Posted December 29, 2016
OldFatGuy: 3) Alchemy. I am failing at every attempt to make a potion. But, my alchemy skill is almost nothing so that makes sense. But I wanted to ask just to be sure.... do you have to have an empty bottle or flask in your inventory to make potions and if you don't will this result in automatic failure?
As has been stated, you don't need a bottle. If you have low Alchemy and want to make potions, you can improve your Alchemy temporarily by using Fortify Intelligence, Luck, or Alchemy effects. One second is long enough here. (Fortify Attribute is easy to get; Fortify Skill is found in the expansions, so it's not so easy to get until you can kill the assassin.) You can use potions to boost your Intelligence or Luck; doing so allows you to improve your potion making ability exponentially without any cap. Needless to say, this can easily break the game (both by ruining game balance and by going so fast that the game doesn't know what to do and crashes), and there's also the possibility of stat overflow if you raise a stat over 2 billion.. (The fact that a stat that high is achievable in a reasonable amount of time (though it does take a while) when the normal limit is 100 should be a sign that something ridiculous is going on.) It's worth noting that, if you do this, your Alchemy skill will increase very quickly, so if it's a class skill, you might level up faster than you want to.
Stats can also be boosted by another glitch that makes spell effects permanent (and which the Code Patch does not appear to offer a fix for); if one of the effects of a spell hits an area at range, but there is nothing in the area of that spell, other effects may become permanent. (This means that if you combine Restore Health on self and Fire Damage at range, a missed shot may make the Restore Health permanent, which will make things too easy and make one quest impossible to complete.)