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Luxor70: You need to research. Have a look at the tech tree pdf that is included in the mod. For each tech I have added which units/building it enables.

Tip: go for mercenaries units, you can then hire League ENG so you can start building your cities.
Ok, I found the engineers in the tech tree.
But how can I hire them from the League? I can only ask for money in the diplomacy window and buy and sell things in the Agora.
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Luxor70: You need to research. Have a look at the tech tree pdf that is included in the mod. For each tech I have added which units/building it enables.

Tip: go for mercenaries units, you can then hire League ENG so you can start building your cities.
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Roberbond: Ok, I found the engineers in the tech tree.
But how can I hire them from the League? I can only ask for money in the diplomacy window and buy and sell things in the Agora.
Once you research proper tech, go to any starport you own, and you can "build" them paying money. Beware of high maint costs though.
mmm... I think I understand what you try to achieve with the mod... and I love it! It is very different than the vanilla but I like the approach.

Another questions:
Tech
In the Research PDF appears a lot of tech in the "Applied Technology" but I can only research "Rifle". How can I unlock the other branches?

Diplomacy:
Elections: How can I know when there will be elections? I notice it will be the next turn when the other nations threaten me. Can I see the votes?

Units:
I have some "shelits engineer" and they have a very high close attack (80), but next to them there are "shelits tech" with no attack. What can you do with the "shelits techs" units?
Scientist: I suppose this unit should be in the lab, isn't?

Bugs:
When I press the Archive button it doesn´t match the selected Tech.
The pictures of the hazat nobles, and the freighters doesn't appear.
Post edited May 07, 2023 by Roberbond
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Roberbond: mmm... I think I understand what you try to achieve with the mod... and I love it! It is very different than the vanilla but I like the approach.

Another questions:
Tech
In the Research PDF appears a lot of tech in the "Applied Technology" but I can only research "Rifle". How can I unlock the other branches?

Diplomacy:
Elections: How can I know when there will be elections? I notice it will be the next turn when the other nations threaten me. Can I see the votes?

Units:
I have some "shelits engineer" and they have a very high close attack (80), but next to them there are "shelits tech" with no attack. What can you do with the "shelits techs" units?
Scientist: I suppose this unit should be in the lab, isn't?

Bugs:
When I press the Archive button it doesn´t match the selected Tech.
The pictures of the hazat nobles, and the freighters doesn't appear.
Glad to hear you're liking EW mod :-)

So, about your questions.

Tech. Have a look at tech tree PDF. You will notice that some techs from other trees have also a number under the name between (). That is the tech they unlock. Many Applied Technology techs have prerequisites in the other trees.

Diplomacy. Elections will happen every 10 turns. Unfortunately you cannot see votes.

Units. Shelit units are medic. One heals foot units, the other is for tread units. Each medic type heals its own unit type (defined by movement). Scientists are for now a placeholder, like peasants.

Bugs. Archives are still a work in progress. So far I only changed the first one, Known Worlds. In near future I will adjust all others.
For graphics, I have added a bunch of new ones for next release.
Updated version 4.0c is now available. This is a savegame compatible version.

- Anunnaki Stealth ship can now attack on Byzantium II
- Added more unit graphics
- Added 2nd Republic Fighters/Bombers units
- Updated Tech Tree
- Switched ownership of Stigmata fleet to Imperial Fleet
Updated to version 4.0d

- Added Sutek to Hazat
- Added more unit graphics
Can I just skip the SAV folder when updating my EW dir structure ?
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doncon11: Can I just skip the SAV folder when updating my EW dir structure ?
Yes, sure.
Thanks - seems to be working well with new version of the mod and old saves.

Question - did the core engine allow you to have the Vuldrok and Caliphate wage House-AI style invasions or are they more like rebels in terms of behavior?


edit - although with the Vuldrok would be more like viking raids as opposed to full invasions?
Post edited May 19, 2023 by doncon11
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doncon11: Thanks - seems to be working well with new version of the mod and old saves.

Question - did the core engine allow you to have the Vuldrok and Caliphate wage House-AI style invasions or are they more like rebels in terms of behavior?

edit - although with the Vuldrok would be more like viking raids as opposed to full invasions?
Unfortunately, for now, Vuldrok and Kurgans are like rebels. In a future patch of core this might be different, who knows? ;-)
Thanks for the information.


I will add a request to Github to allow a new set of attributes for Barbarian Owner (not same as Rebel) and favored House targets (0- 4) - this way the Vuldrok -> Hawkwood and Kurgan -> Hazat elements can really "come to life".
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Luxor70: A new section for Emperor Wars mod has been created in our discord server https://discord.gg/fu4K6H4j

Join us there and post suggestions/bugs or just discuss about the mod in general. You can also ask any info you need to know.
would it be possible to get a new discord invite, I am going to start playing this mod today.
New version available, 4.0e

- Completed Microbiology Archive
- House-specific knight units (like Hawkwood's White Tower Knights) will require a knight as a building prerequisite.
- Tweaked Hawkwood worlds
- Tweaked Hazat worlds
- Added Jukelo's flc for knights, guards, and various units

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Luxor70: A new section for Emperor Wars mod has been created in our discord server https://discord.gg/fu4K6H4j

Join us there and post suggestions/bugs or just discuss about the mod in general. You can also ask any info you need to know.
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soldat411: would it be possible to get a new discord invite, I am going to start playing this mod today.
https://discord.gg/wKd7mNbP
Post edited May 23, 2023 by Luxor70
New version uploaded,4.0f

- Nerfed Anunnaki Ships armor
- Nerfed Titan ship
- Knights/Guards never routes
- Added House Psionic warriors: Royal Dervishes, Screaming Dervishes, Taliesin's Spears, Diwins, Midnight Furies, Marifahs. FLC conversion by Jukelo
- Reworked spies and assassins: spy is used to spot enemies far away, while assassin can kill rank 6 units (nobles) and attack on Byzantium II. Added House intelligence units (spy) and assassins by lore
Post edited May 24, 2023 by Luxor70
New version uploaded, 4.0g

- Added Cadavus to League
- Tweaked Li Halan worlds
- Tweaked Decados worlds
- Tweaked al-Malik worlds
- Added House spies and assassins flc converted by Jukelo