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Turning off Steam helped a great deal with the lag.

Then I set compatibility mode to Windows 95, which helped some more.

It's not perfect but most of the lag and sound stuttering/skips are gone.

Hope that helps.
I just bought the game and I got the same problems (stutters, jumps, lags, very low performance, sound crackles and skips). I got a 3570K running at 4.1GHz, and a GTX 570. My o.s. is windows 8 64bit.
I set up the compatibility to windows 95, turned sound off, and no steam running. Things improved but I still suffer stutters, jumps, lags and very low performance. I am really curious to try the game, but with all those problems playing it in these conditions it would really be a pain, and I would not be able to enjoy it. And that's a pity because I am sure game would be really nice to play.
I will play something else waiting for a patch to solve these problems, because I am sorry to say that with my pc at the moment game is completely unplayable.
Same problem here. Win 7 64 bit, Intel i7 3770K 3.5GHz, 8GB, GTX680. Laggy as hell.

Eador seems like a very good game, but until this is fixed, I can't play it. Needless to say, it should have been tested better before GOG started to sell it.
Again the same problem with my computer. Win 7 64 bits, Intel i7 3770K 3.5 Ghz, !6 GB RAM, GTX 690. Cant play properly because of the unbelievable lag.
Is there hope to see a patch in the near future??
This game has been out since 2009 in Russia, and I am sure these problems have been noted since then. So why no patch?

Is it the Russians play with lower end computers which are better at handling lower end games (not saying this game is bad, but its very retro--which is a good thing)

Maybe, lag is accepted better in other parts of the world. Maybe, there is not too much of a budget to patch with indie games. But that's not good because I will be more hesitant to buy the sequel to this game in the future if I think it may be buggy.

Anyway, my OS is Win 7 64 bit, 8 gb RAM, i-5 processor, GTX 560 TI.
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Vomiuts: Maybe, lag is accepted better in other parts of the world. Maybe, there is not too much of a budget to patch with indie games. But that's not good because I will be more hesitant to buy the sequel to this game in the future if I think it may be buggy.
I doubt anybody could find the kind of lag I'm seeing acceptable.

I'm now also hesitant to buy any sequel to the game. And I feel like GOG has let us down in this case. After all, their whole business idea is to offer good old (sometimes not so good or old) games that are made to work well on modern systems. I'm not seeing that here now.
If it's a CPU problem (had the same in Geneforge) you can use BES 1.5.2 (http://mion.faireal.net/BES/) to limit CPU power usage for Eador's process.

Install BES, then make a BES shorcut somewhere with the command line:

"C:\*path*\BES.exe" "C:\GOG Games\Eador - Genesis\Eador.exe" 50 --minimize

Paths can differ, 50 is the CPU percentage you want to limit it to (you can choose another value). Launch BES through the shortcut, then start Eador.

I have no lag even without BES (Win Vista, 4 GB RAM), but I use BES anyway since I hate processes sucking my whole CPU power without needing it. It's anyway better than running multiple Eador processes since you spare on CPU usage.

If this doesn't help, you can try with MS Compatibility Toolkit. You can see my post here:

http://www.gog.com/forum/geneforge_series/jerky_gameplay/post12

for the changes I made for Geneforge and that made it run ok on my system (some changes may be redundant).
Post edited December 06, 2012 by mg1979
I have Geneforge and I do not have any lag problems. Thanks for the advice, but I rather not have to hunt for a solution to make a game run perfect. Downloading programs, which could potentially screw up my computer is not worth getting one game to run properly.

FTL is an indie game and very low end. No lag, no stuttering.

Russian games have some notoriety in being buggy.

My advice to the developers: if you want to break into the Western market, beta test the game thoroughly and if there are problems after its release then issue a patch quickly.

There are just way too many games to spend time on a half-baked products. Still, I think I can overlook this games flaws because of its strengths, and I intend to keep on playing regardless of the stuttering, lag unless it gets worse as I progress through the game.
It has to do with programming but it's not a bug. Geneforge and many Spiderweb games have the same issue, that is they use all CPU power. I had lots of stuttering in GF and had to use BES along with other tricks. This is a rather old game too, so no wonder if it has similar issues. FTL is a new game.

And I think CPU overheating will harm it much more than BES, if you have stuttering you should try it, imho.
I've tried most of the fixes and appliactions mentioned in this thread but simply runing two instances of the game as suggested by others in the general thread made the lag go away. Music contineus to play okay after a loop or two of the track that happens to be playing.
Eador is very touchy when it comes to stuff running in the background. A browser with flash running, or with a big amount of tabs, a virus scanner, third party programs...

No matter how fast your machine is, if you have too much junk in your memory (too many processess), then it will slow down.

We encountered this in our tests. Each time, cleaning up the memory (closing all the unneeded things) made it work alright. Even as fast CPU's as i5 2500's had this issue.

If you close everything and still have problems, contact our support guys along with a dxdiag. It will inevitably land on my desk then, but with some much needed detailed info about your computer ;)

And before you ask - yes, graphically, it is a very simple game and it shouldn't do that. On the other hand, the amount of content inside is just mindboggling.
I agree with you on programs running in the background. Steam running in the background caused Eador to be so laggy it was unplayable. I closed a few other background programs and while this seems to help a little its not perfect.

Norton's AV, I refuse to close but this program supposedly will not run scans or anything when a game is running so I don't think this is a problem.
Having two Eador: Genesis going at the same time and just muting the music volume on the one not in use seems to be the easiest "fix" that works so far.
I just start the game mute the music volume and alt+tab out. Then I start another Eador that is "lag" free and just play the game.
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Qazman: Having two Eador: Genesis going at the same time and just muting the music volume on the one not in use seems to be the easiest "fix" that works so far.
I just start the game mute the music volume and alt+tab out. Then I start another Eador that is "lag" free and just play the game.
Excellent suggestion, works fine for me.
Strange. On one computer under Windows 7 x64 with a Core 2 Quad 2.4 GHz processor I have no lag whatsoever. I have a reasonable number of programs open in the background (chrome with many tabs, steam, etc).

On the other hand on this computer with a quad-core Xeon running at 3.2 GHz the sound and mouse are laggy as hell. That's whether I have background apps or not, though I might be able to kill a few more programs. But you'd think *both* CPUs would be overpowered for this game.

Sigh... and I thought the days of a game depending on a specific CPU speed were gone. I guess the knowledge of how to write a good game loop is still not widespread.

EDIT: Not really the game author's fault, it turns out. It's rather the Allegro library he's using which is at fault, see http://www.gog.com/forum/eador_genesis/laggy_mouse_is_there_a_fix/post36
Post edited December 07, 2012 by WereSquirrel