Posted February 22, 2013
Without a manual, there are way too many game-enders that defy comprehension.
My hero attacks a forest and finds 8 spiders. He is webbed, totally immobilized, for 26 turns before I just quit. Honestly, what is that supposed to be about? It would be different if the save function wasn't so unforgiving. But to give us so many stupid unwinnable battles and then penalize us for it is just obnoxious.
How is anyone supposed to level up a second hero? I just don't get it. Every encounter by then is impossible for him to win.
There obviously is a trick to it, but that's not strategy. That's try and die until you figure out the trick.
This could be a good game, but right now it's gamey-hard without any real reward for strategy.
My hero attacks a forest and finds 8 spiders. He is webbed, totally immobilized, for 26 turns before I just quit. Honestly, what is that supposed to be about? It would be different if the save function wasn't so unforgiving. But to give us so many stupid unwinnable battles and then penalize us for it is just obnoxious.
How is anyone supposed to level up a second hero? I just don't get it. Every encounter by then is impossible for him to win.
There obviously is a trick to it, but that's not strategy. That's try and die until you figure out the trick.
This could be a good game, but right now it's gamey-hard without any real reward for strategy.