Posted October 10, 2013
Between 1 and 10, I give it 7.5.
I will grade each section not in comparison to modern games, but how it worked or did not work in the game and with respect to the intent of EB 1 to harken back to classic RPG gaming.
Sounds/Music - 7
.........The music never seemed diverse to me, but it sufficed. The sounds are similar. Nothing about the sound or music hits me and sticks with me. On the other hand, I can't say it's bad. So I give it a 7.
Graphics - 7
.......They're 2d-isometric and, while not 3d, they accomplish the task. I found them to be sharp and the animations were smooth. The backgrounds were not million dollar work. I did not feel the graphics were an obstacle to my enjoyment.
Story - 7
.......The story was short and easy, just the way I prefer in RPG's. On the reverse side, there're games like Planescape Torment or Baldur's Gate which have much richer stories and character depth, but since EB 1 is more like Icewind Dale, I do not feel making comparisons is fair, since these games are made for different people. Overall, the reason I can't give the story a higher score is because I felt it was a bit rushed. This is more a fault of the shortness of the game than it's the fault of the writing, I think. I would have liked to have known just a bit more about some of the characters. With some more content, I think I would have been more satisfied. I'm not asking for more story and less combat, I'm just asking for more heads to bash so more story can be told.
Gameplay - 7
........I mostly liked how the game played. Early on, it felt challenging, but I knew so very little about the game when I started. If I were to start again, it'd be a different (much easier) experience. One thing worthy of noting is I never had a lot of money, as I spent so much on arrows and potions. I didn't actually specialize, instead I trained up a lot of skills. My suspicions tell me the game would be perhaps easier if one specialized. Then again, I liked not being rich. Something about feeling pressured...
........There're a few things I want to say about the quests and the (somewhat) non-linear nature of EB 1. You can go anywhere, if you can avoid the enemies and/or vanquish them. You can complete many of the quests in any order just as well. All this tends to make you think on your feet, since the game isn't doing it for you. I myself love these kinds of RPG's because when you think on your feet it makes you think of things you otherwise wouldn't. The downside to all this is that sometimes you will waste time doing fruitless things, not realizing your error. Unless the designers of the game put a lot of thought into intuitive processes and playtest the game to weed out the more frustrating problems that will arise, players are bound to hit walls and because there's nothing to guide them explicitly, possibly surrender to their frustrations and quit the game, for a while at least. I think many moderns games have chosen to turn to popups and explicit directions and/or obvious cues or even hard boundaries that prevent you from wandering or doing the wrong thing (and thus wasting time), but my feeling is those kinds of things shouldn't belong in a game attempting to be non-linear. Getting this right in a non-linear game is nothing easy and all of these issues play into my mind when I decide not to give EB 1 a higher gameplay score.
Replayability - 6
.........Having just finished EB 1 and also after having created an alternate character to my main character previously, I have to say I think the replayability prospects are dim. The content in this game is not extensive. It's not the type of RPG that adds more than it needs and neither does it randomize its environments or quests. This is the kind of game you'll play a few times, perhaps, but it's not something that'll keep you coming back.
Classic? - 7
.........It's hard for me to say this game is classic. If it were classic, it'd have to be pixellated (320x200 resolution!) and 3d (many of them were) and limited to midi-based sounds or music. For that matter, it doesn't even have a difficulty setting, like many classic RPG's did. And is it epically difficult? I honestly only died 4 times in my first run from beginning to end in this game. The only time I felt significantly challenged was early on in the first 10 hours or so, before I knew a lot of things. While I think this game is classic in the sense it attempts to be non-linear and does not hold your hand at every stage, it's more like a modern-take on classic RPG-gaming.
Conclusion - 7.5
.........This game still has some wild moments for the adventurer, even if I didn't give it an 8 or higher score. It's an action-oriented RPG, as opposed to story-driven, so don't expect deep characters or expansive dialogue trees. It's not epic and it's not a million dollar special effects game, but it suffices. It's non-linear, so put your thinking cap on and don't let yourself slip; there're no guard rails. However, this is not perfection in the making, so don't expect genius and do expect frustration here and there. While this game is turn-based and you can play it like it's real-time, don't expect this game to compete with turn-based games because it's apples and oranges. I can't even say the turn-based portion of this game is good, since it has some shortcomings. However, the fact it's a kind of turn-based real-time hybrid is interesting and worth taking for a spin for someone who hasn't tried it. It's a nice deal for $5.99.
Please note: You might ask how I give this a 7.5 and not a 7.0. Well, the fact that a game like this was available in 2007 and is still pulling in money, just makes me get bubbly inside. I also mostly enjoyed the game. Frankly, I'm grateful that indie developers are out there making games which follow their own path, irregardless of the industry bullies screaming at them to stay in line.
My total playtime when I finished was about 77 hours, perhaps including afk time.
Will I get EB 2? Knowing what I know of EB 1, chances are very good I will get it, just to see how it compares to EB 1. If it's anything like EB 1 or it doesn't radically change into something unwanted, I can't see myself not enjoying a good fraction of it.
I will grade each section not in comparison to modern games, but how it worked or did not work in the game and with respect to the intent of EB 1 to harken back to classic RPG gaming.
Sounds/Music - 7
.........The music never seemed diverse to me, but it sufficed. The sounds are similar. Nothing about the sound or music hits me and sticks with me. On the other hand, I can't say it's bad. So I give it a 7.
Graphics - 7
.......They're 2d-isometric and, while not 3d, they accomplish the task. I found them to be sharp and the animations were smooth. The backgrounds were not million dollar work. I did not feel the graphics were an obstacle to my enjoyment.
Story - 7
.......The story was short and easy, just the way I prefer in RPG's. On the reverse side, there're games like Planescape Torment or Baldur's Gate which have much richer stories and character depth, but since EB 1 is more like Icewind Dale, I do not feel making comparisons is fair, since these games are made for different people. Overall, the reason I can't give the story a higher score is because I felt it was a bit rushed. This is more a fault of the shortness of the game than it's the fault of the writing, I think. I would have liked to have known just a bit more about some of the characters. With some more content, I think I would have been more satisfied. I'm not asking for more story and less combat, I'm just asking for more heads to bash so more story can be told.
Gameplay - 7
........I mostly liked how the game played. Early on, it felt challenging, but I knew so very little about the game when I started. If I were to start again, it'd be a different (much easier) experience. One thing worthy of noting is I never had a lot of money, as I spent so much on arrows and potions. I didn't actually specialize, instead I trained up a lot of skills. My suspicions tell me the game would be perhaps easier if one specialized. Then again, I liked not being rich. Something about feeling pressured...
........There're a few things I want to say about the quests and the (somewhat) non-linear nature of EB 1. You can go anywhere, if you can avoid the enemies and/or vanquish them. You can complete many of the quests in any order just as well. All this tends to make you think on your feet, since the game isn't doing it for you. I myself love these kinds of RPG's because when you think on your feet it makes you think of things you otherwise wouldn't. The downside to all this is that sometimes you will waste time doing fruitless things, not realizing your error. Unless the designers of the game put a lot of thought into intuitive processes and playtest the game to weed out the more frustrating problems that will arise, players are bound to hit walls and because there's nothing to guide them explicitly, possibly surrender to their frustrations and quit the game, for a while at least. I think many moderns games have chosen to turn to popups and explicit directions and/or obvious cues or even hard boundaries that prevent you from wandering or doing the wrong thing (and thus wasting time), but my feeling is those kinds of things shouldn't belong in a game attempting to be non-linear. Getting this right in a non-linear game is nothing easy and all of these issues play into my mind when I decide not to give EB 1 a higher gameplay score.
Replayability - 6
.........Having just finished EB 1 and also after having created an alternate character to my main character previously, I have to say I think the replayability prospects are dim. The content in this game is not extensive. It's not the type of RPG that adds more than it needs and neither does it randomize its environments or quests. This is the kind of game you'll play a few times, perhaps, but it's not something that'll keep you coming back.
Classic? - 7
.........It's hard for me to say this game is classic. If it were classic, it'd have to be pixellated (320x200 resolution!) and 3d (many of them were) and limited to midi-based sounds or music. For that matter, it doesn't even have a difficulty setting, like many classic RPG's did. And is it epically difficult? I honestly only died 4 times in my first run from beginning to end in this game. The only time I felt significantly challenged was early on in the first 10 hours or so, before I knew a lot of things. While I think this game is classic in the sense it attempts to be non-linear and does not hold your hand at every stage, it's more like a modern-take on classic RPG-gaming.
Conclusion - 7.5
.........This game still has some wild moments for the adventurer, even if I didn't give it an 8 or higher score. It's an action-oriented RPG, as opposed to story-driven, so don't expect deep characters or expansive dialogue trees. It's not epic and it's not a million dollar special effects game, but it suffices. It's non-linear, so put your thinking cap on and don't let yourself slip; there're no guard rails. However, this is not perfection in the making, so don't expect genius and do expect frustration here and there. While this game is turn-based and you can play it like it's real-time, don't expect this game to compete with turn-based games because it's apples and oranges. I can't even say the turn-based portion of this game is good, since it has some shortcomings. However, the fact it's a kind of turn-based real-time hybrid is interesting and worth taking for a spin for someone who hasn't tried it. It's a nice deal for $5.99.
Please note: You might ask how I give this a 7.5 and not a 7.0. Well, the fact that a game like this was available in 2007 and is still pulling in money, just makes me get bubbly inside. I also mostly enjoyed the game. Frankly, I'm grateful that indie developers are out there making games which follow their own path, irregardless of the industry bullies screaming at them to stay in line.
My total playtime when I finished was about 77 hours, perhaps including afk time.
Will I get EB 2? Knowing what I know of EB 1, chances are very good I will get it, just to see how it compares to EB 1. If it's anything like EB 1 or it doesn't radically change into something unwanted, I can't see myself not enjoying a good fraction of it.
Post edited October 10, 2013 by jonbee77