Posted December 27, 2016
Played this years ago, so I'm familiar with a lot of it, but my memory is so untrustworthy that some of these questions may be moot. Also, this is MODDED with the Morrowind Graphics and Sound Overhaul which included the Morrowind Code Patch, but IIRC the last time I played it I played with this mod so I don't think the mod is the issue in any of the questions but am posting it here just in case it might be.
ADDED: Oh my gosh I forgot to ask the most important question (since fixing bugs is the thing I care the most about) The MGSO included the Morrowind Code Patch (but not sure if it's the latest version or not) and then there is [url=http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project]this one, the Unofficial Morrowind Patch.[/url]. Which one is better, or do you install both or will installing both cause problems?
1) Was there a way to save "equipment configurations"? In other words, if you're equipped with light armor and a short sword sometimes and other times prefer no armor and a bow, is there a "quick" fix or key to save each and quickly change rather than going through the menu and changing one item at a time? My memory says yes, but I might be confusing games.
2) No one in Seyda Nean is giving me the "missing tax collector" info in "latest rumors." I'm pretty sure I remember a thing where the tax collector was missing, you found his body outside of town, and got an award from the guy that gave you your release papers. And when wondering the countryside I can't see the body anywhere. Guessing it won't be there until someone gives you the "quest"????
3) Alchemy. I am failing at every attempt to make a potion. But, my alchemy skill is almost nothing so that makes sense. But I wanted to ask just to be sure.... do you have to have an empty bottle or flask in your inventory to make potions and if you don't will this result in automatic failure?
4) Very interested in hearing others opinions on playing the game with vanilla graphics and just using the Code Patch to fix bugs. My system runs Fallout 4 on all max settings with no problems yet skips and stutters with Morrowind sometimes. It's happening enough to be frustrating so am considering uninstalling and playing vanilla.. How bad is it? Been a very long time (over 10 years I'd guess) since I played with vanilla graphics).
5) Can I disable any of the expansions while still using the MGSO? I rested and upon awakening was killed in one hit by one of those assassins that strike as a result of one of the expansions (Bloodmoon I think but can't remember so I could just disable both bloodmoon and tribunal until I reach a level where I have a damn chance against them). But the mod was absolutely clear about Bloodmoon and Tribunal being required for it to work. So I'm not sure if that was just to get it installed or if disabling would in fact "break" the game.
6) Is there a cap level in Morrowind? I thought no but I saw something the other day (can't remember where now) that made me wonder so thought I'd ask. I sure hope not. I hate cap levels in any game.
7)Is using an Amorer's hammer the only way to see the deterioration of your weapons/armor? Since I don't have one yet, I can't do that and Can't figure out how to tell how "used" up my weapons/armor is right now. I could've sworn there was a way to tell without that but again, my memory is not to be counted on.
8) sorry for the length so I'll stop here but hope it's okay to ask more later.
Thanks for any help.
ADDED: Oh my gosh I forgot to ask the most important question (since fixing bugs is the thing I care the most about) The MGSO included the Morrowind Code Patch (but not sure if it's the latest version or not) and then there is [url=http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project]this one, the Unofficial Morrowind Patch.[/url]. Which one is better, or do you install both or will installing both cause problems?
1) Was there a way to save "equipment configurations"? In other words, if you're equipped with light armor and a short sword sometimes and other times prefer no armor and a bow, is there a "quick" fix or key to save each and quickly change rather than going through the menu and changing one item at a time? My memory says yes, but I might be confusing games.
2) No one in Seyda Nean is giving me the "missing tax collector" info in "latest rumors." I'm pretty sure I remember a thing where the tax collector was missing, you found his body outside of town, and got an award from the guy that gave you your release papers. And when wondering the countryside I can't see the body anywhere. Guessing it won't be there until someone gives you the "quest"????
3) Alchemy. I am failing at every attempt to make a potion. But, my alchemy skill is almost nothing so that makes sense. But I wanted to ask just to be sure.... do you have to have an empty bottle or flask in your inventory to make potions and if you don't will this result in automatic failure?
4) Very interested in hearing others opinions on playing the game with vanilla graphics and just using the Code Patch to fix bugs. My system runs Fallout 4 on all max settings with no problems yet skips and stutters with Morrowind sometimes. It's happening enough to be frustrating so am considering uninstalling and playing vanilla.. How bad is it? Been a very long time (over 10 years I'd guess) since I played with vanilla graphics).
5) Can I disable any of the expansions while still using the MGSO? I rested and upon awakening was killed in one hit by one of those assassins that strike as a result of one of the expansions (Bloodmoon I think but can't remember so I could just disable both bloodmoon and tribunal until I reach a level where I have a damn chance against them). But the mod was absolutely clear about Bloodmoon and Tribunal being required for it to work. So I'm not sure if that was just to get it installed or if disabling would in fact "break" the game.
6) Is there a cap level in Morrowind? I thought no but I saw something the other day (can't remember where now) that made me wonder so thought I'd ask. I sure hope not. I hate cap levels in any game.
7)Is using an Amorer's hammer the only way to see the deterioration of your weapons/armor? Since I don't have one yet, I can't do that and Can't figure out how to tell how "used" up my weapons/armor is right now. I could've sworn there was a way to tell without that but again, my memory is not to be counted on.
8) sorry for the length so I'll stop here but hope it's okay to ask more later.
Thanks for any help.
Post edited December 27, 2016 by OldFatGuy