jonbee77: I get the feeling non-players die in this game not because it's a well thought out idea but because they just enabled it, though... On the other hand, if a game is perfectly planned and balanced, I think it becomes too safe and/or too linear for my tastes. It's hard to find a middle ground since it's so much more popular in RPGs for important NPCs to be unkillable.
I wouldn't say it's more popular, I'd say it's consolized. In a CRPG, and in an olde school thought process, which not many really have anymore, EVERY NPC should be killable and should be able to die. And in many oldes games, you actually are able to do so, I know a lot of olde games where you can even slaughter children(oh yeaaahh!!!). Killing children is always fun :). Of course if you live in Europe, you probably never saw the killable children ;).
Some of it is appealing to the mass market, and some of it is a loss of imagination and skill at putting together a game. So much as been lost over the years, and I doubt it'll ever come back. People seem content at these new ways, even these new games that attempt to have an olde school feel fall way so short.
By the way, I killed many NPC's in Eschalon Part 1 :D. But some of them returned alive in Part 2 :(. Talk about lame!! Dead should mean dead ;).