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Hi

I play the gog's version and the game crash After 10 minutes each !

Help pls !

Ah : I'm on win7
Post edited October 31, 2015 by Thunker
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Thunker: Hi

I play the gog's version and the game crash After 10 minutes each !

Help pls !

Ah : I'm on win7
Before people can properly help you troubleshoot, they need to know a bit more than just your OS.

Stuff like what hardware you're using along with driver versions. What other software is running. Whether you're using any mods.
I don't use mods, my config :

win7 64
Intel 5 / 3,5 ghz
Nvidia 980
8 go ram
In addition, it would be useful to learn more about the circumstances of your crashes, for example:
- Does Morrowind crash reproduceably after about 10 minutes? How often have you experienced these crashes?
- What are you doing in-game at the time of a crash? For example, Morrowind does occasionally (definitely not every 10 minutes) crash when you change a location or a "cell" (but cell changes are hard to detect when you are not familiar with Morrowind).
- What does "crash" mean? Are there any error messages?

It might be worth un- and re-installing Morrowind (keeping saves).
Try processing Morrowind.exe with this utility:

http://timeslip.users.sourceforge.net/exeopt.html

It replaces FPU with SSE instructions and it's known to improve Morrowind stability on 64-bit systems.
Be sure to disable everything on the "Benchmark" page in the program.
I still have the problem : the game crash all the time (It can be 30 seconds or 5 minutes after starting the game)

It's just horrible ! I can not play !

I tries many thing : exe optimizer and OpenNW (For the second, I have an error message : ESM ERROR (for a mod Which delays the assassins of the brotherhood)

What can I do ?

Ps : just have the officials mods
Post edited January 21, 2017 by Thunker
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Thunker: ... (for a mod Which delays the assassins of the brotherhood) ...
Ps : just have the officials mods
A Delay mod is not an official one.

Please be more specific. Describe IN DETAIL what you do and what happens.
I guess you double-click the launch icon. What happens then, what do you see? Intro screen, menu(s), messages, ...
What do you mean by "crash"? Crash to desktop? Does the game hang? Is there an error message? ...
Unless the crash takes you back to the desktop directly, what do you do to exit the application? Can you continue to use your PC or do you have to restart it?
What mods did you install yourself, which ones did you activate yourself? Which Delay mod are you using (there are several ones)?

Sorry, we can't see your PC or check it remotely.
Post edited January 22, 2017 by Greywolf1
Morrowind crashed on me today on a little better rig then i had before,the same crash usually happened on my old rig too.

Usually it happens when more cliff racers were attacking i was trying to cast bound sword but was failing while they were attacking me and it suddenly crashed,also i killed quite a few monsters or animals or what you call them on the way.Now only 2 of cliff racers were attacking but yes i had 5 of them attacking me at the same time on the old rig once and it crashed.
I do understand that this game has also some need for codecs,wonder which one would be the best.Shark 007 codecs would usually crash when music was played to a certain point.

Mods using:
I am using MCP 2.4
Soulstheim rumors fix and delay darkbrotherhoodattack fix
System is:
Win xp sp3
amd athlon 64 x2 dual core processor 3800+
2.01ghz
992mb ram
geforce 6150 integrated ramdac 256mb

Also am using combined community codecs package the last one from 2015 that gog mentions that i should use.
One thing i must say that i was missing the mcp showcase file 1.6 or something that showed some features that was included in code patch 2.2 but wasn't updated anymore in my settings save file and is now missing in 2.4 i just continued playing on it even though the game warned me.I only checked once what exists there and didn't take anything with me in patch 2.2 on old rig.On better rig installed morrowind and transfered my save file used mods and that is it.
Post edited November 06, 2017 by Fonzer
Your description doesn't sound like a codec problem (which are associated with videos and sound most of the time) to me. And I don't know anything about community codecs GOG recommends.

It does sound like a problem with mods, and possibly with the transition from one PC to another. Are you using a mod which has to do with cliffracers, your equipment or spells, or the area in which these encounters happen, or something similar? And are you sure that the configuration of Morrowind of your new PC is absolutely identical with the one of your old PC, where you created the save game? This may include different versions of the same mod or activated / not activated mods.
These differences may cause crashes whenever a mod on your new PC is trying to do something that was not possible on your old PC, or expects to find something which isn't there.

This is not an exhaustive answer, I know, but it's difficult to judge something you don't know well enough - I'm also not clear if the problems you describe are associated with your new PC only, or if they were also present on the old one (if it's the latter, I would consider a corrupted save game). You might try different old saves (if you have them), do a new clean installation of Morrowind and start a new game, and you could also have a look if Wrye Mash (a mod and savegame management utility) could be useful for you.
If you still have your old PC, re-import the save game from your new PC to the old one, and run it there ...
Post edited November 07, 2017 by Greywolf1
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Greywolf1: Your description doesn't sound like a codec problem (which are associated with videos and sound most of the time) to me. And I don't know anything about community codecs GOG recommends.

It does sound like a problem with mods, and possibly with the transition from one PC to another. Are you using a mod which has to do with cliffracers, your equipment or spells, or the area in which these encounters happen, or something similar? And are you sure that the configuration of Morrowind of your new PC is absolutely identical with the one of your old PC, where you created the save game? This may include different versions of the same mod or activated / not activated mods.
These differences may cause crashes whenever a mod on your new PC is trying to do something that was not possible on your old PC, or expects to find something which isn't there.

This is not an exhaustive answer, I know, but it's difficult to judge something you don't know well enough - I'm also not clear if the problems you describe are associated with your new PC only, or if they were also present on the old one (if it's the latter, I would consider a corrupted save game). You might try different old saves (if you have them), do a new clean installation of Morrowind and start a new game, and you could also have a look if Wrye Mash (a mod and savegame management utility) could be useful for you.
If you still have your old PC, re-import the save game from your new PC to the old one, and run it there ...
Well gog support page says usually to use combined community codecs package.
I am not using any mods for cliffracers,equipment and spells probably the mcp 2.4 one that i added to it.
One thing is strange that i have 81 maxium health on the bar shown yet when i hover the mouse over it it says i have 82 health which it doesn't reach for some reason.
Also i noticed that a sword that has electricty doesn't properly run out of charge when i hit enemies and i was using that sword so something is broken i think or i don't know how it properly works.Old pc was pretty unstable and had to underclock it to make it work so it could also be a problem with randomly crashing,but usually it was with cliffracers crashing my game when i was attacking them and they attacked me in larger numbers. When i made the transfer to 2.4 mcp i just updated it from 2.2 (which mcp says you can do) which was on old pc and there was one file from mcp 2.2 that didn't get added in 2.4 so when i loaded the game on a newer pc with fresh install and adding all the mcp 2.4 patches it warned me about the file that was missing in the save game that i transfered from old pc,but i continued anyway.
Also ingame i am at 31 day and level 8 high elf mage custom class called magic blade i kinda don't like that i will have to restart the game now since i made some progress with some guilds and quests.Trying out god mode on new game with cliffracers or the current save game from my longest progress several monsters were attacking me but it didn't crash.

Btw how important is Morrowind patch project (Mpp) for this game?
Post edited November 07, 2017 by Fonzer
The symptoms you describe are totally new to me (and I've been playing Morrowind from the day of release till today).
I'm using MCP 2.4 myself, no problems. I'm also using MPP 1.6.6, you could give it a try - [url=http://en.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project]http://en.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project[/url]. As MPP and MCP partially overlap, the sequence of installation might matter (but I can't say that there are really conflicts between the two, nor can I say that my sequence is really the right one). I was installing the older MPP first, then MCP. As you have MCP already, you will have to install MPP over MCP (or re-install Morrowind from scratch).
If something new comes to my mind, I will post again.
Post edited November 08, 2017 by Greywolf1
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Greywolf1: The symptoms you describe are totally new to me (and I've been playing Morrowind from the day of release till today).
I'm using MCP 2.4 myself, no problems. I'm also using MPP 1.6.6, you could give it a try - [url=http://en.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project]http://en.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project[/url]. As MPP and MCP partially overlap, the sequence of installation might matter (but I can't say that there are really conflicts between the two, nor can I say that my sequence is really the right one). I was installing the older MPP first, then MCP. As you have MCP already, you will have to install MPP over MCP (or re-install Morrowind from scratch).
If something new comes to my mind, I will post again.
Thanks i will try and start a new game then with MPP 1.6.6 also,kinda missed this one by only checking the first post for mods in the morrowind sticky mod forum.