I'm trying an alpha version and working on completing the translation.
Hero skill changes in 13.04
Wand Master was improved from
/20 Wand Master
#Wand Mastery not only improves the efficiency of using wands but also increases the hero's initiative.
Level 1: Initiative +1, Wand Firing +1
Level 2: Initiative +1, Wand Firing +1
Level 3: Initiative +1, Wand Firing +1
Level 4: Initiative +1, Wand Firing +2, Ammo +2
Level 5: Initiative +1, Wand Firing +2, Range +1#
To
/20 Wand Master
#Wand Mastery not only improves the efficiency of using wands but also increases the hero's initiative.
Level 1: Initiative +1, Wand Firing +1, Ammo +1
Level 2: Initiative +1, Wand Firing +2
Level 3: Initiative +1, Wand Firing +1, Range +1
Level 4: Initiative +1, Wand Firing +1, Ammo +2
Level 5: Initiative +1, Wand Firing +2, Range +1#
Level 5: Initiative +1, Wand Firing +2, Range +1#
Necromancy was improved from
/21 Necromancy
#Necromancy allows the undead raised in battle to stay with the hero's army, their strength is increased as well. Speeds up the hit points restoration for the undead on the hero's service.
Level 1: Allows to subdue a Skeleton, Strength of Undead +1, +10~ hit points per turn
Level 2: Allows to subdue a Zombie, Strength of Undead +1, +10~ hit points per turn
Level 3: Allows to subdue a Ghoul, Strength of Undead +1, +10~ hit points per turn
Level 4: Allows to subdue a Ghost, Strength of Undead +1, +10~ hit points per turn
Level 5: Allows to subdue a Vampire, Strength of Undead +3, +10~ hit points per turn#
to
/21 Necromancy
#Necromancy allows the undead raised in battle to stay with the hero's army, their strength is increased as well. Speeds up the hit points restoration for the undead on the hero's service.
Level 1: Allows a Skeleton to stay, Strength of Undead +1, +10~ hit points per turn
Level 2: Allows a Zombie and all T1 undead units to stay. Strength of Undead +1, +10~ hit points per turn
Level 3: Allows all T2 undead units to stay. Strength of Undead +2, +10~ hit points per turn
Level 4: Allows all T3 undead untis to stay, Strength of Undead +1, +10~ hit points per turn
Level 5: Allows Vampire to stay, Strength of Undead +3, +10~ hit points per turn#
Marksmanship was nerfed from
/22 Marksmanship
#Marksmanship increases the power and range of the hero's ranged attacks.
Level 1: Ranged Attack +1
Level 2: Ranged Attack +1
Level 3: Ranged Attack +1, Range +1
Level 4: Ranged Attack +2
Level 5: Ranged Attack +2, Range +1#
to(so right now it has only +1 to range)
/22 Marksmanship
#Marksmanship increases the power and range of the hero's ranged attacks.
Level 1: Ranged Attack +1
Level 2: Ranged Attack +1
Level 3: Ranged Attack +1
Level 4: Ranged Attack +2
Level 5: Range +1#
Archery was nerfed from
/25 Archery
#Archery increases the hero's shooting accuracy and spare ammo. It also helps him to bypass some of the enemy's defense while shooting.
Level 1: Precise Shot +1, Ammo +1
Level 2: Precise Shot +1, Ammo +1
Level 3: Precise Shot +1, Ammo +1
Level 4: Precise Shot +2, Ammo +1
Level 5: Precise Shot +2, Ammo +1#
to
/25 Archery
#Archery increases the hero's shooting accuracy and spare ammo. It also helps him to bypass some of the enemy's defense while shooting.
Level 1: Precise Shot +1, Ammo +1
Level 2: Precise Shot +1, Ammo +1
Level 3: Precise Shot +1, Ammo +1
Level 4: Precise Shot +1, Ammo +2
Level 5: Precise Shot +1, Ammo +2#
Recently in 13.08 Warrior skills were also nerfed but right now I'm translating 13.04, so you won't see these changes.