dtgreene: Part of the reason I want to hack more skills onto my characters is so that I can actually play with some of the "less useful" skills. It feels like certain skills (Swallow Killer) are mandatory, causing other skills to go unused.
By the way, have you ever tried the ex skill "Cruelty"?
Sarisio: No. i have following skills in use:
1. Brace (Lord). When it triggers, situation is usually far out of control. Not sure if it was good choice.
2. Mysterious Bag (Valkyrie). Why? Because I can't see loot wasted.
3. Find Treasure (Thief). I'd rather take tackle.
4. Spirit Contract. Not sure if Magic Essence could be better choice with Rapidos.
5. Divination (Alchemist). Not sure if it is needed on combat-char, but you get no rocks with this skill.
6. Song of Healing (Bishop).
I tried Absolute Wall, it looked useless. If it allows Turn Recovery, it might be good, but I didn't have Turn Recovery back then. So this is something you might want to check for survivability in Ibag Tower.
dtgreene: If an enemy has negative turn recovery (rare, but it happens), tackle will prevent it.
Sarisio: Well, if it works like in Disgaea, where monsters like to poison themselves just to deny you whatever little EXP and Gold they can give, it is probably good to stop such a spiteful behavior by Tackle :)
Here are my thoughts on those skills:
Brace: I think this skill could be useful on a Samurai. If you block one attack with Brace, you have another chance to trigger Swallow Return.
Spirit Contract: The attack bonus is nice, but it only applies to Fire/Ice/Lightning spells. It doesn't even apply to items that cast those spells, whereas Magic Essence does. Also, Rapidos only lowers resistance by 30% of the base. So if you're trying to petrify Terrors, one Rapidos will only lower magic resistance from 80% to 56%, and your petrfication attempts will still likely fail.
Divination: Actually haven't used it, so I didn't know about that. Maybe I might hack it onto one of my characters.
Song of Healing: Personally, I think a Bishop would be better served by Magic Essence (make mage status spells more useful) or Hand of Kindness (make low level healing more useful). I prefer Song of Healing on a Thief, Alchemist, Servant or Summoner because they often have nothing useful to do.
My setup is as follows:
Nue Samurai (replacing Dragonewt Fighter): Swallow Killer. Just added so I don't know how useful, but I have noticed zer attacks breaking enemy weapons.
Gnome Cleric: Hand of Kindness. Has the most HP in my party (now that I have replaced my Fighter). Hand of Kindness is less needed for a Gnome Cleric, but it keeps her low level spells relevant. With the Aas (Earth) Shifter, she can actually do good damage, with a Comet Hammer as backup for fighting gods. (Unfortunately, the game is sexist and won't let her equip an unmodified Hekaton Hammer.) As I've mentioned before, giving a Cleric Chi Wave looks like an interesting setup.
Dragon Lord Lord: Mysterious Bag. Keep in mind that Mysterious Bag does not work if the character does not survive the battle. Healing magic is basically useless at this point without Hand of Kindness (Feireed excluded). The Holy Saber is nice, though not as powerful as a weapon (against most enemies) as the Earth Shifter. (Also, remember that male and female characters can't equip the Holy Sabre.)
Hotlet Thief: Song of Healing. Thieves are not that good in combat to be honest. Problem is that bards aren't that good either, and hunters and ninjas have passive skills that are not always desirable. If you're into hacking, thieves have just enough room to get all four songs. (Bards do not, incidentally.)
Hotlet Alchemist: Find Treasure. I am finding this to actually be useful, however she is often sitting doing nothing during battle. I did get her a Mandragora Club (rare drop final story dungeon B1-B3; uncommon drop first bonus dungeon B3) so that she can paralyze rows of enemies.
Faerie Bishop: Magic Essence. My favorite setup. Faerie does more good than bad in terms of bishop equipment and also makes her fast. Bishops get more HP than mages (which makes a difference at low Vitality), and Magic Essence makes her sleep and petrify spells more effective. Attack spells really aren't that useful late post game when enemies regularly have over 1000 HP. (For a Don Magus with Spirit Contract to reach 1,000 damage with Raglass, he would need to be over level 3,000).
I may need to change my setup later, and I note that the only practical way to get AC low enough to survive is to use a brawler or ninja. The problem with ninjas is that they can automatically hide, and my ninja was the character I wanted the enemies to target. (The issue with hunters is that their persuit can end a battle against a petrified enemy when you would rather spend time healing with Song of Healing. I have not actually used one, however.)