Posted April 06, 2013
As the karma values of spells and rituals have already been listed here, I think I could post the karma values (non zero) of all the guards for reference.
Negative or positive karma from guards is 'refunded' by disbanding them, but not if they are defeated. So if you want maximum karma for the campaign at the end of a shard, disband all -karma guards and hire +karma ones everywhere.
Karma -3:
Host of the Dead
*Army of Chaos
Karma -2:
Gang of Thieves
Cutthroats
*Mob
Walking Dead
Dark Brotherhood
Battlemages
Horde
Supreme Dark Order
Karma -1:
Tribe
Secret Agents
Overseers
*Clan of Giants
*Clan of Cyclopes
*Ogres
*Trolls
(*Robbers)
(*Inquisition)
(*Medusas)
Karma +1:
Guards
Patrolmen
Guardsmen
Winged Guards
Dwarven Clan
Imperial Guards
(Halflings)
Karma +2:
Brethren of Light
Eagle Brotherhood
Forest Spirits
Forest Keepers
White Shield Order
Druid Brotherhood
Karma +3:
War Priests
Warriors of Light
Heavenly Guards
(*Forest Guards)
Edit:
() = only by diplomacy
* = cannot disband
Negative or positive karma from guards is 'refunded' by disbanding them, but not if they are defeated. So if you want maximum karma for the campaign at the end of a shard, disband all -karma guards and hire +karma ones everywhere.
Karma -3:
Host of the Dead
*Army of Chaos
Karma -2:
Gang of Thieves
Cutthroats
*Mob
Walking Dead
Dark Brotherhood
Battlemages
Horde
Supreme Dark Order
Karma -1:
Tribe
Secret Agents
Overseers
*Clan of Giants
*Clan of Cyclopes
*Ogres
*Trolls
(*Robbers)
(*Inquisition)
(*Medusas)
Karma +1:
Guards
Patrolmen
Guardsmen
Winged Guards
Dwarven Clan
Imperial Guards
(Halflings)
Karma +2:
Brethren of Light
Eagle Brotherhood
Forest Spirits
Forest Keepers
White Shield Order
Druid Brotherhood
Karma +3:
War Priests
Warriors of Light
Heavenly Guards
(*Forest Guards)
Edit:
() = only by diplomacy
* = cannot disband
Post edited April 07, 2013 by tuxutat