Posted October 06, 2019
Greywolf1: Possibly - I speak of my personal experience only. Normally I'm not trying to break a game, but trying to avoid it. Perhaps I've learnt over the years, unconciously, not to do things, which have a high probability to provoke the void bug :-).
dtgreene: I guess you wouldn't make a good game tester. (Testing a game involves trying to break the game on purpose, so that the bugs can be found (and then hopefully fixed unless it's decided that the game is more fun with the bug than without).)
Greywolf1: If I may ask (English is not my mother-tongue): Is there a real female equivalent for the colloquial "guys"?
dtgreene: I did stumble across this website that has some gender neutral alternatives that can work: https://heyguys.cc/
Also, in some cases, like the one in meonfire's post, the word "guys" could simply be omitted from the sentence without affecting the meaning (except for the removal of the gendered assumption).
Regarding destructive testing - the IBM Black Team is/was legendary, isn't it?
I spent many years as a developer and IT manager, responsible (not only) for testing large and small systems through the whole testing cycle. The first testing experience beyond simple program testing I remember was when I was the manager of a development project, and one of my developers showed me, proudly, an input dialogue he had created. I simply hammered the keyboard blindly with my two fists - and the system fell over ... It's true, I learnt over and over again that most developers have scrouples to "hurt" their own system, their "baby", so-to-speak. I myself never felt this way.
Playing a computer game is a different story. It's about enjoying, not testing, and this means different things for different people. I think it's most important that we enjoy games in our own way and as much as possible - I'm sure you agree.
Post edited October 06, 2019 by Greywolf1