Posted November 08, 2021
Since the Bestiary Update late in July, we didn't show you some stuff on the working progress content. Although today, we are proud to reveal several new features that we have implemented as well as some other suprises accross the open world... Have a look of the trailer below:
First of all, four new enemies now roaming in the open world of Heryon: the Valnakraai, the Ostophagos, the Noir Monarch and your beloved Stalker. Designed in colaboration with the Kickstarter's backers each one have these own abilities and caracteristics to get you out of play.
In order to beat them, you are welcome to use the new spell families, like the shadow, the water and the wind. Combined them thanks to the new weather UI to enhance your strenghts!
Thanks to your feedback, we have rebalanced the fights. The battles will now prove more challenging, whereas you're fight bosses or mere wandering monsters. Equip your crystals into the brand new gem patterns to triumph over the battlefield.
On a much calmer topic, you could find about ten new side quests in the open world also you can hear new inn dialogues if Fallon doesn't complain...
Lastly, Herelsor City got freshened up! From the former version designed in 2016, the heart of the Astryan Continent is now more consistent with the rest of the universe and got performance improvements.
You can now reach it even faster with the all-new Nekaroo dash, which you can trigger by riding through the dandelions sprinkled all over Heryon.
And most of all, don't miss the new NPC's animations over the different locations of the open world.
Full Patch Notes
New Content
Added nine new sidequests
Eight new party inn scenes
Added four new monsters in the world (Valnakkrai / Ostophagos / Noir Monarch / Stalker)
Added new Spells for Daryon, Fallon and Ysoris
Features
Added Nekaroo boosters, you can now find flowers that can boost the speed of your Nekaroo accross the field
Fixes
Fix overlapping text in Teleport interface
Fix overlapping arrow and console icon in Shop UI
Fix Ysoris Barrier causing some spell to not reduce HP to one
Fix Scan UI will now display the squashed stats
Fix Creature unable to move to a case to reach an ally
Fix Dialog bubble that could hide some interfaces
Fix Arc Selection not working properly
Fix Klaysha and Borborygm will no longer move when using ejection skills on them
Fix Big Orokko not having full HP on Highest difficulty when fighting in the camp
Fix Daryon Special attack costing mana
Fix Fallon Exploration Attack animation stuck
Fix some entities spawning at a wrong position
Fix missing icons
Fix missing drones during Myrna fight
Fix Softlock occuring during equipment tutorial if you already have an equipment set
Fix flamethrower/reactor decor interact that could cause no damage
Fix passive shield lost when receiving damages blocked by cover
Fix Tyr Caelym defense game over not occuring when Ysoris and Selene are dead but ally turrets are still alive
Fix Softlock occuring during battle moves
Fix Repulse node not triggering case enter event
Fix mobs spawning with missing HP in Nightmare difficulty
Fix Reynan Golem moving when they are able to merge
Fix Softlock occuring during Fallon Fight in Chapter 5
Fix Opportunity Attacks triggering when an enemies get healed
Fix Web state alteration not removed when dying
Fix Passive shield will no longer save characters from bosses finishers (Reinitialize, Apocalypse...)
Fix Theia Energy base skills not doing the right amount of damages
Fix Possibility to scroll indefinitely in the crystal interface
Fix Theia possible softlock occuring for PC layout
Fix some sides quests issues
Fix missing items in shops
Fixing Orokko SFX problems
Fixing colliders Solna plain, Elysian Field
Fix terrain issues in the Battelfield
Fix hole under a stair in the Mount Berenroth
Fix some floating asset at Inel and the Inn in the plain
Improvements
Mantis will now stay in stun mode after receiving a hit during its stun phase
Changing some battle bonus objectives
Better transition when ending Kora Duel battle
Mercury phases will now switch after the end of special attacks (in order to understand what's going on)
DOT new effects
Battle interface is now showing elements affected by the weather
Improved gem patterns for all weapons in the game
Improved SFX of cutscenes of the last part of the game
Improved Final boss music
Added and improved NPC animations in the world
Staging NPC in the world
Reworked Herelsor city models to have better performance and be more consistent with the other parts of the game
Improved some controller scheme layout
Balancing
New Damages formula
Reducing player backstab damages
Reducing Siege weapon damage
Normalizing damages for rift spells level 1 and 2
Normalizing Daryon Elemental attacks
Borborygm battle is now adapted to difficulty set
Items are now using a new formula for damages/heal value
Special attack bar fill speed reduced
Mercury overall balancing
Klayshaa in crystal cathedral will now summon adds after Heaven's gate is casted
Global heal reduced
Zandra will no longer have Thunder Rift
Dire Gurnn is now immune to paralyze alteration
Resistance and weakness of mobs
Reducing the liability of weather damage
More frequent collectable items in the game
New battle location for King Morom and adds
The fight against the three corroded eggs have more decors interact and the adds are more resistant
Food liabilities have been reworked
As always, we will continue to hear your feedback to improve the game. Feel free to reach us on Discord, on Steam's forum or by email at remy@midgar-studio.com.
First of all, four new enemies now roaming in the open world of Heryon: the Valnakraai, the Ostophagos, the Noir Monarch and your beloved Stalker. Designed in colaboration with the Kickstarter's backers each one have these own abilities and caracteristics to get you out of play.
In order to beat them, you are welcome to use the new spell families, like the shadow, the water and the wind. Combined them thanks to the new weather UI to enhance your strenghts!
Thanks to your feedback, we have rebalanced the fights. The battles will now prove more challenging, whereas you're fight bosses or mere wandering monsters. Equip your crystals into the brand new gem patterns to triumph over the battlefield.
On a much calmer topic, you could find about ten new side quests in the open world also you can hear new inn dialogues if Fallon doesn't complain...
Lastly, Herelsor City got freshened up! From the former version designed in 2016, the heart of the Astryan Continent is now more consistent with the rest of the universe and got performance improvements.
You can now reach it even faster with the all-new Nekaroo dash, which you can trigger by riding through the dandelions sprinkled all over Heryon.
And most of all, don't miss the new NPC's animations over the different locations of the open world.
Full Patch Notes
New Content
Added nine new sidequests
Eight new party inn scenes
Added four new monsters in the world (Valnakkrai / Ostophagos / Noir Monarch / Stalker)
Added new Spells for Daryon, Fallon and Ysoris
Features
Added Nekaroo boosters, you can now find flowers that can boost the speed of your Nekaroo accross the field
Fixes
Fix overlapping text in Teleport interface
Fix overlapping arrow and console icon in Shop UI
Fix Ysoris Barrier causing some spell to not reduce HP to one
Fix Scan UI will now display the squashed stats
Fix Creature unable to move to a case to reach an ally
Fix Dialog bubble that could hide some interfaces
Fix Arc Selection not working properly
Fix Klaysha and Borborygm will no longer move when using ejection skills on them
Fix Big Orokko not having full HP on Highest difficulty when fighting in the camp
Fix Daryon Special attack costing mana
Fix Fallon Exploration Attack animation stuck
Fix some entities spawning at a wrong position
Fix missing icons
Fix missing drones during Myrna fight
Fix Softlock occuring during equipment tutorial if you already have an equipment set
Fix flamethrower/reactor decor interact that could cause no damage
Fix passive shield lost when receiving damages blocked by cover
Fix Tyr Caelym defense game over not occuring when Ysoris and Selene are dead but ally turrets are still alive
Fix Softlock occuring during battle moves
Fix Repulse node not triggering case enter event
Fix mobs spawning with missing HP in Nightmare difficulty
Fix Reynan Golem moving when they are able to merge
Fix Softlock occuring during Fallon Fight in Chapter 5
Fix Opportunity Attacks triggering when an enemies get healed
Fix Web state alteration not removed when dying
Fix Passive shield will no longer save characters from bosses finishers (Reinitialize, Apocalypse...)
Fix Theia Energy base skills not doing the right amount of damages
Fix Possibility to scroll indefinitely in the crystal interface
Fix Theia possible softlock occuring for PC layout
Fix some sides quests issues
Fix missing items in shops
Fixing Orokko SFX problems
Fixing colliders Solna plain, Elysian Field
Fix terrain issues in the Battelfield
Fix hole under a stair in the Mount Berenroth
Fix some floating asset at Inel and the Inn in the plain
Improvements
Mantis will now stay in stun mode after receiving a hit during its stun phase
Changing some battle bonus objectives
Better transition when ending Kora Duel battle
Mercury phases will now switch after the end of special attacks (in order to understand what's going on)
DOT new effects
Battle interface is now showing elements affected by the weather
Improved gem patterns for all weapons in the game
Improved SFX of cutscenes of the last part of the game
Improved Final boss music
Added and improved NPC animations in the world
Staging NPC in the world
Reworked Herelsor city models to have better performance and be more consistent with the other parts of the game
Improved some controller scheme layout
Balancing
New Damages formula
Reducing player backstab damages
Reducing Siege weapon damage
Normalizing damages for rift spells level 1 and 2
Normalizing Daryon Elemental attacks
Borborygm battle is now adapted to difficulty set
Items are now using a new formula for damages/heal value
Special attack bar fill speed reduced
Mercury overall balancing
Klayshaa in crystal cathedral will now summon adds after Heaven's gate is casted
Global heal reduced
Zandra will no longer have Thunder Rift
Dire Gurnn is now immune to paralyze alteration
Resistance and weakness of mobs
Reducing the liability of weather damage
More frequent collectable items in the game
New battle location for King Morom and adds
The fight against the three corroded eggs have more decors interact and the adds are more resistant
Food liabilities have been reworked
As always, we will continue to hear your feedback to improve the game. Feel free to reach us on Discord, on Steam's forum or by email at remy@midgar-studio.com.