Posted August 27, 2015
dtgreene: I should probably point out that the games are still buggy. Daggerfall was so bad that they got all the way up to version number 2.1.3 and *still* hadn't fixed all the bugs.
Just remember to save early, often and in multiple slots in case something goes wrong.
Of course, this applies to all other games developed by Bethesda. (I hear Skyrim wasn't as bad, provided you didn't happen to get your hands on version 1.2, but you should still be careful.)
Greywolf1: Disagree! Just remember to save early, often and in multiple slots in case something goes wrong.
Of course, this applies to all other games developed by Bethesda. (I hear Skyrim wasn't as bad, provided you didn't happen to get your hands on version 1.2, but you should still be careful.)
- I never had any problems with Arena.
- As far as I'm concerned, there is only one problem left in Daggerfall 2.1.3: You can still fall into the void occasionally. But 2.1.3 contains a workaround, which I can live with (a certain parameter setting, which let's you "return from the void", if you press a certain key). No reason to call 2.1.3 "buggy", in my mind.
Arena:
On my first playthrough, I was somehow poisoned (or maybe it was diseases, it's been a while) without the game indicating me as poisoned. When I tried to fast travel, the game didn't give me the warning it normally does when poisoned and killed me after traveling. A cure poison spell or potion will fix this.
If you have a Fortify effect active and gain a level (or find the item that permanently raises stats), you will lose the Fortify stat bonus and will not be able to cast it until after it would normally wear off. In addition, once the effect finally does wear off, your stats will go to below their normal values until you rest to heal your stats. This bug is consistently reproduceable.
If you make a spell that costs over 65535, the cost overflows and becomes small. (This *is* exploitable for obvious reasons.) If you make a spell that costs enough to overflow again, the game will crash.
Daggerfall:
The tutorial stops when you leave the dungeon, even though it is supposed to continue afterwords. (This bug happens in every playthrough where the tutorial is enabled.)
There is an artifact weapon that will temporarily boost your strength (sometimes past the normal limit). After boosting my strength up high, I noticed that guards were doing a lot more damage than normal (as in, enough that my 25-HP-max-per-level character lost like more than half her health when hit. I think it may have been enough to kill her *with* an uber regen spell (which costs a lot less than it should) active.
If the player's wielded weapon casts a spell when it hits, so will enemy arrows. I have been instantly killed by this glitch.
The developers implemented a system where height varies a lot more in the wilderness (making the wilderness more interesting) but disabled it in the released version. However, if you change your transportation mode to Ship and then back, this system will be enabled. (This is actually a fun glitch to play around with.) However, if you would be inside the ground after returning, the game crashes.
Bashing the door of your own property will cause the guards to come after you, even if you are on your ship. Also, in the Coast of High Rock region, surrendering to the guards will cause your HP to drop to 1 but will not take you to court. (Does reputation matter in this region?)
Sometimes, after playing for a while, the game just crashes.
Edit: Another one for Daggerfall: It is possible to enter the final dungeon from the wilderness (just board your ship and head to the northwest corner of the map) but if you do so, it is now impossible to escape without a portal. Also, I believe that if you enter the dungeon normally and then portal out, the game may again become unwinnable.
Post edited August 27, 2015 by dtgreene