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Does anyone else find themselves spending forever on the same screen just combining items to see what Edna and Harvey will say? I'm making really slow progress with the actual quest because of this.

I hadn't really looked much into this game before the sale, but I'm really happy I got it now.
I think this is particularly true in the first game, because you can try all types of actions on all objects - like trying to talk to a chair (which makes perfect sense, right?), and most possibilities have a custom dialog (rather than a few generic "I can't do this action" lines), so it takes forever to try them all... And it's really worth the time spent, thanks to the really great writing.
Post edited December 24, 2012 by Glukx
That way, I found solutions by mere accident.
Giving Peter the Bean dip for example. I was on my second or third playthrough when I tried to hand over that item to Aluman. And giving the dip to Peter made sense.

I just love the game. Still waiting for a price drop of the retail version from Harvey's new eyes.
I finished The Breakout yesterday and for some reasons I didn't expect the game to be this funny (and the dubbing work for Edna & Harvey was top notch imo).
Although I must admit that I felt a bit uneasy at times with the main background story/plot.
Thing about games are as funny as they are special bit loomy logic it still have very dark undertone to it, that barely hidden by the humor.
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Dizzard: Does anyone else find themselves spending forever on the same screen just combining items to see what Edna and Harvey will say? I'm making really slow progress with the actual quest because of this.

I hadn't really looked much into this game before the sale, but I'm really happy I got it now.
Yes I have to agree the first game is one of the funniest games I have played in resent year, I have not played the second game yet, not I hope its more of the same :-)

All in all if they would fix the lunch menu bug I would say it was a must play game for adventure fans who like enjoy a game that does not take itself too seriously.
I agree. I've played a whole lot of adventures in my lifetime, but I've never seen this particular form of art that was put into the game by it's developers to such an extend.

Combining every item in Edna's inventory with every clickable object in her surroundings produces nearly always a unique response from her or Harvey, and spoken too. And considering how many items and points of interests there are to interact with in the game, this feat is absolutely astounding to me.

Truly brilliant and one of a kind, and my hats off to the developers and voice actors that put so much extra work into the optional dialogue alone.
Post edited March 01, 2013 by Bunnle