Posted June 22, 2022
high rated
Something I have been mulling over about the GOG Cut for the last few days:
Despite GOG in recent years having moved more and more towards being a "normal" gaming platform with modern game releases etc, the website is still very much associated with its name and it old, and still ongoing, function of providing Good OLD Games.
The user base of this platform has a lot of old and new gamers who seek this place out for the classics or obscure deep cuts of gaming of earlier decades. This includes an appreciation for the style of of these games. Pixel graphics and all.
Now, vanilla Daggerfall has a pretty distinct pixel graphics style with some fantastic pixel art used for many sprites. These are all replaced in the GOG Cut by AI upscaled sprites, modern 3D models and and effect and HD textures.
This is because GOG Cut comes prepackaged with DREAM, reShade, Handpainted Models and more. It is created to try to make this old pixel-art game appear as a modern game. But why would GOG of all places be where you would have that build? I would think a "GOG Cut" would lean into the retro style of Daggerfall and instead concentrate on QoL and Content mods that make Daggerfall into the game it should have been in the mid90s.
Many GOG Cut users seem confused about what Daggerfall Unity is and think the appearance in the GOG Cut is caused by DFU itself. To anyone who thinks that, have a look at this heavily content/mechanic modded playthrough using Daggerfall Unity with Retro Mode activated:
https://youtu.be/XdC6vBkffpg?t=286
Despite GOG in recent years having moved more and more towards being a "normal" gaming platform with modern game releases etc, the website is still very much associated with its name and it old, and still ongoing, function of providing Good OLD Games.
The user base of this platform has a lot of old and new gamers who seek this place out for the classics or obscure deep cuts of gaming of earlier decades. This includes an appreciation for the style of of these games. Pixel graphics and all.
Now, vanilla Daggerfall has a pretty distinct pixel graphics style with some fantastic pixel art used for many sprites. These are all replaced in the GOG Cut by AI upscaled sprites, modern 3D models and and effect and HD textures.
This is because GOG Cut comes prepackaged with DREAM, reShade, Handpainted Models and more. It is created to try to make this old pixel-art game appear as a modern game. But why would GOG of all places be where you would have that build? I would think a "GOG Cut" would lean into the retro style of Daggerfall and instead concentrate on QoL and Content mods that make Daggerfall into the game it should have been in the mid90s.
Many GOG Cut users seem confused about what Daggerfall Unity is and think the appearance in the GOG Cut is caused by DFU itself. To anyone who thinks that, have a look at this heavily content/mechanic modded playthrough using Daggerfall Unity with Retro Mode activated:
https://youtu.be/XdC6vBkffpg?t=286