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Very strange issue with battlespire. I've tried with several different control schemes, including the defaults. I find that when facing certain directions, moving forward and backward move me slightly diagonally. This only happens when facing certain ways and is entirely inconsistent. I've never seen anything quite like it. is anyone else experiencing this issue? And if so, were they able to fix it?
Anyone playing Battlespire that can at least confirm that the controls are working normally for them? It's impossible to play like this. I can literally move back and forth, forward and back, no hand on the mouse, and the character will slowly move right or left as I go forward and back depending on orientation, all the way to the wall.
You're not alone, I had that problem last night, too. I don't know any fixes, but then again, I'm not sure there can be any fix. I got the impression that it's a quirk of the game engine itself.

Basically, my guess is that without a crosshair or reference of some sort (such as Doom's centered guns), you can't tell precisely where you're pointed. I think it's not so much that we're drifting diagonally, but that we're pointed just a degree or two off of where we think we're pointing.
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Janus3003: You're not alone, I had that problem last night, too. I don't know any fixes, but then again, I'm not sure there can be any fix. I got the impression that it's a quirk of the game engine itself.

Basically, my guess is that without a crosshair or reference of some sort (such as Doom's centered guns), you can't tell precisely where you're pointed. I think it's not so much that we're drifting diagonally, but that we're pointed just a degree or two off of where we think we're pointing.
I'm glad I'm not the only one experiencing this, but it doesn't make any sense. Daggerfall is an older game with similar controls, but doesn't have this problem. I've played hundreds of games without crosshairs, it's very easy to tell where you're pointing.

Trust me, I've spent over an hour testing this in Battlespire and it's absolutely drifting, and it only drifts when you're facing certain directions. This is not simply a matter of perception; movement is bugged in some way when facing to certain compass directions.

Like I said, you can literally stand dead-on in the middle of a hallway, hand off the mouse, and only press up and down, and it will slowly rock you to one side of the hall until you're bumping into the wall. I refuse to believe that the game is meant to be played this way. Something is wrong.
I see your point. I'm trying to look around on other forums now to see if I can find something. If there's nothing online, hopefully there will be soon. We can't be the only people with this issue.
I only tried Battlespire for a short time (less than an hour) but I can confirm I had the same issue. It's very...distracting, to say the least. Deadly when trying to navigate platforms.

I haven't dug into it yet as I'm not really in the mood to play it, sorry, but I did want to chime in that you guys aren't alone.
This sounds really weird, and it seems a large number of Battlespire players are having the issue. I hope someone finds a fix soon.

Battlespire uses the same engine that Daggerfall did (possibly with slight revisions, but BS came out not long after DF so it wouldn't have been anything drastic). I've never heard of this problem with Daggerfall, so there's something weird going on.

It kind of sounds like what can happen when you leave a controller or joystick plugged in and it isn't set up for the game, but Battlespire I'm pretty sure doesn't support any such thing so that isn't what is happeng, just similar-sounding symptoms.

:(
Any new info on this? I submitted a ticket on the day the game came out and I still haven't heard back.
You know what's funny is that I didn't notice this problem at all until I read this topic and jumped back into the game to test it. It totally moves at a slight angle when I move forward and now I can't help but notice it. Moving backwards seems to go in a straight line for me though, such a strange problem to have...
I recall having same issue with Battlespire back in time. This isn't the only game in which moving forward makes you slide a bit to left/right. Irritates me a bit too, but nothing gamebreaking.

Also it might have to do something with stats/skills (?), just my assumption. Maybe some skill like Athletics causes such behavior when it is a bit too low.
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Sarisio: I recall having same issue with Battlespire back in time. This isn't the only game in which moving forward makes you slide a bit to left/right. Irritates me a bit too, but nothing gamebreaking.

Also it might have to do something with stats/skills (?), just my assumption. Maybe some skill like Athletics causes such behavior when it is a bit too low.
I don't know how others are experiencing this, but in my game it is VERY obvious and clear that the game is moving me to the side. It also, like I said, only happens when facing in certain compass directions. Try it out. Turn yourself 45 degrees and saw yourself back and forward, then turn again. You'll notice the effect changes based on which way you're facing. It also switches which side you'll drift to.

It makes the game completely unplayable for me. I'm waiting on a response to my ticket which I still haven't gotten yet, but I may be forced to ask for a refund. (and I've NEVER asked for a refund on a game before, ever. I'm honestly not very picky. I've never encountered something like this and I've been gaming since the Commodore 64)
Post edited August 30, 2015 by jeffreydean1
I noticed this too. I'm not sure if it's the game or the emulation (wish I could try this on the old PC), but it doesn't bother me all that much because it's very slight and I can just adjust myself with the mouse.

A much bigger issue I noticed, now that I'm on floor 2, the character suddenly refuses to move diagonally at all. Pressing up and right/left together makes me simply strafe.

However, I solved this by dropping to low res mode.
Has anyone tried setting a fixed cycle count in DOSBox and varying it to see how the game behaves at different speeds?

Daggerfall has a bug where if you set the cycle count too high, you will move slowly (especially backwards I think?) and not be able to jump as high. I remember arguing with Bethesda support about this when I experienced it in real DOS on a PII-450, and I eventually solved it by using a slowdown utility.
Update: Installed an old copy of Battlespire and the movement bug is not noticeable in DOSBox except a little bit when jumping.

Tried it in a VirtualBox DOS VM and the movement bug is similar to Daggerfall: you can barely move, except in the buggy direction. This is because it's giving my full Core i7 cycles to the game. Too bad because I get a better framerate.

Tried it in PCem and it's unplayably slow because it doesn't emulate anything other than ~100MHz machines as far as I know.
was anyone ever able to correct this issue? I did not have this problem when installing from my game discs and using dosbox but it is severely borked in the GOG version. I tried getting a refund a while back when I first bought it but they refused...