It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi to all TES fans

I was watching this review and in the beginning there were screenshots showing a very large draw distance in the 2nd installment of The Elder Scrolls series.

https://www.youtube.com/watch?v=F7qyxSfUceE

Is this possible? or It's a fake?

Thank you very much
gogwitcher300
This question / problem has been solved by dtgreeneimage
avatar
gogwitcher300: Hi to all TES fans

I was watching this review and in the beginning there were screenshots showing a very large draw distance in the 2nd installment of The Elder Scrolls series.

https://www.youtube.com/watch?v=F7qyxSfUceE

Is this possible? or It's a fake?

Thank you very much
gogwitcher300
In Daggerfall, I believe the draw distance is controlled by the "detail" setting.

I believe there's some value in some file that you can edit to increase the detail setting past its normal limit, if max detail isn't enough for you.
avatar
gogwitcher300: Hi to all TES fans

I was watching this review and in the beginning there were screenshots showing a very large draw distance in the 2nd installment of The Elder Scrolls series.

https://www.youtube.com/watch?v=F7qyxSfUceE

Is this possible? or It's a fake?

Thank you very much
gogwitcher300
You marked the topic as "solved". May I ask what the solution was?

My guess is that the video was based on Daggerfall Unity or DaggerfallXL. The former is a Unity frontend for Daggerfall which is incomplete, but under active development, while the latest version of the latter dates from 2011 (as far as I know).
With native Daggerfall you could experiment with the scaler parameter of dosbox_daggerfall.conf (in the main game folder of the GOG version). Doesn't make a huge difference, and the results are probably monitor- or GPU-dependant. On my system, I get the best results with scaler=hq3x or scaler=super2xsai.

I also remember that dtgreene mentioned a trick to get more detailed output (don't remember the details, and can't find her post, sorry).
Post edited October 07, 2017 by Greywolf1
avatar
gogwitcher300: Hi to all TES fans

I was watching this review and in the beginning there were screenshots showing a very large draw distance in the 2nd installment of The Elder Scrolls series.

https://www.youtube.com/watch?v=F7qyxSfUceE

Is this possible? or It's a fake?

Thank you very much
gogwitcher300
avatar
Greywolf1: You marked the topic as "solved". May I ask what the solution was?
I believe that " there's some value in some file that you can edit" was enough for me.
And after searching, I found this:
https://www.gamefaqs.com/boards/29065-the-elder-scrolls-chapter-ii-daggerfall/45859809
avatar
gogwitcher300: I believe that " there's some value in some file that you can edit" was enough for me.
And after searching, I found this:
https://www.gamefaqs.com/boards/29065-the-elder-scrolls-chapter-ii-daggerfall/45859809
Thanks.
Perhaps you want to take a look at Daggerfall Unity: http://www.dfworkshop.net/.
It does look good!
Post edited October 07, 2017 by Greywolf1
An easy way to increase the draw distance is to run [url=http://en.uesp.net/wiki/Daggerfall:Files#Game_Utilities]the EyeOfArgonia utility[/url] (which is included in the DaggerfallSetup package linked at the top of that page).
avatar
HunchBluntley: An easy way to increase the draw distance is to run [url=http://en.uesp.net/wiki/Daggerfall:Files#Game_Utilities]the EyeOfArgonia utility[/url] (which is included in the DaggerfallSetup package linked at the top of that page).
Eye of Argonia clears away the fog limiting the viewing distance in Daggerfall. The fog was introduced by the developers to improve the peformance of Daggerfall on slower PC's (at the time, Daggerfall was running smoothly only on high-end PC's!). Eye of Argonia doesn't improve the resolution, nor does it improve what you see close to where you are, for example in dungeons.
A word of caution: According to user reports, Eye of Argonia requires the detail setting to be at max to work. For whatever reason, it won't go back to max after you've changed it manually (almost, but not quite). The same reports say that the current detail setting is also stored in the save games. The advice is not to touch the detail setting at all, install Eye of Argonia (or use the installation procedure provided by DaggerfallSetup), and then either start a new game or load a game that was saved with max detail setting.
Alternatively, you can clear away the fog manually (by hex-editing a certain file).
For more details, search the internet for "Daggerfall Eye of Argonia".

The only way to really improve Daggerfall visually I am aware of is to use Daggerfall Unity or DaggerfallXL. Unfortunately, both don't contain the full Daggerfall. Daggerfall Unity is under active development, DaggerfallXL doesn't seem to have received an update for several years.
On the other hand, I'd be surprised if a lot of players have completed the main quest of Daggerfall or have the patience to do so, and for the others both new graphical frontends enhance the look of Daggerfall nicely.
avatar
HunchBluntley: An easy way to increase the draw distance is to run [url=http://en.uesp.net/wiki/Daggerfall:Files#Game_Utilities]the EyeOfArgonia utility[/url] (which is included in the DaggerfallSetup package linked at the top of that page).
avatar
Greywolf1: Eye of Argonia clears away the fog limiting the viewing distance in Daggerfall. The fog was introduced by the developers to improve the peformance of Daggerfall on slower PC's (at the time, Daggerfall was running smoothly only on high-end PC's!). Eye of Argonia doesn't improve the resolution, nor does it improve what you see close to where you are, for example in dungeons.
A word of caution: According to user reports, Eye of Argonia requires the detail setting to be at max to work. For whatever reason, it won't go back to max after you've changed it manually (almost, but not quite). The same reports say that the current detail setting is also stored in the save games. The advice is not to touch the detail setting at all, install Eye of Argonia (or use the installation procedure provided by DaggerfallSetup), and then either start a new game or load a game that was saved with max detail setting.
Alternatively, you can clear away the fog manually (by hex-editing a certain file).
For more details, search the internet for "Daggerfall Eye of Argonia".

The only way to really improve Daggerfall visually I am aware of is to use Daggerfall Unity or DaggerfallXL. Unfortunately, both don't contain the full Daggerfall. Daggerfall Unity is under active development, DaggerfallXL doesn't seem to have received an update for several years.
On the other hand, I'd be surprised if a lot of players have completed the main quest of Daggerfall or have the patience to do so, and for the others both new graphical frontends enhance the look of Daggerfall nicely.
OP didn't ask about improving graphics or resolution, though -- he specifically asked about draw distance. ;)

Obviously, replacing the original graphics engine with a more modern one would accomplish the same thing incidentally while giving all kinds of broader benefits, but, as you said, neither of the extant projects of that nature is usable for playing the full game (and who wants to "just" stick to the main quest in an Elder Scrolls game? :P ).

(And yes, EyeOfArgonia has to be applied to a specific savegame, and it makes the detail slider look [url=http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Am%C3%A9liorer_la_distance_de_vue]crazy[/url] [see screenshots at bottom of that page], but as long as you don't mess with that slider, it works fine, and its effect carries over to any descendant savegames, too, so you can still use the ol' "save early, often, and in multiple slots" method of savegame management without having to apply the utility repeatedly; you'd only have to run it again after starting with a new character, AFAIK.)
avatar
HunchBluntley: Obviously, replacing the original graphics engine with a more modern one would accomplish the same thing incidentally while giving all kinds of broader benefits, but, as you said, neither of the extant projects of that nature is usable for playing the full game (and who wants to "just" stick to the main quest in an Elder Scrolls game? :P ).
Also, an engine replacement is not guaranteed to be mechanically faithful to the original game. (To me, this sort of thing is actually quite important; I can name one example where Exult (as of last time I checked) differs from Ultima 6 in terms of game mechanics.)
avatar
dtgreene: an engine replacement is not guaranteed to be mechanically faithful to the original game.
True - people tend to try to improve things, and forget that other people may view their improvements as deteriorations.

HunchBluntley: The question was about graphics, and if the YouTube video was real or a fake. I'm personally convinced that the only way to create this video is by using Daggerfall Unity (the original game textures are much less detailed, and those of DaggerXL are more detailed, while the exterior isn't as detailed in both the original game and in DaggerXL).
So the answer is: The video is not a fake but based on Daggerfall Unity. But Daggerfall Unity is a different game - incomplete, and possibly with modified game mechanics.