Posted February 02, 2017
One thing I have noticed is that Bethesda can't seem to make up its mind about the school that Absorb/Transfer Health effects belong to.
In Arena, it sort of belongs to Restoration, as Healers get a discount in the Spellmaker for this effect. Unlike other effects that the Healer gets a discount on, Battlemages do not pay double; instead, they pay normal price.
In Daggerfall, the effect is both Restoration and Destruction; the game actually takes whichever skill is lower, and that skill is used for purposes of calculating the cost (and which skill gets practiced).
In Battlespire, the spell with this effect (Vampiric Drain) is Restoration.
In Morrowind, the effect is Mysticism. What? (This is very unlike any other game in the series.)
In Oblivion, the effect is Restoration, just like in Battlespire.
In Skyrim, for whatever reason, the effect is now Destruction.
Why can't Bethesda be consistent with this effect's school?
(Fortify Attribute, on the other hand, has been consistent; it's Restoration in all TES games except Battlespire.)
In Arena, it sort of belongs to Restoration, as Healers get a discount in the Spellmaker for this effect. Unlike other effects that the Healer gets a discount on, Battlemages do not pay double; instead, they pay normal price.
In Daggerfall, the effect is both Restoration and Destruction; the game actually takes whichever skill is lower, and that skill is used for purposes of calculating the cost (and which skill gets practiced).
In Battlespire, the spell with this effect (Vampiric Drain) is Restoration.
In Morrowind, the effect is Mysticism. What? (This is very unlike any other game in the series.)
In Oblivion, the effect is Restoration, just like in Battlespire.
In Skyrim, for whatever reason, the effect is now Destruction.
Why can't Bethesda be consistent with this effect's school?
(Fortify Attribute, on the other hand, has been consistent; it's Restoration in all TES games except Battlespire.)