Posted June 08, 2017
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I used "touch" to manually update the dates of the .ESP files and .BSA files so that the Unofficial Patches can work with the GOG version. I also had to install the Archive Invalidation Invalidated! mod and also touch the .BSA file that came along with it to be the newest .BSA in the data directory.
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Yeah, I did try to set the d3dx9.dll to "Native, Builtin" in the winecfg tool. This was the only way to actually get oblivion reloaded to startup (for me).
It runs, but there are definitely graphical artifacts. I might try to repeat my steps to see if I missed anything.
Edit: Correction, Oblivion Reloaded didn't come with any DLLs that needed to be configured in Wine. I was thinking of when I was trying to get various ENBs working.
One other question for you. I'd love to learn how one would swap out the included wine version with future releases. I took a look at your script and noticed that it downloaded the wine version (
http://wine.playonlinux.com/binaries/linux-x86/PlayOnLinux-wine-$WRAP_WVER-linux-x86.pol). Would it be possible to simply update the script and run again to create a new wrapper? I'd like to learn how to do this so in the future I could even help you maintain the wrapper with the latest version of Wine-Staging.
I'm really comfortable compiling code and patching, etc. and am a developer by trade, so I'm technical enough to troubleshoot through issues.
Would I just update the script to pull the latest versions and run again?
Thanks!
Post edited June 08, 2017 by rstrube