Posted February 24, 2020
Dungeon Master (which I have been playing lately) and Morrowind, while very different games, do have one rather interesting similarity:
* Making potions is possible in both games (though the mechanics of doing so are different).
* There is a stat that affects the strength of such potions (Wisdom in Dungeon Master, Intelligence and Luck in Morrowind).
* It is possible to make a potion that temporarily boosts that stat.
* With the stat boosted, it is now possible to make stronger potions.
* Making such potions is a quick way to get your skill up, as doing so will give you large amounts of skill experience (for Priest (acthally the hidden Heal sub-skill) in Dungeon Master or Alchemy in Morrowind).
With that said, there are still some differences that are quite significant:
* In Dungeon Master, you can try to create a stronger potion than you're capable of by casting the spell at a higher power level; that can fail, and is likely to if your Wisdom isn't that high. (At least Dungeon Master, unlike Morrowind, gives you some (albeit reduced) skill experience when this happens.) In Morrowind, the power is fixed by your experience, skills, and tools used.
* In Dungeon Master, you are limited in the number of potions you can have at a time by the number of flasks you have (as each potion spell requires an empty flask to cast). There are only finitely many of them, though they're at least reusable once you drink the potion. In Morrowind, by contrast, the only limit on how many potions you can find is how many ingredients you can get, and most are restocked by some merchant; some even have other renewable sources (like the Racer Plums that a certain common enemy likes to drop).
* In Dungeon Master, there is a limit to potion strength; once you can make potions of the highest level, there is no way to make even stronger potions. In Morrowind, there is no such limit; you can keep making stronger and stronger potions until integer overflow occurs (requires a stat of over 2 billion), though the game has been known to bug out when certain stats (like Speed) get too high. With the stat growth from potions in Morrowind being exponential without limit, it's easy to break the game this way.
Thoughts on this rather interesting comparison?
* Making potions is possible in both games (though the mechanics of doing so are different).
* There is a stat that affects the strength of such potions (Wisdom in Dungeon Master, Intelligence and Luck in Morrowind).
* It is possible to make a potion that temporarily boosts that stat.
* With the stat boosted, it is now possible to make stronger potions.
* Making such potions is a quick way to get your skill up, as doing so will give you large amounts of skill experience (for Priest (acthally the hidden Heal sub-skill) in Dungeon Master or Alchemy in Morrowind).
With that said, there are still some differences that are quite significant:
* In Dungeon Master, you can try to create a stronger potion than you're capable of by casting the spell at a higher power level; that can fail, and is likely to if your Wisdom isn't that high. (At least Dungeon Master, unlike Morrowind, gives you some (albeit reduced) skill experience when this happens.) In Morrowind, the power is fixed by your experience, skills, and tools used.
* In Dungeon Master, you are limited in the number of potions you can have at a time by the number of flasks you have (as each potion spell requires an empty flask to cast). There are only finitely many of them, though they're at least reusable once you drink the potion. In Morrowind, by contrast, the only limit on how many potions you can find is how many ingredients you can get, and most are restocked by some merchant; some even have other renewable sources (like the Racer Plums that a certain common enemy likes to drop).
* In Dungeon Master, there is a limit to potion strength; once you can make potions of the highest level, there is no way to make even stronger potions. In Morrowind, there is no such limit; you can keep making stronger and stronger potions until integer overflow occurs (requires a stat of over 2 billion), though the game has been known to bug out when certain stats (like Speed) get too high. With the stat growth from potions in Morrowind being exponential without limit, it's easy to break the game this way.
Thoughts on this rather interesting comparison?