Posted August 27, 2023
Just one thing I just realized, and one way in which Morrowind differs from the rest of the series.
(Note: I'm excluding Skyrim from this discussion due to the lack of spellmaking.)
In Arena and Daggerfall, many spell effects scale with level. Furthermore, some spells have a percentage associated with them that scales with level, but is effectively capped at 100. A spell that, for example, provides 10%/level spell reflection is better than a spell that provides 8%/level spell reflection until level level 13, at which point they're the same, except that the 10%/level spell is more expensive and is essentially obsolete. At this point, the weaker spell is no longer worth having and can be safely deleted from your spellboojk (assuming doing so won't trigger a bug).
In Oblivion, some spells boost things that are capped. For example, fortifying most skills past 100 won't do anything, but fortifying certain skills (particularly frequently used magic skills, like Destruction) to 100 can be very useful for major Magicka savings. Thing is, if you raise that skill through practice or training, the amount of fortification you need to raise it to 100 decreases, and therefore it's better to have a smaller boost (but still to 100) that costs less or lasts longer. This makes the stronger spell obsolete, and therefore it's safe to delete this spell...except that Oblivion doesn't let you delete spells at all! (Seriously, between that and the inability to name your saves without the console, I really wonder what they were thinking here.)
Morrowind, on the other hand, has neither of these situations apply:
* Spells don't scale on their own.
* Stats and skills fully benefit from scores above 100, so no amount of fortification is wasted (assuming you don't raise the stat high enough to cause major issues, but that's not going to happen with spells alone, at least not without a certain glitch).
So, thoughts on this observation?
(Note: I'm excluding Skyrim from this discussion due to the lack of spellmaking.)
In Arena and Daggerfall, many spell effects scale with level. Furthermore, some spells have a percentage associated with them that scales with level, but is effectively capped at 100. A spell that, for example, provides 10%/level spell reflection is better than a spell that provides 8%/level spell reflection until level level 13, at which point they're the same, except that the 10%/level spell is more expensive and is essentially obsolete. At this point, the weaker spell is no longer worth having and can be safely deleted from your spellboojk (assuming doing so won't trigger a bug).
In Oblivion, some spells boost things that are capped. For example, fortifying most skills past 100 won't do anything, but fortifying certain skills (particularly frequently used magic skills, like Destruction) to 100 can be very useful for major Magicka savings. Thing is, if you raise that skill through practice or training, the amount of fortification you need to raise it to 100 decreases, and therefore it's better to have a smaller boost (but still to 100) that costs less or lasts longer. This makes the stronger spell obsolete, and therefore it's safe to delete this spell...except that Oblivion doesn't let you delete spells at all! (Seriously, between that and the inability to name your saves without the console, I really wonder what they were thinking here.)
Morrowind, on the other hand, has neither of these situations apply:
* Spells don't scale on their own.
* Stats and skills fully benefit from scores above 100, so no amount of fortification is wasted (assuming you don't raise the stat high enough to cause major issues, but that's not going to happen with spells alone, at least not without a certain glitch).
So, thoughts on this observation?