Posted June 03, 2017
high rated
Link to the official GOG Mod Spotlight.
A few things to note:
-As always you have to ensure that the files that the mod files that you want to use are loaded after your game files. That includes esp and bsa files.
you may have to ensure that your games bsa files don't get loaded after a mod. Thiev has now added a workaround to the installers but using a mod manager to do this is reccommended. (Thank you very much, Thiev.)
-fixing a crash: Some people have experienced crashes after the Bethesda logo that weren't caused by installing mods in the wrong order. They could fix this by removing their save game folder that contained old saves (from a non-GOG version). Since the old Oblivion saves might end up in the cloud, cloud saving might have to be disabled as well. I don't know if it's really because of the save games or because of .ini files and can't test that. marmormurmel described how to fix this crash:
Delete Oblivion Folder in:
...\My Documents\\My Games
and
C:\Users\xxx\AppData\Local
-The Oblivion Script Extender (OBSE) requires you to download and install the current obse_loader!
These are mods that I recommend checking out.
I'm wondering what mods you GOGgers recommend to fix level scaling. Also, I'd like to know your opinions on this mod list! :) Do you see any problems with it and what are your must-have mods?
In order to avoid problems with mods or solve them:
Use a mod manager like Oblivion Mod Manager. This will allow you to uninstall mods safely and to get them to load in an order that makes sense.
The following mods I recommend without any doubts:
the unofficial patches.
Oblivion
Shivering Isles
DLC
Restores a chapel in one of the cities:
Anvil Chapel Restored
Fixes the stupid crash when exiting the game:
Fast Exit
(apparently the Oblivion Stutter Remover does so, too)
a graphics/lighting/weather mod:
Natural Environments (and/or something else like)
a water mod:
enhanced water
or
Skyrimized Water (or something else)
a better distant ground texture:
Landscape LOD Texture Replacement
animated containers like in later Bethesda games:
Harvest Containers
For a completely different game world:
Nehrim (total conversion)
A fix for that level scaling!!!
this is a really tough one. On the one hand it is the most important change to Oblivion that you can make but on the other hand the possible mods tend to change much about the game and aren't that well compatible.
Francesco's Creatures and Items - including the optional content. (Suggested by etb)
Maskar's Oblivion Overhaul
Oscuros Oblivion Overhaul
Oblivion Scaling Unclustered
Leveling Quickfix
You should probably install these:
This fixes the problem that touching objects is a crime:
put it in its place
I've never had the DLCs before but I hate it when Add-ons start quests before your first quest is over:
oblivion dlc delayers
The following mods are great gameplay enhancements:
Recommending these is also not easy because I don't know how compatible and stable these mods are because I've never played long playthroughs with them
Witness system for crimes and regional bounty:
Crime and Guard Overhaul with Regional AND Provincial bounty
Item ownership (NPCs shouldn't know which item is stolen):
Stolen Item Ownership - or use the console when it makes sense "SetOwnership"
Has anyone experience with these mods that give merchants limited gold?
Enhanced Economy
or
Living Economy
Also check out these:
Graphical enhancements:
Oblivion Reloaded
Enb
Qarl's Texture Pack III Redimized
more objects visible in the distance:
Really AEVWD
dynamic shadows (don't have too high hopes):
shademe enhanced - isn't perfect!! consider Oblivion reloaded as it says on the mod page
UI:
darnified UI -It's great but the installation is annoying.
first person body:
Oblivion - Enhanced Camera -really good, the only disadvantage is that animation mods might not look acceptable in first person (like natural walk)
movement physics:
Improved movement physics
more varied and unique landscape:
Unique landscapes
requirements of some mods:
universal silent voice
a mod manager
OBSE
blockhead
MenuQue
Real-Time Interactions
A few things to note:
-As always you have to ensure that the files that the mod files that you want to use are loaded after your game files. That includes esp and bsa files.
you may have to ensure that your games bsa files don't get loaded after a mod. Thiev has now added a workaround to the installers but using a mod manager to do this is reccommended. (Thank you very much, Thiev.)
-fixing a crash: Some people have experienced crashes after the Bethesda logo that weren't caused by installing mods in the wrong order. They could fix this by removing their save game folder that contained old saves (from a non-GOG version). Since the old Oblivion saves might end up in the cloud, cloud saving might have to be disabled as well. I don't know if it's really because of the save games or because of .ini files and can't test that. marmormurmel described how to fix this crash:
Delete Oblivion Folder in:
...\My Documents\\My Games
and
C:\Users\xxx\AppData\Local
These are mods that I recommend checking out.
I'm wondering what mods you GOGgers recommend to fix level scaling. Also, I'd like to know your opinions on this mod list! :) Do you see any problems with it and what are your must-have mods?
In order to avoid problems with mods or solve them:
Use a mod manager like Oblivion Mod Manager. This will allow you to uninstall mods safely and to get them to load in an order that makes sense.
The following mods I recommend without any doubts:
the unofficial patches.
Oblivion
Shivering Isles
DLC
Restores a chapel in one of the cities:
Anvil Chapel Restored
Fixes the stupid crash when exiting the game:
Fast Exit
(apparently the Oblivion Stutter Remover does so, too)
a graphics/lighting/weather mod:
Natural Environments (and/or something else like)
a water mod:
enhanced water
or
Skyrimized Water (or something else)
a better distant ground texture:
Landscape LOD Texture Replacement
animated containers like in later Bethesda games:
Harvest Containers
For a completely different game world:
Nehrim (total conversion)
A fix for that level scaling!!!
this is a really tough one. On the one hand it is the most important change to Oblivion that you can make but on the other hand the possible mods tend to change much about the game and aren't that well compatible.
Francesco's Creatures and Items - including the optional content. (Suggested by etb)
Maskar's Oblivion Overhaul
Oscuros Oblivion Overhaul
Oblivion Scaling Unclustered
Leveling Quickfix
You should probably install these:
This fixes the problem that touching objects is a crime:
put it in its place
I've never had the DLCs before but I hate it when Add-ons start quests before your first quest is over:
oblivion dlc delayers
The following mods are great gameplay enhancements:
Recommending these is also not easy because I don't know how compatible and stable these mods are because I've never played long playthroughs with them
Witness system for crimes and regional bounty:
Crime and Guard Overhaul with Regional AND Provincial bounty
Item ownership (NPCs shouldn't know which item is stolen):
Stolen Item Ownership - or use the console when it makes sense "SetOwnership"
Has anyone experience with these mods that give merchants limited gold?
Enhanced Economy
or
Living Economy
Also check out these:
Graphical enhancements:
Oblivion Reloaded
Enb
Qarl's Texture Pack III Redimized
more objects visible in the distance:
Really AEVWD
dynamic shadows (don't have too high hopes):
shademe enhanced - isn't perfect!! consider Oblivion reloaded as it says on the mod page
UI:
darnified UI -It's great but the installation is annoying.
first person body:
Oblivion - Enhanced Camera -really good, the only disadvantage is that animation mods might not look acceptable in first person (like natural walk)
movement physics:
Improved movement physics
more varied and unique landscape:
Unique landscapes
requirements of some mods:
universal silent voice
a mod manager
OBSE
blockhead
MenuQue
Real-Time Interactions
Post edited June 14, 2017 by 0Grapher