draxvbion: It looks like the new version is out. 2.60a. Have fun everyone. Gnoll and orc time.
Lol, you beat me to the official announcement ;-)
New Horizons English translation v2.60a has been released
Please feel free to support the future development of New Horizons by a small donation
http://eador.com/B2/viewtopic.php?p=160872#160872.
Feedback is always welcome, so let us know if you encounter any issues or bugs
http://eador.com/B2/viewtopic.php?t=3794 2.60 download
http://eador.com/B2/viewtopic.php?p=265939#265939 ***NEW FEATURES***
1. Troops
Added "Blood Frenzy" ability, gives a unit an extra action for killing an enemy in melee.
Added "Pike Wall" ability, adds the enemy's charging attack bonus to your counterattack
Added "Persistence" ability, speeds health recovery outside of combat.
2. Magic
After building the Sages Guild, Secret Library, or Tower of Knowledge, you may turn spells in a hero's spellbook back into scrolls (respectively circles 1, 2, 3 spells). To do this, click on the desired spell while holding ALT - the spell will disappear, and the corresponding scroll will appear in your hero's inventory. Keep in mind that turning a spell back into a scroll costs as much as buying the scroll from a store!
3. Locations
When exploring locations, detailed information about guards is provided in the description. If the hero has used Scouting, additional information is also saved.
4. Events
Most units now have "equivalents" for quests that require killing specific creatures (generally plain/improved units, but there may be exceptions). The quest log in the hero screen lists equivalent units.
Added new quest.
5. Misc
Allied troops are now recruited from a separate window. Added button to switch between regular and allied troops. Removed most hiring scrolls and allied strongholds.
Added config option to let a player control his own province guards. When enabled, before each battle, player will be given the option to control his guards.
Add config option to let new players skip the campaign tutorial. When enabled, the first dialog with Danur will offer an option to jump to the Astral Plane.
Add config option to let a player choose a Scout's favorite terrain. When enabled, a new menu will appear when hiring a Scout.
Added three musical themes (main menu, main window, battle) - made by Eador composer Evgeniy Gulyugin.
When comparing the hero's army to a neutral province's defenders, alliances are now taken into account - defenders are more willing to negotiate if the player has forged an alliance with their kind.
Added sound for trampling cavalry.
Added tooltip for creature type and class (hover over the unit pic in the unit stat window). Clicking on a picture opens a window with the description of all types.
Panicked units will now desert when they reach the edge of the battlefield. They stay alive, but lose half of their remaining health. Also, the fight no longer ends immediately when all enemies are panicked - you have to kill them or wait for them to desert. If all enemy units have fled, the battle is won. Deserters remain alive only in case of victory.
Other changes
http://eador.com/B2/viewtopic.php?p=265949#265949