It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Just recently started. Now I am used to typical dungeon crawlers, but the interface for this game throws me off, due to no "rest" option. I seem to be only able to heal from magic pools, my own spells and inns. But then again "Bard's Tale" played that way, though I could never figure out that game either ^^;

But I am at a loss in the very first dungeon, as enemies love to randomly poison me, I'm nowhere close to getting an cure-poison spell, and I hate having to constantly run back to town to nullify it every time it happens.

Also, it seems I can only equip brass knuckles on one hand only, despite being well, brass knuckles and being "small" weapons. This game is good, but confuses me, as it is very similar to, yet at the same time breaks the norm of what I'm used to.
Post edited December 06, 2015 by Dartpaw86
avatar
Dartpaw86: Also, it seems I can only equip brass knuckles on one hand only, despite being well, brass knuckles and being "small" weapons. This game is good, but confuses me, as it is very similar to, yet at the same time breaks the norm of what I'm used to.
"SMall" means it can be used only to attack front row from front row (can't use it to attack from back row). Your front row is first 3 characters from left to right. Other 3 characters are in back row.

For double-wielding weapon needs to have "Single" (iirc) in description. Main Hand can only be in main hand, and Double requires both hands.

Also I can['t remember many enemies poisoning you in first dungeon. Don't forget that you can save load anytiome (out of combat) and that sometimes making good characters means a lot (research which spells do what, which EX-Skills do what, etc.).
avatar
Dartpaw86: Also, it seems I can only equip brass knuckles on one hand only, despite being well, brass knuckles and being "small" weapons. This game is good, but confuses me, as it is very similar to, yet at the same time breaks the norm of what I'm used to.
avatar
Sarisio: "SMall" means it can be used only to attack front row from front row (can't use it to attack from back row). Your front row is first 3 characters from left to right. Other 3 characters are in back row.

For double-wielding weapon needs to have "Single" (iirc) in description. Main Hand can only be in main hand, and Double requires both hands.

Also I can['t remember many enemies poisoning you in first dungeon. Don't forget that you can save load anytiome (out of combat) and that sometimes making good characters means a lot (research which spells do what, which EX-Skills do what, etc.).
Thank you :D
Here is a very good early-game tip:

Create an Alchemist. (You don't *have* to use her in your main party.) Then get some ore and try using it to modify your equipment. If Turn Recovery is an option (it is for some ore types and not others), add it to your equipment (I recommend accessories here like the Obi because accessories can be easily traded). This will allow your characters to regenerate health. Note that Turn Recovery from multiple items does not stack.

A Dragonewt with high HP (max Vitality and make the character a fighter-type) can be very useful thanks to the fact that breath weapon damage is based on HP.

Taking the "Song of Healing" EX skill on one character also helps with early-game healing; just be aware that (unless you are playing the Japan-only 3DS version) it will not heal your party in the last round. Also, once you get 20 HP, the skill gets significantly weaker, going from a full heal to a 5% (rounded down) heal.

Later on, it becomes easy to create new characters and level them up to a decent level.
avatar
Dartpaw86: Also, it seems I can only equip brass knuckles on one hand only, despite being well, brass knuckles and being "small" weapons. This game is good, but confuses me, as it is very similar to, yet at the same time breaks the norm of what I'm used to.
avatar
Sarisio: "SMall" means it can be used only to attack front row from front row (can't use it to attack from back row). Your front row is first 3 characters from left to right. Other 3 characters are in back row.

For double-wielding weapon needs to have "Single" (iirc) in description. Main Hand can only be in main hand, and Double requires both hands.

Also I can['t remember many enemies poisoning you in first dungeon. Don't forget that you can save load anytiome (out of combat) and that sometimes making good characters means a lot (research which spells do what, which EX-Skills do what, etc.).
Oh and I goofed, it wasn't enemies that poison me. It's the chest traps. Which I don't have a spell to tell me what the trap is, so I just have to guess randomly. Except I realized that poison being the worst so far, I just have my robber check for poison each time, anything else I can recover from easily enough.
avatar
dtgreene: Here is a very good early-game tip:

Create an Alchemist. (You don't *have* to use her in your main party.) Then get some ore and try using it to modify your equipment. If Turn Recovery is an option (it is for some ore types and not others), add it to your equipment (I recommend accessories here like the Obi because accessories can be easily traded). This will allow your characters to regenerate health. Note that Turn Recovery from multiple items does not stack.

A Dragonewt with high HP (max Vitality and make the character a fighter-type) can be very useful thanks to the fact that breath weapon damage is based on HP.

Taking the "Song of Healing" EX skill on one character also helps with early-game healing; just be aware that (unless you are playing the Japan-only 3DS version) it will not heal your party in the last round. Also, once you get 20 HP, the skill gets significantly weaker, going from a full heal to a 5% (rounded down) heal.

Later on, it becomes easy to create new characters and level them up to a decent level.
Thanks :3 this game seems VERY complicated.
Post edited December 06, 2015 by Dartpaw86
avatar
Dartpaw86: Oh and I goofed, it wasn't enemies that poison me. It's the chest traps. Which I don't have a spell to tell me what the trap is, so I just have to guess randomly. Except I realized that poison being the worst so far, I just have my robber check for poison each time, anything else I can recover from easily enough.
Having a Thief, Hunter, Bard or Ninja check for traps is important, and you should check every single chest you encounter.

Alchemists get a level 1 spell that tells you what the trap is (though I believe it has a small chance of being wrong).
avatar
Dartpaw86: Oh and I goofed, it wasn't enemies that poison me. It's the chest traps. Which I don't have a spell to tell me what the trap is, so I just have to guess randomly. Except I realized that poison being the worst so far, I just have my robber check for poison each time, anything else I can recover from easily enough.
avatar
dtgreene: Having a Thief, Hunter, Bard or Ninja check for traps is important, and you should check every single chest you encounter.

Alchemists get a level 1 spell that tells you what the trap is (though I believe it has a small chance of being wrong).
Again thanks :3 the reason I didn't make an alchemist is because I was wrong genre savvy. I remember that Alchemists were more or less completely useless in Ultima 3 which for a long time I didn't think much of the class.
avatar
Dartpaw86: Again thanks :3 the reason I didn't make an alchemist is because I was wrong genre savvy. I remember that Alchemists were more or less completely useless in Ultima 3 which for a long time I didn't think much of the class.
Rest assured that your first party will most likely be bad, just use it to learn the game and then throw it away for proper party)) Learning by doing. There is no "one and only true party setup", though there are general helpful guidelines (like having healing class, having Song of healing, having efficient way to disarm traps, etc.).

And remember that you can reload in case things will go wrong.
avatar
Dartpaw86: Again thanks :3 the reason I didn't make an alchemist is because I was wrong genre savvy. I remember that Alchemists were more or less completely useless in Ultima 3 which for a long time I didn't think much of the class.
avatar
Sarisio: Rest assured that your first party will most likely be bad, just use it to learn the game and then throw it away for proper party)) Learning by doing. There is no "one and only true party setup", though there are general helpful guidelines (like having healing class, having Song of healing, having efficient way to disarm traps, etc.).

And remember that you can reload in case things will go wrong.
Actually, Song of Healing is only important in the early game. Later, you can heal enough with healing spells (especially once you get 7th level spells) and the ability to teleport out when your spells run low. Song of Healing is still good to have, but isn't what I would call necessary.

Speaking of which, once you get that 7th level mage spell that teleports you, the game changes completely.

By the way, status ailments are useful in this game. Also, note that Magic Essence only affects Mage spells, so no point in putting it on a Priest or Alchemist. (It is good for a Bishop, but Bishops learn spells slowly so I wouldn't bother until you reach the point where you can quickly level up new characters. The level 4 Bishop in the tavern is good enough for early game identification.)
Wow this game its gonna be very challenging! and you dtgreene seems like an expert. I'm coming for classics jrpgs. I tried etrian odyssey titles but elminage gothic seems to have a new high difficult standart.

How can I restore my mana without going to the town? there's no way? I expend al the mana based (well spirit points) attacks too early.

well. Maybe the best option is discovering the game by myself to to taste it 100% (or at least 50%, the game looks big in odds

Well, sorry for my bad english. Lets play!
Post edited December 14, 2015 by nicohvc
avatar
nicohvc: How can I restore my mana without going to the town? there's no way? I expend al the mana based (well spirit points) attacks too early.
It's not really practical for most of the game.

Once you learn the teleport spell, you can just warp back to town when your MP runs low, and then teleport back to town. This works until the final bonus dungeon.

By said bonus dungeon, you should have 9's in every spell level for everyone in a spell casting class (if you don't, your level isn't even close to high enough to survive there). In that dungeon, Magic Herbs (which a Servant can use to restore MP to your entire party) are common. Otherwise, you will just need to teleport out when you run out of MP. Don't worry about this bonus dungeon for a while; it's a very long time before you reach it.
avatar
nicohvc: How can I restore my mana without going to the town? there's no way? I expend al the mana based (well spirit points) attacks too early.
avatar
dtgreene: It's not really practical for most of the game.

Once you learn the teleport spell, you can just warp back to town when your MP runs low, and then teleport back to town. This works until the final bonus dungeon.

By said bonus dungeon, you should have 9's in every spell level for everyone in a spell casting class (if you don't, your level isn't even close to high enough to survive there). In that dungeon, Magic Herbs (which a Servant can use to restore MP to your entire party) are common. Otherwise, you will just need to teleport out when you run out of MP. Don't worry about this bonus dungeon for a while; it's a very long time before you reach it.
Thanks dtgreene!
I really appreciate your help and kindness