Roberbond: mmm... I think I understand what you try to achieve with the mod... and I love it! It is very different than the vanilla but I like the approach.
Another questions:
Tech
In the Research PDF appears a lot of tech in the "Applied Technology" but I can only research "Rifle". How can I unlock the other branches?
Diplomacy:
Elections: How can I know when there will be elections? I notice it will be the next turn when the other nations threaten me. Can I see the votes?
Units:
I have some "shelits engineer" and they have a very high close attack (80), but next to them there are "shelits tech" with no attack. What can you do with the "shelits techs" units?
Scientist: I suppose this unit should be in the lab, isn't?
Bugs:
When I press the Archive button it doesn´t match the selected Tech.
The pictures of the hazat nobles, and the freighters doesn't appear.
Glad to hear you're liking EW mod :-)
So, about your questions.
Tech. Have a look at tech tree PDF. You will notice that some techs from other trees have also a number under the name between (). That is the tech they unlock. Many Applied Technology techs have prerequisites in the other trees.
Diplomacy. Elections will happen every 10 turns. Unfortunately you cannot see votes.
Units. Shelit units are medic. One heals foot units, the other is for tread units. Each medic type heals its own unit type (defined by movement). Scientists are for now a placeholder, like peasants.
Bugs. Archives are still a work in progress. So far I only changed the first one, Known Worlds. In near future I will adjust all others.
For graphics, I have added a bunch of new ones for next release.