jamotide: Why so defensive, steinernein. Gremlion wasnt being rude, his english is not that good and he just lays things out as they are. He is not a fanboy like me for example, he had some of the harshest criticism for the 3D Version of Eador I have seen here. He frequently points out flaws and bugs of Genesis nobody else even noticed.
Why would you call the karma system bad game design, just because it has some shades of grey in it? I much prefer that over a more strict system where you would not have the options of the other side available. And I extremely like that you sometimes just have to be bad due to the situation, much more refreshing than the usual good vs. bad silliness in games. Here's a shocker: everyone in the game and in the real world thinks they are the good guys and doing the right thing most of the time.
Now back on swordsmen, I always start with them on expert, I dont see why it would not be possible.I once tried spearmen and it was a total disaster. I mean I won in the end, but with like 20 reversions.
Also why is it so essential to conquer the first ring in some timeframe anyway, I find it much more important to loot enough gold to afford the healer unit, a library and the quest crystal. Then I can conquer the rest, ring 2 and the free settlements of ring 3 in one go.
Defensive? More like why can't people actually respond to what is being asked. I talk about the system, people talk about my preferences not about whether or not the system could use work.
Sort of like how you're completely on the wrong page. First of all, why are you even talking about 'shades of grey' because that has nothing to do with whether or not the system is intuitive or complete. Second, why - much like Grem - bringing real life into this? Do you not understand basic English? We're talking about - well, I think I am talking about the game system - and how it unfairly punishes players and gives them false choices (like three false choices ).
Can you also figure out that I am talking about the highest level of play which is against human opponents, not the retarded AI that requires mainly pattern recognition rather than actual deliberate thought. But you know what , despite your trashy post you actually have something worth discussing and that is 'why is it so essential to conquer the first ring as quick as possible' .
Did you think of that yourself or did you have to ask someone for help with that? I don't know if you missed the discussion but the whole point is to avoid RNG as much as possible and this thread title along with its contents (other than this nice little departure) along with the other similarly titled thread points out the pitfalls of what you normally do.
Furthermore, I think you're not even reading since you bring up spearmen and note how crappy they are. Do you realize what it means and why that is relevant with my contention with this, otherwise, fine game?
Before Gremlion trolled me (or did I bait myself into this?) a person asked me what the point of this discussion was and what ulterior motives I had and I answered... the goal is to figure out the best builds and the most economical pathways. And guess what? Three swordsmen and building a crystal is not it especially in multiplayer. What are you going to do when you have ZERO quests that can be accomplished because all your sites are lizards, undead, orcs and you need to kill 8 shamans. Are you going to beg your opponent for a rematch? Great strategy there Clausewitz.
Gremlion: Wait, you were serious?
I don't like arguing on the Internet, accidentally everyone have opinions.
Current pvp meta on Genesis' birthplace - Sniper is the strongest class due to doubleshot + amazing kit - he can kill most heroes on first turn. Second place - Strategist with sick initiative bonus - he can have something like 10 horse archers with pathfinding, effectively wiping most heroes on first turn too.
These classes usually banned by homerules.
As for openings - again, current meta - swordsmen start is the strongest.
Yes, with barbarians you would be able to take some strong sites earlier. By losing barbarians. With swordsmen you will take these sites slightly later, but with bigger profit. Swordsmen - investment into the future.
Veteran swordsman can take hit from troll or ogre without much trouble, some T4 can't kill him - like vampire will deal around 8-10 damage only.
Even if you start with barbarians, then hire swordsmen + healer - opponent will already have 4-5 level swordsmen and clear T2-T3 sites.
As for "alignment strict" - I understood this like "always choose karma positive answer" - this is impossible, because some events have forks, like red-head halfling. You can't know right answer by default. There is none.
Sometimes for pvp we disable events in cfg file. Feels like more fair game, when nobody gets free 900 gold from gold rain (who cares about abysmal penalty).
And only one flaw still left - impossibility to set mirror maps in generator.
Where can I find logs of these PvP games, I want to investigate it myself, and if they're in Russian then I can translate them in a few days, it'll give me a chance to brush up on the language without resorting to Google.
My point is this Gremlion: don't you think having to homerule ban things and to have only one viable start (barbarian or swordsmen - whichever proves to be universally the strongest ) in competitive play kind of stupid and a big flaw?
If so then you should be able to understand why the karma system is also broken and needs to be fixed because there are no choices, only false choices; you absolutely must go neutral / evil -> good . If such a system exists it is really a waste of memory.
You can actually have competitive play even with asymmetrical maps and you usually mitigate it by playing in a series, so I do not believe that it is necessarily a flaw but you can make your own maps and save them like you did before right?
Thank you, sincerely, for responding properly to my questions.