There's other items that change the game significantly:
* Boots of Blinding Speed boosts your movement speed and accuracy at the expense of not being able to see. (Note: Both the Morrowind Code Patch (via an option that's enabled by default but can be disabled) and OpenMW make this item lower accuracy instead.)
* There's those Scrolls of Icarian Flight that provide 1,000 points of Acrobatics. Use one of them and jump, and you go very high. Needless to say, this item is very useful in a speedrun.
* Custom emchantments, particularly Cast on Use enchantments, can also be game changing. For example, with the Atronach bitrhsign, use an item to summon an Ancestral Ghost, turn it hostile, and you can get some of your Magicka back.
* And, of course, you can break the game with Fortify Intelligence/Luck potions. If your Luck is in the quadruple digits (or even just the upper triple digits), the game becomes comically easy.
Arena also has some things that are game changers:
* Auriel's Shield creates a barrier that blocks the next 750 points of damage you receive. This is huge, particularly since it's highly unlikely that you'll get this much health, even if you're a Barbarian. (With that said, casters can create even stronger barriers with custom spells.)
* Weapon that casts Lifesteal or Firestorm can be used as your main attack; these items have enough charge to last you through even bigger dungeons. (Especially true if you're a Knight, who slightly repairs equipment at midnight.)
Speaking of Auriel's Shield, what's with its lack of an enchantiment in Morrowind? (To be accurate to its Arena version, it should probably have Resist Fire, Reflect, and I'd probably replace the shield effect with Fortify Health.
Greywolf1: or breaks the economy (by selling it you get too much money too early in the game, especially when you defeat several of these guys).
Trapping enemies in soul gems and selling the resulting filled gems breaks the economy even more. Filled soul gems are really overpriced in this game.
(Reminds me of how Wizardry 8's potions, particularly Renewal Potions, are more expensive than they probably should be, though it doesn't break the economy as badly as Morrowind's soul gems.)