Posted November 02, 2022
high rated
Katar10: The answer :
Greetings!
Thank you for contacting the Bethesda Customer Support Team. My name is Brian and I will be discussing this matter with you today.
I understand that you are inquiring about the Creation Club in the GOG Version of The Anniversary Edition of Skyrim. We at Customer Support do not have any information on when the Creation Club will get added to this version of the Game. We apologize as this is not the answer you were hoping for.
If you would like to provide this matter as feedback to our Development team. You are able to provide feedback for The Elder Scrolls V: Skyrim Anniversary Edition through our support website:
1. Select Skyrim as your product
2. Click Feedback
3. Select the closest matching category of your feedback.
4. Fill in the form and click Submit
Alternatively, you can use our official Discord servers.
If you have anymore questions, please reach back out to us and we will be happy to help.
Thank you,
Brian
Bethesda Customer Support
No the Answer is Modders, just mod what devs do NOT supply. Greetings!
Thank you for contacting the Bethesda Customer Support Team. My name is Brian and I will be discussing this matter with you today.
I understand that you are inquiring about the Creation Club in the GOG Version of The Anniversary Edition of Skyrim. We at Customer Support do not have any information on when the Creation Club will get added to this version of the Game. We apologize as this is not the answer you were hoping for.
If you would like to provide this matter as feedback to our Development team. You are able to provide feedback for The Elder Scrolls V: Skyrim Anniversary Edition through our support website:
1. Select Skyrim as your product
2. Click Feedback
3. Select the closest matching category of your feedback.
4. Fill in the form and click Submit
Alternatively, you can use our official Discord servers.
If you have anymore questions, please reach back out to us and we will be happy to help.
Thank you,
Brian
Bethesda Customer Support
Stop expecting GOG to do what they have no power to do, and start modding.
JeniSkunk: With what Katar10 posted, Skyrim belongs in the list of Games that treat GOG customers as second class citizens
Skyrim is released so often, and on every platform it's become a meme Fact is GOG is not a secondary market, it's dead last (tied with Epic Games),
The Creation Kit is NOT part of the game, and nobody has been treated different.
The Creation Kit was only available on Bethesda.Net until MS (MicroSoft) shut that down.
I can only commend MS for not doing what BS (Bethesda Softworks) did, and posting it on the Windows Store.
Steam was the obvious choice, and primary market, but one fact stops GOG users in their tracks.
The Creation Kit has DRM
GOG can't post CK here DRM free without BS Permission.
Thing is a DRM free solution already exists, but it's a mod.
GOG rightly leaves modding where it belongs in our hands.
Stop moaning about what can't be changed by GOG, and MOD THE CREATION KIT
The method is straight forward if you only have the GOG release. Skip Step 2
1 Shut down Steam
2 Temporarily rename your Steam Game Folder, anything will do, but an easy edit makes sense like
Skyrim Special Edition
3 Start Steam, now you don't have the game installed (Steam's Dumb), and find the Creation Kit on the Skyrim Special Edition Store Page and Install it
4 Find "Skyrim Special Edition" Folder open it, and Archive all the files. name is irrelevant but I choose a useful name
The Elder Scrolls V – Skyrim – Special Edition – Creation Kit v1.6.659.0.8 (Steam).7Z
5 Move that Archive to where you keep modding tools downloads (NOT YOUR GAME YET)
6 Delete the Skyrim Special Edition Folder, and if you have the game on Steam Revert Temp folder Rename
7 Shut down Steam (For good)
Right now you have an offline copy of Steam CK (A Steam Backup), but useless for GOG.
It's Modding Time
You need four mod files from two different mods, and if you've used the CK before, you should be using 3 of them on Steam already.
SSE CreationKit Fixes=20061 @ Skyrim - SE - Nexus - Mods And Community
Here their are two files and we need both of them
CK64Fixes Release 3.2-20061-3-2-1616560054.zip
FaceFXWrapper 0.4-20061-0-4-1631087053.zip
SSE Creation Kit Fixes Update=71371 @ Skyrim - SE - Nexus - Mods And Community
Again their are two files and we need both of them
SSE Creation Kit Fixes Update-71371-33-1658698845.zip
The all important DRM free EXE was removed from Nexus by Bethesda Softworks
While rest of info in this post is accurate, see my reaction to this BS by BS (BullShit by Bethesda Softworks).
How To Use Creation Kit - GOG Forum Post by Uhuru NUru
Damn Decrepit Forum, butchering my Name, in links,
I'm not “Uhuru N’Uru”
I'm “Uhuru N’Uru”
Now you have all you need, but I want a backup, of my modded GOG CK
Extract The Steam CK to a WIP folder, I give you my folder names, but only the contents really matter
I'll just keep the archive name I used as folder name, while we mod the Content
The Elder Scrolls V – Skyrim – Special Edition – Creation Kit v1.6.659.0.8 (Steam)
MO Users
You should know the drill same as SkSE, all non Game Data Folder content is always installed by MO.
Best MO practice is make all DLC into MO mods, but for CK just Archive any Data Folder Content, then Delete the Data Folder.
The Elder Scrolls V – Skyrim – Special Edition – Creation Kit – Scripts v1.6.659.0.8 MO Mod – Data Folder Contents.7Z
All Users
Simply extract each of the zip Files, in the EXACT order I listed them (It's NOT optional the second mod updates the first) into your WIP CK Folder Overwriting when asked.
The DRM free Exe must be renamed, but I don't like loose exe downloads, so I make download into an Archive, for a Backup.
Rename
SSE Creation Kit-71371-1-6-438-0-1658607602.exe
To
CreationKit.exe
Move to the WIP CK, overwriting the one with DRM.
Archiive your GOG CK, again my names given as example.
The Elder Scrolls V – Skyrim – Special Edition – Creation Kit – DRM Free with Fixes v1.6.438.0 Game Folder Contents (GOG).7Z
Now you have your DRM Free CK ready, and backed up.
You can either extract Archive to game, or as you have those loose files in the WIP folder, this time you can just move the files.
Run CK to make sure "It Just Works". (Thanks Todd), if you followed my guide, it will run.
Getting it to do what you want, Todd told you "It Just Works", I'm sure it will all be fine..
That's the easy bit, now if only you knew how to use it, but that's your next task, other guides exist for that.
Have Fun (Was that an evil laugh I heard, meddling Daedric Princes, you can blame them when it crashes on you, and it will).
Learn the lesson, GOG is a Tertiary niche market, it would be great if we got better support, but we don't.
What Devs don't/won't/can't do, modding does/will/can, it's the entire reason we mod games.
It's just a thought.
Post edited January 16, 2023 by UhuruNUru