Posted December 22, 2012
Simple guide:
1. Play a ranger (when wealthy enough, make a second ranger hero)
2. Harvest XP like mad
3. Win
More in depth:
1. Multi classing:
Mage/Ranger/Warrior each has a different fighting style with its own equipment and attacking mechanics which have absolutely no synergy. Never multiclass those with each other.
Only viable multiclass is mage/commander, ranger/commander, or fighter/commander. But while it is viable, it is still not as good as a pure mage, pure ranger, or pure fighter.
2. Base classes:
Ranger: By far the best class.
* As an individual combatant, balanced with same level mage and fighter
+ Fast map travel means faster empire growth, more XP, and better at strategic combat vs other masters
+ Bonuses to exploration rate allows for supreme XP harvest via sitting on a tile with access to both shop (repair items) and recruiting (replenish army). Just explore until reaching 100%, and every single turn you discover a new monster infested place and eat it up for delicious XP. Not having to travel back and forth to other demenses for it means you are gaining at a minimum of 3x faster then anyone else (a turn to go there, a turn to fight, and a turn to go back to a replenishment town)
Those huge massive XP benefits means I get to steamroll enemies who are half my level.
Fighter: Meh class
+Solo: If you manage to outpace enemies in XP and get over 20th level you can eventually start soloing stuff with your obscene armor, resistance, HP count, counterattack, attack, and regen.
-Its not a ranger so actually getting there is hard.
Mage: Meh (at least for good)
*Might be more useful if you use demonology and necromancy... I wouldn't know. Merely casting a spell from either school lowers your karma meter so having such a hero means you end up as evil
-Too dependent on having access to higher power spells.
* Gem dependency largely irrelevant, make too many gems to spend
Commander: Crap
- Auto resolve = death: AI cannot play a commander properly (instead rushing it into certain death at melee) which means its a nightmare of micromanagement to fight each battle manually.
-Usless individually in combat unlike mage/ranger/fighter who can actually fight.
-Can't get the XP it needs. Its too weak to properly level at a decent pace.
The key to understanding the above comparison, is that the classes were balanced with equal levels in mind but in reality due to XP gain rate differences your relative level would be: Ranger >>>>>>> Fighter = Mage >>>>>>> Commander.
1. Play a ranger (when wealthy enough, make a second ranger hero)
2. Harvest XP like mad
3. Win
More in depth:
1. Multi classing:
Mage/Ranger/Warrior each has a different fighting style with its own equipment and attacking mechanics which have absolutely no synergy. Never multiclass those with each other.
Only viable multiclass is mage/commander, ranger/commander, or fighter/commander. But while it is viable, it is still not as good as a pure mage, pure ranger, or pure fighter.
2. Base classes:
Ranger: By far the best class.
* As an individual combatant, balanced with same level mage and fighter
+ Fast map travel means faster empire growth, more XP, and better at strategic combat vs other masters
+ Bonuses to exploration rate allows for supreme XP harvest via sitting on a tile with access to both shop (repair items) and recruiting (replenish army). Just explore until reaching 100%, and every single turn you discover a new monster infested place and eat it up for delicious XP. Not having to travel back and forth to other demenses for it means you are gaining at a minimum of 3x faster then anyone else (a turn to go there, a turn to fight, and a turn to go back to a replenishment town)
Those huge massive XP benefits means I get to steamroll enemies who are half my level.
Fighter: Meh class
+Solo: If you manage to outpace enemies in XP and get over 20th level you can eventually start soloing stuff with your obscene armor, resistance, HP count, counterattack, attack, and regen.
-Its not a ranger so actually getting there is hard.
Mage: Meh (at least for good)
*Might be more useful if you use demonology and necromancy... I wouldn't know. Merely casting a spell from either school lowers your karma meter so having such a hero means you end up as evil
-Too dependent on having access to higher power spells.
* Gem dependency largely irrelevant, make too many gems to spend
Commander: Crap
- Auto resolve = death: AI cannot play a commander properly (instead rushing it into certain death at melee) which means its a nightmare of micromanagement to fight each battle manually.
-Usless individually in combat unlike mage/ranger/fighter who can actually fight.
-Can't get the XP it needs. Its too weak to properly level at a decent pace.
The key to understanding the above comparison, is that the classes were balanced with equal levels in mind but in reality due to XP gain rate differences your relative level would be: Ranger >>>>>>> Fighter = Mage >>>>>>> Commander.
Post edited December 22, 2012 by taltamir