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in which a boss used a breath attack that did over 6 MILLION damage to the front row!

Any idea why this would happen, and whether this can happen in the PC version? It has to be a bug; there is no other explanation for a breath attack doing THAT much damage.

It wasn't even a postgame boss! It was just some boss in the watery ruins (forgot the name)!

This actually reminds me of a bug in SaGa 2 (Final Fantasy Legend 2) that could allow Punch to hit for over 60k damage, and that tended to happen a lot in one particular miniboss fight.

Video title: 3ds-Elminage Gothic-gameplay 4
This time I think something was bugged (overflow somewhere).
Also I know what was added in 3ds version (I think couple new monsters were), but I know there is Fendel gang of Demons in Elminage Original. Each time you meet them (1/4096 chance as random encounter), they grow stronger, and they can eventually grow as high as 16000 LV. i can only imagine that at such high level their attacks are as OP as that one dragon's (is it dragon? more like fish wyrm or something), perhaps this fight was made int oanother scaling encounter.

Also I saw some very weird gameplay video of Elminage 3 (won't remember link now), it had characters dealing damage in 5 digits, so apparently someone cheated. Might be case here too.

if someone knows Moonfolk speech, screen of video in question is attached to help us know, what might also be wrong about it.
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Post edited June 09, 2015 by Sarisio
Looking at the Elminage 3 wiki, here is what spell damage looks like:

The Mage's bonus to attack spells starts at 17% (as opposed to 6% in Elminage Gothic) and therefore maxes out at 2090% at level 15193.

Spirit Contract triples damage in the physical version (as opposed to only a 50% boost). It also makes attack spells hit all enemies (including Ziakalad).

These two factors together yield over 60 times normal damage, so if Ziakalad averages 72 damage (as in Elminage Gothic), the spell would end up dealing 4320 damage under these conditions.

Add a 200% lightning damage boost and you're already dealing over 12k damage.

As if that weren't enough, the marriage system can get higher bonuses, apparently big enough to overflow and become negative.

As a side note, apparently same sex marriage is allowed and even produces offspring.
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dtgreene: Looking at the Elminage 3 wiki, here is what spell damage looks like:
<snip>
Add a 200% lightning damage boost and you're already dealing over 12k damage.
In that video it was more like just physical attack for 5 digits.

As a side note, apparently same sex marriage is allowed and even produces offspring.
Even cross-species. Apparently if races are Undead/Ghost, it doesn't matter too. Why, don't ask.

I so much want to see Elminage 3 (and other Elminage games ofc) translated and ported on PC. Gothic looks to be best part in series, but it lacks some moments in previous Elminages (marriage system, randomized dungeon). I remember messing with Elminage 3, entered forest (first dungeon), wondered a bit and met Floor Master (some Manticore).

Also, there is something very creepy in Elminage Original. Music in the temple, music in combat, and some NPC say outright creepy things (see attachments). And when you are done with 1st quest, all dungeons are open to you and you are given tons of quests at once. You need to get Fame through Quests and infuse Compass with it to find 5 rings, which are all placed at entirely random locations during each game.
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shop_1.jpg (109 Kb)
shop_2.jpg (110 Kb)
fendel.jpg (78 Kb)
inn.jpg (101 Kb)
Post edited June 09, 2015 by Sarisio
In Elminage Gothic, I believe 5 digit physical damage is possible. The Mirage Lance (judging from the Japanese wiki and personal experience) should be able to hit 20 times for 70 damage per hit (assuming a level 50+ fighter) before modifiers. 1400 * 4 (Physical Attack Power +1) * 2 (Force Robe against a Dragon) * 1.5 (War Rite or Mark of Ruin) is already well over 15,000, and I didn't even take into account Orath. Also, note that in Elminage 3, Physical Attack Power +1 gave twice the bonus.

Also, I hear that Elminage Original's translation missed a few bits, but that can also be said of Elminage Gothic. (See attached screenshot.)
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dtgreene: Also, I hear that Elminage Original's translation missed a few bits, but that can also be said of Elminage Gothic. (See attached screenshot.)
Actually first translation of Elminage Original was so bad it was as funny as Google translation of Japanese wiki. "Invite" option in tavern was named "Friend is Call", they mixed up some races and what not. I am afraid that Elminage 2 and 3 weren't localized because of that, reception was very bad. But Elminage Original had patch which fixed all those "Friend is Call" things. Some oddities are still there (e.g., one of direct damage spells. Rabalad iirc, has description of Ravenom), but otherwise translation is very good now (added another screenshot, atmosphere in this game is incomparable).

By the way, I was looking through older Wizardries, do you know that Wizardry V had 2 different localizations with Japanese version having uncensored English version? English version was censored, "Piety" stat changed into "Devotion", "Priest" was changed into "Cleric", all pixel nudity covered by pixel clothes, some enemy names changed (some names stopped making any sense - Awesome Terror, anyone?) and combat feedback translated different way (e.g., "X is destroyed" instead of "X is killed").
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volpa.jpg (75 Kb)
Post edited June 09, 2015 by Sarisio
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dtgreene: Also, I hear that Elminage Original's translation missed a few bits, but that can also be said of Elminage Gothic. (See attached screenshot.)
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Sarisio: Actually first translation of Elminage Original was so bad it was as funny as Google translation of Japanese wiki. "Invite" option in tavern was named "Friend is Call", they mixed up some races and what not. I am afraid that Elminage 2 and 3 weren't localized because of that, reception was very bad. But Elminage Original had patch which fixed all those "Friend is Call" things. Some oddities are still there (e.g., one of direct damage spells. Rabalad iirc, has description of Ravenom), but otherwise translation is very good now (added another screenshot, atmosphere in this game is incomparable).

By the way, I was looking through older Wizardries, do you know that Wizardry V had 2 different localizations with Japanese version having uncensored English version? English version was censored, "Piety" stat changed into "Devotion", "Priest" was changed into "Cleric", all pixel nudity covered by pixel clothes, some enemy names changed (some names stopped making any sense - Awesome Terror, anyone?) and combat feedback translated different way (e.g., "X is destroyed" instead of "X is killed").
Elminage Gothic has a few inaccurate descriptions. The Mandragora Club's description says it paralyzes a single enemy, but it actually targets a group. And then there is Elnam, with the description "Instantly kills a single -1 demon." (Elnam actually does holy damage to an arbitrary single enemy.)

In the case of Wizardry V, it is important to remember that the original version of the game (and all the other classic Wizardries) was for a computer system in English. As a result, the English in the Japanese version isn't a translation; it is, I believe, the original test.

The US SNES version was indeed censored. Unfortunately, in censoring the game, they ruined at least one pun (about the word "spirits").

The Japan only PSX version (New Age of Llylgamyn) has an English option (except for Scenario #4 Arrange) and a better handling of conversation (choose keywords instead of a dump of everything), but the BACORTU spell (which is sometimes used by enemies) doesn't work at all. Also, teleporters don't teleport light. (There is one part of Wizardry 4 which I think works better without teleporters teleporting light, but spinners and really secret doors are ruined in that version.)

In computer versions of Wizardry 5, dialog was conducted by typing in what you want to say, much like in Ultima 4 through 6 and Wizardry 6 through 8.
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dtgreene: Elminage Gothic has a few inaccurate descriptions. The Mandragora Club's description says it paralyzes a single enemy, but it actually targets a group. And then there is Elnam, with the description "Instantly kills a single -1 demon." (Elnam actually does holy damage to an arbitrary single enemy.)
I found Fairy Whip, which according to Elminage Original and logic should only be used by Faeries, but it looks like absolutely anyone can use that. Not sure if intended, but casters are very gimped melee-wise in Gothic (in Elminage Original all Staves are Medium and even have Hit Bonus iirc), so i don't mind one more additional weapon for them :)
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dtgreene: In the case of Wizardry V, it is important to remember that the original version of the game (and all the other classic Wizardries) was for a computer system in English. As a result, the English in the Japanese version isn't a translation; it is, I believe, the original test.
That's what I meant by 2 localizations,i just didn't know how to put it better.

I've seen PSX versions and they gave a mixed feeling. palette is a bit too dark (especially during fight) and English font is a bit hard to read (though Japanese font looks perfectly clean). I am more interested in Wizardry Dimguil and Wizardry Empire I, II on PSX, but seems they will doubtfully be ever translated.

We need to make a clean topic with all games in Wizardry series, localizations, platforms and year of release :) Wizardry IV Arrange is already a new game in my book i have never heard about before today, just like Wizardry: Blackstone, fanmade scenario for first Wizardry... We need to exclude just Wzirdry-like games though, like Class of Heroes, though it looks very similar to Wizardry. just look at this picture form Class of Heroes II and find synonyms for traps :) 1st game even used Vancian Magic.
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traps.jpg (116 Kb)
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dtgreene: Elminage Gothic has a few inaccurate descriptions. The Mandragora Club's description says it paralyzes a single enemy, but it actually targets a group. And then there is Elnam, with the description "Instantly kills a single -1 demon." (Elnam actually does holy damage to an arbitrary single enemy.)
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Sarisio: I found Fairy Whip, which according to Elminage Original and logic should only be used by Faeries, but it looks like absolutely anyone can use that. Not sure if intended, but casters are very gimped melee-wise in Gothic (in Elminage Original all Staves are Medium and even have Hit Bonus iirc), so i don't mind one more additional weapon for them :)
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dtgreene: In the case of Wizardry V, it is important to remember that the original version of the game (and all the other classic Wizardries) was for a computer system in English. As a result, the English in the Japanese version isn't a translation; it is, I believe, the original test.
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Sarisio: That's what I meant by 2 localizations,i just didn't know how to put it better.

I've seen PSX versions and they gave a mixed feeling. palette is a bit too dark (especially during fight) and English font is a bit hard to read (though Japanese font looks perfectly clean). I am more interested in Wizardry Dimguil and Wizardry Empire I, II on PSX, but seems they will doubtfully be ever translated.

We need to make a clean topic with all games in Wizardry series, localizations, platforms and year of release :) Wizardry IV Arrange is already a new game in my book i have never heard about before today, just like Wizardry: Blackstone, fanmade scenario for first Wizardry... We need to exclude just Wzirdry-like games though, like Class of Heroes, though it looks very similar to Wizardry. just look at this picture form Class of Heroes II and find synonyms for traps :) 1st game even used Vancian Magic.
In Elminage Gothic, the Fairy Whip exists and can be used by pretty much anyone, not just fairies. I actually found Fairy Whips to be quite useful for those who don't have other good back row weapons.

Also, one other thing about Wizardry V: The Japanese Super Famicom version has a bug that allows memory corruption. pirohiko did a TAS that uses that to beat the game in just over a minute. It looks like this might even be possible in real time. Windering if arbitrary code execution is possible.

Then again, the Famicom version of Wizardry "2" (really 3) also has a memory corruption bug that allows one to just buy the game winning item.

Perhaps the Wizardry forum might be a better place to make the topic about all the games in the Wizardry series. Now if only gog.com would get Wizardry 1-5 (but not the bugged Wizardry Archives version of 1-3).
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dtgreene: Also, one other thing about Wizardry V: The Japanese Super Famicom version has a bug that allows memory corruption. pirohiko did a TAS that uses that to beat the game in just over a minute. It looks like this might even be possible in real time. Windering if arbitrary code execution is possible.

Then again, the Famicom version of Wizardry "2" (really 3) also has a memory corruption bug that allows one to just buy the game winning item.
Ouch! Can you trigger those bugs without knowing?
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dtgreene: Perhaps the Wizardry forum might be a better place to make the topic about all the games in the Wizardry series. Now if only gog.com would get Wizardry 1-5 (but not the bugged Wizardry Archives version of 1-3).
I wonder how good DOSBox off works with savestates in Wizardry. Save system in earlier Wizardries is just no-go for me in PC versions (I am a bit too ... "softcore" i think). And I am about to make post in Wizardry subforum with full list of all Wizardry games, and I probably will miss some... It is fun to see that Wizradry 8 is actually Wizardry 18 chronologically (not a big surprise, Wiz8 wasn't feeling like Wizardry game)...