For the most part I've always been fairly good in terms of Karma. Typically Just, Merciful, or Clever. So that's gonna prevent me from being all nice with rogues and stuff (Why would you want to anyway? They reduce income :P _
The games where I just went on a merry rampage taking over provinces rather than bribing them I ended up doing better in overall. Most recent restart? First shard I conquered with my warrior in under 20 turns. I just burned a path and found the castle, took it over real fast. Second shard? Not as fast, but still won without losing a hero or the AI making it to my castle. Third shard? Rival master ruined my day again. I got a start surrounded by forests and the only plains province was guarded by those infernal Inquisitors. By the time I had anything built or got any units under my belt, the other master was knocking on my door and I ended up losing.
Haha going back in time... Heh, I remember a truly messed up start that I bumbled so badly, in the course of the shard I went back in time nine times XD
*edit* In my last failed bout with that master (The good one I guess) I had the Guards guard (lol) but no Tier 2 units. I got lucky in the fact he tributed me stuff while the local lord was still around, and unlucky in that I never found any good equipment before I ended up having to fight him.
*edit 2* Okay so while not on the subject of troubles in the game, is the campaign (in general) a total free-for-all fest, and the Diplomacy screen just a temporary shield, or is there some point in trying to make friends/enemies with certain masters?
I was looking at the text dialogue for the dragon Master (Assuming that he does show up in the campaign) and he seems at best Neutral-ish, so I'm hoping to try and be friends with him in the futrue ^_^;
One of his responses seemed to imply that a battle for a shard could end diplomatically or even somewhat of a Team victory (One he said blahblah we concquered our enemies together good job... The other he said more or less "Alright I'll forfeit this shard to you")
On another note, in the var folder of the game's directory I found this in "CampDiff.var"
[ //íà÷àëüíûé ÈÈ, ôèíàëüíûé ÈÈ, øàã äëÿ ïîâûøåíèÿ, ëèìèò õîäîâ
Novice: 0, 2, 12, 90
Skilled: 0, 3, 10, 80
Advanced: 1, 3, 10, 75
Expert: 1, 4, 9, 70
Master: 1, 4, 8, 65
Grandmaster: 1, 4, 7, 60
Overlord: 1, 4, 6, 55 ]
The gibberish doesn't come out as anything no matter what sort of text editor I open it in, but does anyone have any idea what the other numbers mean? Multipliers for something I guess. I notice the first two numbers get larger as the difficulty goes up, while the last two get smaller.
Post edited December 17, 2012 by Rezca