Posted April 23, 2013
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2. Inferno gives -1 to karma, wink-wink. Thread is about good wizard.
3. Spell damage and kills don't count in exp distribution and hero become underleveled if compared with, lets say, wizard/commander dual which can deal lasthits with something heavier than knife/stick.
4. As for spell damage with/without vulnerability - Inferno have resistpower 300 - it means that 1 resistance on enemy decreases damage by 3. Power mod on Inferno - 200. 2 damage per spellpower.
On many spells 1 resistance means -2 damage, while 1 spellpower gives 1 damage.
So, in many cases placing free vulnerability from sorcerers would let you deal more direct damage and would make it easier to lasthit with wand.
5. I tend to play on difficulties higher than expert, biased opinion.
Oh I also meant firestorm, but having your wizard being underleveled and seeing how the discussion isn't about level 20 wizards that's case closed.
Post edited April 23, 2013 by steinernein