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I'm curious if anyone else has worked with the editing tools for the engine that Enclave is based on. The editor and GDK had been given to the community back in 2004, but to my knowledge there hasn't been any released custom content created for the game.

I've always found both the engine and the tools to be quite impressive, especially the support for physics simulations, object animation, and how streamlined the editor is to work with. Sadly I never got involved enough when the developers still offered support, but I do find myself checking back every once in a while and spending time recreating effects and geometry from the game. (This has now been released in in the form of additional Enclave focused documentation, examples, and content. Available at the below link.)

I have uploaded the base tools and documentation that Starbreeze had released here, as well as the additional documentation and example levels. (Note that you'll want to use Ogier versions 101 and 102 for Enclave editing)

It's worth noting that as far as level structure goes, Enclaves engine bears similarities to Quake3. So if you've ever worked with that or other additive brush based engines you're off to a good start!

If anyone has questions about the tools let me know and I'll see if I can answer them. A community for discussion of the SDK and tools is also available at www.ogier-editor.com
Post edited December 05, 2013 by Amran
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Amran: I'm curious if anyone else has worked with the editing tools for the engine that Enclave is based on. The editor and GDK had been given to the community back in 2004, but to my knowledge there hasn't been any released custom content created for the game.

I've always found both the engine and the tools to be quite impressive, especially the support for physics simulations, object animation, and how streamlined the editor is to work with. Sadly I never got involved enough when the developers still offered support, but I do find myself checking back every once in a while and spending time recreating effects and geometry from the game. (Which I plan on releasing to the community in the form of additional Enclave focused documentation, examples, and content)

In the meantime, I've uploaded the base tools and documentation that Starbreeze had released here.
(Note that you'll want to use Ogier versions 101 and 102 for Enclave editing)

It's worth noting that as far as level structure goes, Enclaves engine bears similarities to Quake3. So if you've ever worked with that or other additive brush based engines you're off to a good start!

If anyone has questions about the tools let me know and I'll see if I can answer them.
Very cool post, thanks! I'm too involved with Grimrock-related mods atm, but hopefully someone will jump on this.
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Amran: Very cool post, thanks! I'm too involved with Grimrock-related mods atm, but hopefully someone will jump on this.
Good to see some interest out there. I've since released additional documentation and example levels which include many geometry and effects samples recreated from the main game. This is available along with the rest of the files on the Enclave MOD DB downloads page

If anyone has questions about the tools, feel free to contact me. Until then, happy modding!
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Amran: Very cool post, thanks! I'm too involved with Grimrock-related mods atm, but hopefully someone will jump on this.
avatar
Amran: Good to see some interest out there. I've since released additional documentation and example levels which include many geometry and effects samples recreated from the main game. This is available along with the rest of the files on the Enclave MOD DB downloads page

If anyone has questions about the tools, feel free to contact me. Until then, happy modding!
Interest is never the problem, my friend, it's always a lack of time that's the problem for me! I know the game doesn't have a ton of love out there (mainly because people assume the PC version is as poor as the console ports), but it does surprise me that nobody has released any UGC for it. I have to ask: With all the work you've done with the editor and docs, why haven't you created any levels or mods?
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Amran: Good to see some interest out there. I've since released additional documentation and example levels which include many geometry and effects samples recreated from the main game. This is available along with the rest of the files on the Enclave MOD DB downloads page

If anyone has questions about the tools, feel free to contact me. Until then, happy modding!
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SpiderFighter: Interest is never the problem, my friend, it's always a lack of time that's the problem for me! I know the game doesn't have a ton of love out there (mainly because people assume the PC version is as poor as the console ports), but it does surprise me that nobody has released any UGC for it. I have to ask: With all the work you've done with the editor and docs, why haven't you created any levels or mods?
Much the same, it's a lack of time I'm afraid. Currently writing tools to open up easier content creation for other old games, but I do plan to return to Enclave in the near future.

Hopefully with the added documentation the game can be introduced to more modding communities which create content on similar engines. It would definitely be wonderful to see the game (and tools) reach a larger audience!