame ingredients outside of minigame.

Balance

Luck now affects pixies chances from shrines
Changed HP buff scaling at later levels (implemented in last patch) by half
Drone damage buffed more and shoots faster
Number of rooms to reach boss in Dungeons is reduced on first and second pillar.
Second, third and 4th dungeons and bosses HP buffed.
Increased drop rates of rarer frogs
Increased drop rates of rarer shrooms
Decreased drop rates of machines from higher level dungeon chests
Increased drop chance of machines from lower level dungeon level chests.
2P mode, second player no longer gets a card choice for Pixie Guardian cards
2P mode, second player will now get items/ring choices from Dawn (in addition to card rewards).
Increased spawn rates of frogs/insects in direct west and east areas of farm

QOL

Drone inventory shakes when trying to unequip while its inventory is not empty
Weather panel now shows exclamation mark when Sun ball or Ether is available
Max eatable on cards are now shown on print and redeem a card screens.

Gameplay

Added Deposit/Take stacks, and Deposit/Take stacks but leave 1 buttons, for inventory chests (quickly deposit only stackable items that exist in the chest and vice versa)
Changed Rainbow pixie animation to not flicker between colors but display 3 stripe colors at once instead.

Back End

Animation states now have an end of frame delay to try and address states not being correctly played the same frame objects are enabled. (fix stuck in sword animation, characters not animating during cutscenes)
Post edited July 10, 2024 by joveian
avatar
joveian: Hmm... the currently downloadable one says it is 1.1.07 but Steam only has a notes for 1.1.08, not 07 or 06. [edit: 08 did appear]
...
Hi, suchy as ia say in my other post, Hi, no Art Book and Soundtrack DLC for GoG ? Only available on Steam :'(
Version 1.1.14 patch notes
Fix for some reversing of dungeon difficulty and more drone buffs, plus a couple of other things.

Bugs Fixed

Recycling letters through the quick drop box at Cid’s now correctly counts towards Recycler achievement
Fin job offering fix
Rare bug where player bed spawn point was not correctly assigned
Dialogue for event offering Alchemy machine prize fixed in languages other than English (150 > 50)

Balance

Monster HP scaling reduced at later pillars by half again
Support drone shooting range increased to 3x distance so you can stay back
Support drone shoots 40% faster
Mob numbers reduced 10%
Enemy damage decreased by 10% at later dungeon pillars

QOL

Can now switch freely between normal and easy mode (no longer locked to easy once you switch
Recipe stand in cooking minigame will have an exclamation mark by default until you interact with it.

---

Version 1.1.15 patch notes
QOL

Hard mode is no longer locked until after you beat the game once. It is available from the start with a warning about difficulty when you select it.
Bed no longer requires PRESS ACTION to sleep (wake still requires press, but sleep dialogue pops up automatically when you move into your bed - help to avoid frantic pressing to escape spooklets).
Completing your collection is now easier. If you have less than 2 items remaining in in any particular collection, based on your luck, there will be a roll to get an item you are currently missing. This works for critter terrarium results, fishing, and breaking open Smooth Stones.

Balance

Pink Honey 2700 > 2000 sell price
Pink HoneyComb 400 > 300
Normal Honey 500 > 650
Duck festival prizes changed from 1 - sapling, 2 - tapping kit, 3 - Seed packet TO 1-Rainbow Pixie Delicate Tapping Kit, 2 - PixieShrine, 3 - TappingKit
If you don’t get top 3 in Duck festival, you will still get a random seedpacket as a prize.
Reduced HP scaling further on later levels
Reduced dungeon VR difficulty at later levels.
Critter Terrarium now requires 3x White Marble instead of 1x Limelite Stone
Reduced Critter Terrarium hatch times

Gameplay

Alchemy machines can now convert following stones/minerals
ruby/emerald/sapphire
obelite/argonite/limelite
azurite/telcite/lucine
Purpurite/WhiteMarble/Malachite

Bugs Fixed

Soot grower now grows 3 size per day
Fixed bug where you could not place red and rainbow pixies on soot grower doubling/tripling growth rate
Dog no longer says “unspent festival tickets will be lost”, instead saying they will carry over next year, since they do.
Fixed all potential issues with the pet being stuck or not processing a command
Fixed problems with disappearing pet (at the very worst if this does happen, going to bed will return them next day, instead of needing to restart)
Animals no longer disappear off into the barn/coop walls when placing down in their nests.
Reduced instances of farm animals stuck in walking animation but not moving.
Duck festival letter now shows correct placement (i.e. 1, instead of 0)
Ball of sun and Ether Crystal now works correctly on glass maker with bottle attachments

NOTE: Animals walking into water and through fences still being investigated
Patch 1.2.00 | Longer / Shorter Days settings!
Hey Farmers,

We have been listening to the feedback and suggestions and Ou has constructed a new patch that includes crafting that will pull from any chest 2 tiles all around, longer/shorter days settings, tracking NPC from the map, and more! We’re sorry for the construction noise that you may have heard during the night in Everafter Falls while working on the next patch.

Full Patch Notes
QOL

Can now craft from any chests 2 tiles all around (up 25 chests)
Added settings for longer/slower days between in 25% increments up to 200%
Track NPC - you can mark an NPC from the map and a guide arrow will guide you towards them
(PC VERSION) Can now revert save file to 1 day before in save slot selection
Can no longer sell or recycle unread letters
Can now switch to hard mode at any time, not limited to just start of game
When feeding favorite food to animal, the produce they give will bounce out towards you so they are longer stuck in unreachable places
Harvesting from crops and berry bushes will bounce towards you so they don’t get stuck behind the bush

Gameplay

New Wall Mirror item purchasable from Cid’s allowing you to restyle your character
Increased pixie guardian prizes 2 more level for really late game goals - 400 and 500 targets
Pixie blessings now give bonus to all players (co-op).
Pixie blessings will give bonus regardless of whether they are following you or placed into replica treehouse

Backend

Re-wrote spawning player and pet code to hopefully address issues with freezing on area change for consoles

Balance

Reduce damage of final boss
Reduce damage of enemies on hard mode by 15%
Add 1.6 second delay after entering dungeon room before enemies can attack to prevent instant death on entering room.
Cooking mini game with black pigeon reward adjusted target to 12 (from 16)
Further ease to complete late game collections, increase rare spawn rates.

Bugs

Red and Blue morning glory, star flower, now fixed in seed creator
Can no longer sell or recycle letters with attachments
Zulufruit seeds now plantable in greenhouse
Maxing out pet training could cause card to be skipped in print shop instead of displaying “Max eatable”
Jewelry table now dyeable
Animals were still producing goods when below 60 Happiness
Skip tutorial button is now disabled during the last step as it was causing input freeze when canceling while your pet action is being canceled
2P mode, fixed both players got duplicate item if you stood really close to each other.
Pew pew and amulet plus now correctly restock daily.
Fixed Black Alpaca not being placeable in nest slot/duping
Fixed UI issue where if the first ingredient isn’t found when crafting from chets, all ingredients show up as not present
Fixed some letters with attachments were still being able to be recycled/sold
Fixed holding down mouse button near character would not trigger second backslash, reducing overall attack speed slightly
Fixed issue where once you entered the pause menu, holding down mouse button would no longer auto-attack
Fixed strange bugs where grass and other things were not interactable
Fixed not being able to donate beyond 300 pixies
Fishing fruit trees outside of farm and using Everberry Juice on trees outside of farm not absorbing the fruit now fixed
Can now pick up mirror
If spooklets catch you while selecting pixie blessing, you will be able to return and select it again (fixed potentially losing the card/blessing)
Fixed TP out of a previously completed dungeon will mess up the UI in TP map portal rooms the next day.
Fixed items not meant to be dyeable showing message to dye and then stealing dye
Fixed not being able to pull up items using fishing rod in some instances
Fixed issue where items might bug out if dragging 1 into max stack
Fixed black alpaca not dispensing black wool
Fixed Master Collection achievement count not matching collecting progress - game will now check the museum for the correct count at beginning of day for extra failsafe
Greenhouse issue - Invisible pixies and fish (fish tank) in greenhouse fixed
Addressed possible freeze in critter generation for extra luck roll causing game not to load at start of day
Pixie Terrarium UI not showing selection/becoming impossible to navigate using a controller.
Fixed having waterbolt level at a total of 13 will bug out print a card screen
Fixed 2P mode, if card choice came up while second player fishing, second player was unable to select card

---

1.2.01
Quick fix for save freeze if entered dungeons that day.
Post edited August 07, 2024 by joveian