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Fenixp: Elder Scrolls games are special, and more importantly, utterly unique. I'm not a big fan of those which came out before Morrowind, but Morrowind, Oblivion and Skyrim, I love all of them. Thing is, as opposed to most other open world games, there's an insane amount of depth to them. Now... This is where their design gets complicated.

Problem is that for most players who specialize on a specific kind of RPG, Elder Scrolls games are going to feel shallow and boring every single time. How is that? Because Elder Scrolls offer insane amount of varied skills, abilities and mechanics, but when, say, a player who greatly enjoys RPGs focused on stealth, all he'll ever see of the game is combat with daggers, possibly bows, some alchemy and stealth mechanics. All of these mechanics are quite simple and shallow in and of themselves, the point is how much of a selection of them there is. Name me a single other RPG which allows you as many gameplay possibilities as TES games while keeping them all viable:
- Bow-wielding thief, killing only when he must
- Fully fledged warrior, cleaving his path trough his enemies
- Sneaky vampire, using his powers to survive
- Brute werewolf, rampaging trough the wilds
- Peaceful alchemist, surviving on selling herbs
- Powerful mage, allowing his minions to do fighting for him

You really are only limited by your own imagination and by how and what do you wish to roleplay. Problem is that most people only grab whatever they enjoy in other RPGs and go with it - naturally, an Elder Scrolls game will never stand up to a direct comparison, so you'll always have people saying how much do its mechanics suck. But there's no single other RPG which would allow you to realize whatever you want, and the way how Elder Scrolls games achieve this is by giving you shallow mechanics, but an insane amount of them. However, none of this would function without good lore and very well designed world - luckily, TES has both.

I could go on and on about how incredible gameplay design of TES games is and how it achieves sparking our imagination, but... I'm not going to do that for the sake of my own sanity :-P Long story short: No, TES games most certainly aren't overrated. TES games are only ever what you make them into.

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thewitcherpotion: shill detected
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Fenixp: Aaah, the internet.
aaaah, the shills
Personally I'm a fan of the customization. I like Morrowind best because you have so many skills and spells and options. I was a fan of Masters of Orion II because I could customize ships. Right now I spend most my time playing Din's Curse and Age of Wonders III.

I don't really care for depth and story, I like options and randomization.

Though I could very easily see these games being boring to some people.
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thewitcherpotion: aaaah, the shills
Are you sure? He could just be nursing an illicit drug addiction. That's the only possible explanation why anyone would call Oblivion great. Even BGS admits they screwed the pooch with that one.
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thewitcherpotion: aaaah, the shills
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pseudonymous: Are you sure? He could just be nursing an illicit drug addiction. That's the only possible explanation why anyone would call Oblivion great. Even BGS admits they screwed the pooch with that one.
Addiction to what? Skooma?

Incidentally, I watched an Oblivion speedrun, and the strategy was to use an early version of the game, duplicate a bunch of Skooma, and play the entire game under the effect of 8 Skooma, frequently stopping to drink more.
I played excessive Oblivion and Skyrim. Morrowind was before I discovered this franchise (not much of a gamer back then). Actual I discovered Skyrim end of 2013 and then played Oblivion first to get to know the universe*.

In Oblivion as hero of Kvatch, I did the whole main story and there weren't too many side stories anyway (not joining those stupid knights). Always as a badass murderer and thief. I didn't play the official DLC, which was absolute weird with shiny flowers everywhere, feels like you are on Skooma.

In Skyrim, I never finished the Civil War (because it is stupid and racist), never married or adopted children in Hearthfire (because it is stupid), never finished Dragonborn (because hmm, dunno), but I did finish Dawnguard several times in different playthroughs and played hundreds of player made quests as a vampire, murderer and thief ;)

*I have an Oblivion DVD from ~2008 IIRC but never played it really because I was more into MMORPG and played D&D Online or EQ2
Post edited November 27, 2015 by disi
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pseudonymous: Are you sure? He could just be nursing an illicit drug addiction. That's the only possible explanation why anyone would call Oblivion great. Even BGS admits they screwed the pooch with that one.
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dtgreene: Addiction to what? Skooma?

Incidentally, I watched an Oblivion speedrun, and the strategy was to use an early version of the game, duplicate a bunch of Skooma, and play the entire game under the effect of 8 Skooma, frequently stopping to drink more.
Wasn't Coloseus Coscadian addicted to Skooma? He's the bald guy that looks kind of like Simon Cowell and Bernie Sanders.
Caius Cosades, in morrowind had quite the habit of that. Not sure if it was a cover or not.
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Koalaman108: I would like to propose a question, and open it up for discussion.
Are the Elder Scrolls games actually good? I say this because as much as people praise them, and as many hours as I put into Skyrim, trying mod after mod, looking for something I could truly praise the game for, I keep feeling like the games are rather mediocre.
So I'll briefly tackle each aspect people like about the games, so as to allow discussion.

Combat: The combat in all the Elder Scrolls game is repetitive, slow and extremely shallow, with nothing to really make it interesting.

The huge world: Yes, the world is huge, and yes, there is a ton of things to do, but are those things you do actually interesting? I can only think of a handful of quests I truly enjoyed in Skyrim, as most were simply a tedium of 'fetch this', 'kill that', 'talk to this guy' affairs, with barely any interesting backstory to make the quest engaging. Furthermore, the world never truly reacts to what you do in the games, apart from a few altered remarks from villagers, breaking the immersion of the game.

The Lore: Okay, this is a personal point, but I find the lore of the Elder Scrolls games to be rather boring, and I'm not even sure why.

So um, discuss away, I suppose.
You're right.
I bought Morrowind because many player said that it's the best of the series, but it's only better than skyrim.
I think Bethesda games are just bad games, but many people seem to like fooling around on that kind of games.... but you can fooling around in a MMO if you want.
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LiefLayer: I think Bethesda games are just bad games, but many people seem to like fooling around on that kind of games.... but you can fooling around in a MMO if you want.
Here is the thing: In an MMO, the developer generally tries to keep things balanced, which limits the fooling around that you can do. In Morrowind, on the other hand, you can do things like set your Speed to 6000 and start running really fast, clipping through walls. (This can be done with cheats, but there are other ways, like Alchemy, to accomplish the same thing without them.) Or you could jump from one side of the map to the other in a single bound, and then take negative damage when you land (because your stamina is far above its maximum). Can you name any MMO that lets you do this sort of thing?
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LiefLayer: I think Bethesda games are just bad games, but many people seem to like fooling around on that kind of games.... but you can fooling around in a MMO if you want.
One of the things about Bethesda's games I love is that the main ES games are basically MMO's without the MO. Plus I'm in charge of my game, with MMO's I'm playing what the company wants/allows me to play & with Bethesda I can change it up more be more what I want to see.
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dtgreene: Here is the thing: In an MMO, the developer generally tries to keep things balanced, which limits the fooling around that you can do. In Morrowind, on the other hand, you can do things like set your Speed to 6000 and start running really fast, clipping through walls. (This can be done with cheats, but there are other ways, like Alchemy, to accomplish the same thing without them.) Or you could jump from one side of the map to the other in a single bound, and then take negative damage when you land (because your stamina is far above its maximum). Can you name any MMO that lets you do this sort of thing?
No. But I know that MMO is about fooling around (because some years ago I played a Pay2Win MMORPG). I always try to follow the main story, and when I cannot I always end to quit.

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Rusty_Gunn: One of the things about Bethesda's games I love is that the main ES games are basically MMO's without the MO. Plus I'm in charge of my game, with MMO's I'm playing what the company wants/allows me to play & with Bethesda I can change it up more be more what I want to see.
I think play a game it's about live an experience (like a book or a movie), a story that start and end... or a challenge (like in arcade).
Also if I wanto to be in charge of my game I just open Unity3d and start create a game.

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ok so you basically agree that Bethesda games are more about fooling around than play the story or overcome a challenge.
well, I know that Bethesda games are not for me... I played fallout 1 and 2 I really liked them, I know that I have to avoid fallout 3.
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LiefLayer: ----
ok so you basically agree that Bethesda games are more about fooling around than play the story or overcome a challenge.
well, I know that Bethesda games are not for me... I played fallout 1 and 2 I really liked them, I know that I have to avoid fallout 3.
Actually, I do like a challenge as well, that can be modded in to for example in Fallout 3 I often used a mod that reduced the SPECIAL points especially when playing a "child" race. So modding isn't only about making it easier it's about my adventure, not necessarily the one the devs expected. And that wasn't the only difficulty adding mod I used either.
Post edited February 02, 2016 by Rusty_Gunn
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Rusty_Gunn: Actually, I do like a challenge as well, that can be modded in to for example in Fallout 3 I often used a mod that reduced the SPECIAL points especially when playing a "child" race. So modding isn't only about making it easier it's about my adventure, not necessarily the one the devs expected. And that wasn't the only difficulty adding mod I used either.
you can mod many games, but you don't have to mod many games.
I always play games without mod (I just patch to translate it).... I paid for a full game, I don't want to waste time on mod, I just change game.
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Rusty_Gunn: Actually, I do like a challenge as well, that can be modded in to for example in Fallout 3 I often used a mod that reduced the SPECIAL points especially when playing a "child" race. So modding isn't only about making it easier it's about my adventure, not necessarily the one the devs expected. And that wasn't the only difficulty adding mod I used either.
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LiefLayer: you can mod many games, but you don't have to mod many games.
I always play games without mod (I just patch to translate it).... I paid for a full game, I don't want to waste time on mod, I just change game.
Modding Beth RPG's is something I choose to do, & outside of the "unofficial patching" not needed but greatly appreciated
As others have said, it's all dependent on personal tastes. My experiences with the games goes as such:

Arena: I just can't... it's too old, I play it for a while and immediately want to go to the more "Elder Scolls" experience.

Daggerfall: I tried the demo years ago from a PC Gamer demo disc, didn't understand it (to be fair I was... like 10, and didn't have near the patience I do now. Now that the game is freeware, I gave it a shot. It's actually still a lot of fun despite the age. Really my biggest complaint is the "HOLY CRAP THIS DUNGEON IS TO FREAKING BIG!" with every random dungeon.

Morrowind: Tried it when the GOTY first released, didn't get into it. Tried it years later, love it. The world feels really unique and lived in. NPCs will actually react to you different depending on things like your race, your personality rating, what clothes you're wearing under your armor, how far you are in the story... Hell they ACKNOWLEDGE that you saved their asses from Dagoth Ur, beats out Skyrim and their complete "eh who cares" attitude xD. Gameplay takes a lot of getting used to, but once the game clicks, it really clicks.

Oblivion: Loved it when it came out, looked great, played fine, liked the story. Can't play it anymore because it just... too plain a world with really plain gameplay, I just can't hold interest on it. Still, Shivering Isles was the best part of that game.

Skyrim: Loved it at launch, love it now. Sure the world and how it interacts with your feats is lacking, but the story was alright, the sidequests keep me entertained and I actually like the combat. Really for me one of the moments my love for the game returned was when I got tired of playing a sword & spell character and went light armored sword and board alchemist. I started noticing the detail in the world because I had to keep an eye open for ingredients for my potions.

That said, I totally understand why people hate this series.